mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
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@@ -4,7 +4,7 @@
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
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auto students = Game::entityManager->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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@@ -8,7 +8,7 @@
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void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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const auto myGroup = "AllPipes";
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const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup);
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const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
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auto indexCount = 0;
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@@ -27,14 +27,14 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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}
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if (indexCount >= 2) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
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}
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for (auto* object : groupObjs) {
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auto* player = EntityManager::Instance()->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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auto* player = Game::entityManager->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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@@ -53,7 +53,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::RESETTING) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
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@@ -13,7 +13,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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@@ -22,7 +22,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftDown");
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@@ -38,7 +38,7 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"IAmBuilt")) {
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftActive");
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@@ -13,7 +13,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightUp");
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@@ -22,7 +22,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightDown");
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@@ -38,7 +38,7 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"IAmBuilt")) {
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightActive");
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@@ -21,7 +21,7 @@ void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState s
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
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auto* dragon = Game::entityManager->GetEntity(dragonId);
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if (dragon != nullptr) {
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dragon->OnFireEventServerSide(self, "rebuildDone");
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@@ -46,14 +46,14 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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}
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if (self->GetVar<bool>(u"ConsoleLEFTActive") && self->GetVar<bool>(u"ConsoleRIGHTActive")) {
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auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
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auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
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if (object != nullptr) {
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick");
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion");
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}
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object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
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object = Game::entityManager->GetEntitiesInGroup("Canister")[0];
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if (object != nullptr) {
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object->Smash(self->GetObjectID(), eKillType::SILENT);
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@@ -64,7 +64,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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} else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive")) {
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brickSpawner->Activate();
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auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
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auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
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if (object != nullptr) {
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GameMessages::SendStopFXEffect(object, true, "bluebrick");
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@@ -34,7 +34,7 @@ void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
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groupName = "dragonFireballs3";
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}
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const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
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const auto& group = Game::entityManager->GetEntitiesInGroup(groupName);
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if (group.empty()) {
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return;
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@@ -73,7 +73,7 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
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} else if (point == 12) {
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RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
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const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
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const auto& group2 = Game::entityManager->GetEntitiesInGroup("dragonFireballs2");
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if (group2.empty()) {
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return;
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@@ -22,13 +22,13 @@ void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* ta
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RenderComponent::PlayAnimation(self, u"scared");
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if (self->GetLOT() == 7412) {
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auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
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auto* rightGuard = Game::entityManager->GetEntity(m_RightGuard);
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if (rightGuard != nullptr) {
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RenderComponent::PlayAnimation(rightGuard, u"laugh_rt");
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}
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} else if (self->GetLOT() == 11128) {
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auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
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auto* leftGuard = Game::entityManager->GetEntity(m_LeftGuard);
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if (leftGuard != nullptr) {
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RenderComponent::PlayAnimation(leftGuard, u"laugh_lt");
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@@ -9,7 +9,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(81)) {
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auto raceObjects = EntityManager::Instance()->GetEntitiesInGroup("PandaRaceObject");
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auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
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if (raceObjects.empty())
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return;
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@@ -19,7 +19,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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return;
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// If the player already spawned a panda
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auto playerPandas = EntityManager::Instance()->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
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auto playerPandas = Game::entityManager->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
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if (!playerPandas.empty()) {
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GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
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target->GetObjectID(), 0, 0, target->GetObjectID());
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@@ -27,7 +27,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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// If there's already too many spawned pandas
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auto pandas = EntityManager::Instance()->GetEntitiesInGroup("pandas");
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auto pandas = Game::entityManager->GetEntitiesInGroup("pandas");
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if (pandas.size() > 4) {
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GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
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target->GetObjectID(), 0, 0, target->GetObjectID());
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@@ -43,7 +43,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
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};
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auto* panda = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(panda);
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auto* panda = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(panda);
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}
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}
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