mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
This commit is contained in:
@@ -14,7 +14,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
Entity* player;
|
||||
|
||||
if (possessableComponent != nullptr) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* player = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@@ -28,7 +28,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
return;
|
||||
}
|
||||
|
||||
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
|
@@ -11,7 +11,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
|
||||
if (splitArguments.size() > 1) {
|
||||
|
||||
const auto eventName = splitArguments[0];
|
||||
const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
|
||||
const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
|
||||
|
||||
if (player != nullptr) {
|
||||
if (eventName == "updatePlayer") {
|
||||
|
@@ -24,12 +24,12 @@ void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string na
|
||||
m_OuterCounter = 0;
|
||||
|
||||
for (const auto& pair : proximityMonitorComponent->GetProximityObjects("busDoor")) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair.first);
|
||||
auto* entity = Game::entityManager->GetEntity(pair.first);
|
||||
if (entity != nullptr && entity->IsPlayer()) m_Counter++;
|
||||
}
|
||||
|
||||
for (const auto& pair : proximityMonitorComponent->GetProximityObjects("busDoorOuter")) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair.first);
|
||||
auto* entity = Game::entityManager->GetEntity(pair.first);
|
||||
if (entity != nullptr && entity->IsPlayer()) m_OuterCounter++;
|
||||
}
|
||||
|
||||
|
@@ -25,7 +25,7 @@ void AgFans::OnStartup(Entity* self) {
|
||||
|
||||
void AgFans::ToggleFX(Entity* self, bool hit) {
|
||||
std::string fanGroup = self->GetGroups()[0];
|
||||
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
||||
std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
|
||||
|
||||
auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
|
||||
|
||||
@@ -45,9 +45,9 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
|
||||
PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(false);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
if (!hit) {
|
||||
Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
|
||||
Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
|
||||
RenderComponent::PlayAnimation(fxObj, u"trigger");
|
||||
}
|
||||
}
|
||||
@@ -61,9 +61,9 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
|
||||
PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(true);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
if (!hit) {
|
||||
Entity* fxObj = EntityManager::Instance()->GetEntitiesInGroup(fanGroup + "fx")[0];
|
||||
Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
|
||||
RenderComponent::PlayAnimation(fxObj, u"idle");
|
||||
}
|
||||
}
|
||||
|
@@ -36,9 +36,9 @@ void AgImagSmashable::CrateAnimal(Entity* self) {
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -12,7 +12,7 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
|
||||
);
|
||||
inUse = true;
|
||||
|
||||
auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup("Jet_FX");
|
||||
if (entities.empty()) return;
|
||||
GameMessages::SendPlayFXEffect(entities.at(0), 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
|
||||
self->AddTimer("radarDish", 2.0f);
|
||||
@@ -22,7 +22,7 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
if (self->GetLOT() != 6209) return;
|
||||
auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup("Jet_FX");
|
||||
if (entities.empty()) return;
|
||||
RenderComponent::PlayAnimation(entities.at(0), u"jetFX");
|
||||
|
||||
@@ -40,7 +40,7 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "radarDish") {
|
||||
GameMessages::SendStopFXEffect(self, true, "radarDish");
|
||||
} else if (timerName == "PlayEffect") {
|
||||
auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain");
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup("mortarMain");
|
||||
if (entities.empty()) return;
|
||||
|
||||
const auto selected = GeneralUtils::GenerateRandomNumber<int>(0, entities.size() - 1);
|
||||
|
@@ -26,7 +26,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
|
||||
if (self->GetBoolean(u"qbPlayerRdy")) return;
|
||||
|
||||
if (status == "ENTER") {
|
||||
Entity* builder = EntityManager::Instance()->GetEntity(self->GetI64(u"qbPlayer"));
|
||||
Entity* builder = Game::entityManager->GetEntity(self->GetI64(u"qbPlayer"));
|
||||
if (builder && builder == entering) {
|
||||
//the builder has entered so cancel the start timer and just start moving
|
||||
self->SetBoolean(u"qbPlayerRdy", true);
|
||||
|
@@ -4,7 +4,7 @@ void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
|
||||
self->SetVar(u"player", player->GetObjectID());
|
||||
auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
|
||||
if (targetWallSpawners != "") {
|
||||
auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
|
||||
auto groupObjs = Game::entityManager->GetEntitiesInGroup(targetWallSpawners);
|
||||
for (auto* obj : groupObjs) {
|
||||
if (obj) {
|
||||
obj->SetVar(u"player", player->GetObjectID());
|
||||
|
@@ -15,9 +15,9 @@ void AgSpaceStuff::OnStartup(Entity* self) {
|
||||
info.lot = 33;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* ref = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* ref = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(ref);
|
||||
Game::entityManager->ConstructEntity(ref);
|
||||
|
||||
self->SetVar(u"ShakeObject", ref->GetObjectID());
|
||||
|
||||
@@ -47,7 +47,7 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
|
||||
void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
|
||||
|
||||
if (!explodeIdle) {
|
||||
auto* ref = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
|
||||
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
|
||||
|
||||
const auto randomTime = self->GetVar<int>(u"RandomTime");
|
||||
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
|
||||
@@ -92,7 +92,7 @@ void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
|
||||
}
|
||||
|
||||
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
|
||||
auto entities = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup(group);
|
||||
Entity* en = nullptr;
|
||||
|
||||
for (auto entity : entities) {
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include "GameMessages.h"
|
||||
|
||||
void ActNinjaSensei::OnStartup(Entity* self) {
|
||||
auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
|
||||
auto students = Game::entityManager->GetEntitiesInGroup(this->m_StudentGroup);
|
||||
std::vector<Entity*> validStudents = {};
|
||||
for (auto* student : students) {
|
||||
if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
|
||||
|
@@ -8,7 +8,7 @@
|
||||
void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
const auto myGroup = "AllPipes";
|
||||
|
||||
const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup);
|
||||
const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
|
||||
|
||||
auto indexCount = 0;
|
||||
|
||||
@@ -27,14 +27,14 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
}
|
||||
|
||||
if (indexCount >= 2) {
|
||||
const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
|
||||
const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
|
||||
|
||||
if (!refinery.empty()) {
|
||||
GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
|
||||
}
|
||||
|
||||
for (auto* object : groupObjs) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
|
||||
auto* player = Game::entityManager->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
|
||||
|
||||
if (player != nullptr) {
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
@@ -53,7 +53,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
|
||||
void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::RESETTING) {
|
||||
const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
|
||||
const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
|
||||
|
||||
if (!refinery.empty()) {
|
||||
GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
|
||||
|
@@ -13,7 +13,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
self->SetVar(u"IAmBuilt", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftUp");
|
||||
@@ -22,7 +22,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftDown");
|
||||
@@ -38,7 +38,7 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
if (self->GetVar<bool>(u"IAmBuilt")) {
|
||||
self->SetVar(u"AmActive", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftActive");
|
||||
|
@@ -13,7 +13,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
self->SetVar(u"IAmBuilt", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightUp");
|
||||
@@ -22,7 +22,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightDown");
|
||||
@@ -38,7 +38,7 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
if (self->GetVar<bool>(u"IAmBuilt")) {
|
||||
self->SetVar(u"AmActive", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightActive");
|
||||
|
@@ -21,7 +21,7 @@ void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
|
||||
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
|
||||
|
||||
auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
|
||||
auto* dragon = Game::entityManager->GetEntity(dragonId);
|
||||
|
||||
if (dragon != nullptr) {
|
||||
dragon->OnFireEventServerSide(self, "rebuildDone");
|
||||
|
@@ -46,14 +46,14 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
|
||||
}
|
||||
|
||||
if (self->GetVar<bool>(u"ConsoleLEFTActive") && self->GetVar<bool>(u"ConsoleRIGHTActive")) {
|
||||
auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
|
||||
auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick");
|
||||
GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion");
|
||||
}
|
||||
|
||||
object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
|
||||
object = Game::entityManager->GetEntitiesInGroup("Canister")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
object->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
@@ -64,7 +64,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
|
||||
} else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive")) {
|
||||
brickSpawner->Activate();
|
||||
|
||||
auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
|
||||
auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
GameMessages::SendStopFXEffect(object, true, "bluebrick");
|
||||
|
@@ -34,7 +34,7 @@ void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
|
||||
groupName = "dragonFireballs3";
|
||||
}
|
||||
|
||||
const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
|
||||
const auto& group = Game::entityManager->GetEntitiesInGroup(groupName);
|
||||
|
||||
if (group.empty()) {
|
||||
return;
|
||||
@@ -73,7 +73,7 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
|
||||
} else if (point == 12) {
|
||||
RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
|
||||
|
||||
const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
|
||||
const auto& group2 = Game::entityManager->GetEntitiesInGroup("dragonFireballs2");
|
||||
|
||||
if (group2.empty()) {
|
||||
return;
|
||||
|
@@ -22,13 +22,13 @@ void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* ta
|
||||
RenderComponent::PlayAnimation(self, u"scared");
|
||||
|
||||
if (self->GetLOT() == 7412) {
|
||||
auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
|
||||
auto* rightGuard = Game::entityManager->GetEntity(m_RightGuard);
|
||||
|
||||
if (rightGuard != nullptr) {
|
||||
RenderComponent::PlayAnimation(rightGuard, u"laugh_rt");
|
||||
}
|
||||
} else if (self->GetLOT() == 11128) {
|
||||
auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
|
||||
auto* leftGuard = Game::entityManager->GetEntity(m_LeftGuard);
|
||||
|
||||
if (leftGuard != nullptr) {
|
||||
RenderComponent::PlayAnimation(leftGuard, u"laugh_lt");
|
||||
|
@@ -9,7 +9,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character != nullptr && character->GetPlayerFlag(81)) {
|
||||
|
||||
auto raceObjects = EntityManager::Instance()->GetEntitiesInGroup("PandaRaceObject");
|
||||
auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
|
||||
if (raceObjects.empty())
|
||||
return;
|
||||
|
||||
@@ -19,7 +19,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
return;
|
||||
|
||||
// If the player already spawned a panda
|
||||
auto playerPandas = EntityManager::Instance()->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
auto playerPandas = Game::entityManager->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
if (!playerPandas.empty()) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -27,7 +27,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
}
|
||||
|
||||
// If there's already too many spawned pandas
|
||||
auto pandas = EntityManager::Instance()->GetEntitiesInGroup("pandas");
|
||||
auto pandas = Game::entityManager->GetEntitiesInGroup("pandas");
|
||||
if (pandas.size() > 4) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -43,7 +43,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
|
||||
};
|
||||
|
||||
auto* panda = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(panda);
|
||||
auto* panda = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(panda);
|
||||
}
|
||||
}
|
||||
|
@@ -20,9 +20,9 @@ void GfBanana::SpawnBanana(Entity* self) {
|
||||
info.lot = 6909;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
self->SetVar(u"banana", entity->GetObjectID());
|
||||
|
||||
@@ -46,7 +46,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
||||
|
||||
if (bananaId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* bananaEntity = EntityManager::Instance()->GetEntity(bananaId);
|
||||
auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
|
||||
|
||||
if (bananaEntity == nullptr) {
|
||||
self->SetVar(u"banana", LWOOBJID_EMPTY);
|
||||
@@ -79,12 +79,12 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
||||
info.lot = 6718;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
*/
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
}
|
||||
|
||||
void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
@@ -83,7 +83,7 @@ void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
const auto targetId = self->GetVar<LWOOBJID>("target");
|
||||
|
||||
auto* entering = EntityManager::Instance()->GetEntity(targetId);
|
||||
auto* entering = Game::entityManager->GetEntity(targetId);
|
||||
|
||||
if (entering == nullptr)
|
||||
{
|
||||
|
@@ -30,8 +30,8 @@ void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
}
|
||||
}
|
||||
|
||||
auto* treasure = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(treasure);
|
||||
auto* treasure = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(treasure);
|
||||
self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
|
||||
if (treasureID == LWOOBJID_EMPTY)
|
||||
return;
|
||||
|
||||
auto treasure = EntityManager::Instance()->GetEntity(treasureID);
|
||||
auto treasure = Game::entityManager->GetEntity(treasureID);
|
||||
if (treasure == nullptr)
|
||||
return;
|
||||
|
||||
|
@@ -78,7 +78,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
const std::u16string& stringValue) {
|
||||
Game::logger->Log("SGCannon", "Got activity state change request: %s", GeneralUtils::UTF16ToWTF8(stringValue).c_str());
|
||||
if (stringValue == u"clientready") {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
Game::logger->Log("SGCannon", "Player is ready");
|
||||
/*GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
||||
@@ -95,7 +95,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
|
||||
Game::logger->Log("SGCannon", "Setting player ID");
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
} else {
|
||||
Game::logger->Log("SGCannon", "Shooting gallery component is null");
|
||||
}
|
||||
@@ -111,7 +111,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
}
|
||||
|
||||
self->SetNetworkVar<bool>(HideScoreBoardVariable, true);
|
||||
@@ -137,7 +137,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
|
||||
}
|
||||
|
||||
void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (!player) return;
|
||||
|
||||
if (identifier == u"Scoreboardinfo") {
|
||||
@@ -193,7 +193,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
ActivityTimerStart(self, EndWaveTimer, timeLimit, timeLimit);
|
||||
}
|
||||
|
||||
const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(player->GetObjectID(), -1, u"SG-start", "");
|
||||
|
||||
@@ -234,13 +234,13 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
PauseChargeCannon(self);
|
||||
}
|
||||
} else if (name == GameOverTimer) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
Game::logger->Log("SGCannon", "Sending ActivityPause true");
|
||||
|
||||
GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
|
||||
|
||||
/*const auto leftoverCannonballs = EntityManager::Instance()->GetEntitiesInGroup("cannonball");
|
||||
/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
|
||||
if (leftoverCannonballs.empty()) {
|
||||
RecordPlayerScore(self);
|
||||
|
||||
@@ -284,8 +284,8 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
|
||||
Game::logger->Log("SGCannon", "Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
|
||||
|
||||
auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
|
||||
EntityManager::Instance()->ConstructEntity(enemy);
|
||||
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(enemy);
|
||||
|
||||
auto* movementAI = new MovementAIComponent(enemy, {});
|
||||
|
||||
@@ -334,12 +334,12 @@ void SGCannon::StartGame(Entity* self) {
|
||||
self->SetNetworkVar<bool>(AudioStartIntroVariable, true);
|
||||
self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
|
||||
|
||||
auto rewardObjects = EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
auto rewardObjects = Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
for (auto* reward : rewardObjects) {
|
||||
reward->OnFireEventServerSide(self, ModelToBuildEvent);
|
||||
}
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
GetLeaderboardData(self, player->GetObjectID(), GetActivityID(self));
|
||||
Game::logger->Log("SGCannon", "Sending ActivityStart");
|
||||
@@ -384,9 +384,9 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
self->SetNetworkVar<int32_t>(RewardAddedVariable, currentReward);
|
||||
}
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
for (auto* rewardModel : EntityManager::Instance()->GetEntitiesInGroup(constants.rewardModelGroup)) {
|
||||
for (auto* rewardModel : Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup)) {
|
||||
uint32_t lootMatrix;
|
||||
switch (self->GetVar<uint32_t>(MatrixVariable)) {
|
||||
case 1:
|
||||
@@ -422,7 +422,7 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
}
|
||||
|
||||
void SGCannon::RemovePlayer(LWOOBJID playerID) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -508,7 +508,7 @@ void SGCannon::RecordPlayerScore(Entity* self) {
|
||||
}
|
||||
|
||||
void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority) {
|
||||
for (auto* cannon : EntityManager::Instance()->GetEntitiesInGroup("cannongroup")) {
|
||||
for (auto* cannon : Game::entityManager->GetEntitiesInGroup("cannongroup")) {
|
||||
RenderComponent::PlayAnimation(cannon, animationName, priority);
|
||||
}
|
||||
|
||||
@@ -517,7 +517,7 @@ void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationN
|
||||
}
|
||||
|
||||
if (onPlayer) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player != nullptr) {
|
||||
RenderComponent::PlayAnimation(player, animationName, priority);
|
||||
}
|
||||
@@ -538,7 +538,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
self->SetNetworkVar<bool>(ReSetSuperChargeVariable, true);
|
||||
self->SetNetworkVar<bool>(HideSuperChargeVariable, true);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -596,7 +596,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
ActivityTimerStopAllTimers(self);
|
||||
|
||||
// Destroy all spawners
|
||||
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup("SGEnemy")) {
|
||||
for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
|
||||
entity->Kill();
|
||||
}
|
||||
|
||||
@@ -663,7 +663,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
|
||||
|
||||
self->SetNetworkVar<std::u16string>(u"beatHighScore", GeneralUtils::to_u16string(newScore));
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
if (player == nullptr) return;
|
||||
|
||||
auto missionComponent = player->GetComponent<MissionComponent>();
|
||||
@@ -713,7 +713,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
if (enable && self->GetVar<bool>(SuperChargeActiveVariable))
|
||||
return;
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
|
||||
if (player == nullptr) {
|
||||
Game::logger->Log("SGCannon", "Player not found in toggle super charge");
|
||||
@@ -788,8 +788,8 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
shootingGalleryComponent->SetDynamicParams(properties);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
|
||||
self->SetNetworkVar<uint64_t>(CannonBallSkillIDVariable, skillID);
|
||||
self->SetVar<bool>(SuperChargeActiveVariable, enable);
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void ZoneSGServer::OnStartup(Entity* self) {
|
||||
const auto cannons = EntityManager::Instance()->GetEntitiesByLOT(1864);
|
||||
const auto cannons = Game::entityManager->GetEntitiesByLOT(1864);
|
||||
for (const auto& cannon : cannons)
|
||||
self->SetVar<LWOOBJID>(CannonIDVariable, cannon->GetObjectID());
|
||||
}
|
||||
@@ -10,7 +10,7 @@ void ZoneSGServer::OnStartup(Entity* self) {
|
||||
void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID senderID, const int32_t value1,
|
||||
const int32_t value2, const std::u16string& stringValue) {
|
||||
|
||||
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
if (cannon != nullptr) {
|
||||
cannon->OnActivityStateChangeRequest(senderID, value1, value2, stringValue);
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void ZoneSGServer::OnActivityStateChangeRequest(Entity* self, const LWOOBJID sen
|
||||
void ZoneSGServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
|
||||
auto* cannon = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
auto* cannon = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(CannonIDVariable));
|
||||
if (cannon != nullptr) {
|
||||
cannon->OnFireEventServerSide(sender, args, param1, param2, param3);
|
||||
}
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
|
||||
const auto teleportGroup = Game::entityManager->GetEntitiesInGroup("Teleport");
|
||||
|
||||
if (teleportGroup.size() == 0) {
|
||||
return;
|
||||
|
@@ -49,7 +49,7 @@ void NsConcertInstrument::OnFireEventServerSide(Entity* self, Entity* sender, st
|
||||
if (activePlayerID == LWOOBJID_EMPTY)
|
||||
return;
|
||||
|
||||
const auto activePlayer = EntityManager::Instance()->GetEntity(activePlayerID);
|
||||
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
||||
if (activePlayer == nullptr)
|
||||
return;
|
||||
|
||||
@@ -63,7 +63,7 @@ void NsConcertInstrument::OnTimerDone(Entity* self, std::string name) {
|
||||
return;
|
||||
|
||||
// If for some reason the player becomes null (for example an unexpected leave), we need to clean up
|
||||
const auto activePlayer = EntityManager::Instance()->GetEntity(activePlayerID);
|
||||
const auto activePlayer = Game::entityManager->GetEntity(activePlayerID);
|
||||
if (activePlayer == nullptr && name != "cleanupAfterStop") {
|
||||
StopPlayingInstrument(self, nullptr);
|
||||
return;
|
||||
@@ -126,7 +126,7 @@ void NsConcertInstrument::StartPlayingInstrument(Entity* self, Entity* player) {
|
||||
RenderComponent::PlayAnimation(player, animations.at(instrumentLot), 2.0f);
|
||||
});
|
||||
|
||||
for (auto* soundBox : EntityManager::Instance()->GetEntitiesInGroup("Audio-Concert")) {
|
||||
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
||||
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
||||
if (soundTrigger != nullptr) {
|
||||
soundTrigger->ActivateMusicCue(music.at(instrumentLot));
|
||||
@@ -161,7 +161,7 @@ void NsConcertInstrument::StopPlayingInstrument(Entity* self, Entity* player) {
|
||||
|
||||
self->SetVar<bool>(u"beingPlayed", false);
|
||||
|
||||
for (auto* soundBox : EntityManager::Instance()->GetEntitiesInGroup("Audio-Concert")) {
|
||||
for (auto* soundBox : Game::entityManager->GetEntitiesInGroup("Audio-Concert")) {
|
||||
auto* soundTrigger = soundBox->GetComponent<SoundTriggerComponent>();
|
||||
if (soundTrigger != nullptr) {
|
||||
soundTrigger->DeactivateMusicCue(music.at(instrumentLot));
|
||||
|
@@ -42,7 +42,7 @@ void NsConcertQuickBuild::OnStartup(Entity* self) {
|
||||
|
||||
// Get the manager of the crate of this quick build
|
||||
const auto groupNumber = std::stoi(splitGroup.at(3));
|
||||
const auto managerObjects = EntityManager::Instance()->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
|
||||
const auto managerObjects = Game::entityManager->GetEntitiesInGroup("CB_" + std::to_string(groupNumber));
|
||||
if (managerObjects.empty())
|
||||
return;
|
||||
|
||||
@@ -67,7 +67,7 @@ float NsConcertQuickBuild::GetBlinkTime(float time) {
|
||||
}
|
||||
|
||||
void NsConcertQuickBuild::OnDie(Entity* self, Entity* killer) {
|
||||
auto* managerObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"managerObject"));
|
||||
auto* managerObject = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"managerObject"));
|
||||
if (managerObject) {
|
||||
managerObject->CancelAllTimers();
|
||||
managerObject->AddCallbackTimer(1.0f, [managerObject]() {
|
||||
@@ -90,7 +90,7 @@ void NsConcertQuickBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
// Find all the quick build objects of the same lot
|
||||
auto finishedQuickBuildObjects = std::vector<Entity*>();
|
||||
for (auto quickBuildID : finishedQuickBuilds) {
|
||||
const auto quickBuildObject = EntityManager::Instance()->GetEntity(quickBuildID);
|
||||
const auto quickBuildObject = Game::entityManager->GetEntity(quickBuildID);
|
||||
if (quickBuildObject && quickBuildObject->GetLOT() == self->GetLOT()) {
|
||||
quickBuildObject->SetVar<LWOOBJID>(u"Player_" + (GeneralUtils::to_u16string(groupNumber)), target->GetObjectID());
|
||||
finishedQuickBuildObjects.push_back(quickBuildObject);
|
||||
@@ -101,7 +101,7 @@ void NsConcertQuickBuild::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
if (finishedQuickBuildObjects.size() >= 4) {
|
||||
|
||||
// Move all the platforms so the user can collect the imagination brick
|
||||
const auto movingPlatforms = EntityManager::Instance()->GetEntitiesInGroup("ConcertPlatforms");
|
||||
const auto movingPlatforms = Game::entityManager->GetEntitiesInGroup("ConcertPlatforms");
|
||||
for (auto* movingPlatform : movingPlatforms) {
|
||||
auto* component = movingPlatform->GetComponent<MovingPlatformComponent>();
|
||||
if (component) {
|
||||
@@ -184,7 +184,7 @@ void NsConcertQuickBuild::ProgressLicensedTechnician(Entity* self) {
|
||||
for (auto i = 1; i < 5; i++) {
|
||||
const auto playerID = self->GetVar<LWOOBJID>(u"Player_" + (GeneralUtils::to_u16string(i)));
|
||||
if (playerID != LWOOBJID_EMPTY) {
|
||||
const auto player = EntityManager::Instance()->GetEntity(playerID);
|
||||
const auto player = Game::entityManager->GetEntity(playerID);
|
||||
if (player) {
|
||||
auto playerMissionComponent = player->GetComponent<MissionComponent>();
|
||||
if (playerMissionComponent)
|
||||
@@ -202,7 +202,7 @@ void NsConcertQuickBuild::UpdateEffects(Entity* self) {
|
||||
return;
|
||||
|
||||
for (const auto& effectName : setIterator->second.effects) {
|
||||
const auto effectObjects = EntityManager::Instance()->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
const auto effectObjects = Game::entityManager->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
for (auto* effectObject : effectObjects) {
|
||||
GameMessages::SendPlayFXEffect(effectObject, 0, GeneralUtils::ASCIIToUTF16(effectName),
|
||||
effectName + "Effect", LWOOBJID_EMPTY, 1, 1, true);
|
||||
@@ -216,7 +216,7 @@ void NsConcertQuickBuild::CancelEffects(Entity* self) {
|
||||
return;
|
||||
|
||||
for (const auto& effectName : setIterator->second.effects) {
|
||||
const auto effectObjects = EntityManager::Instance()->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
const auto effectObjects = Game::entityManager->GetEntitiesInGroup(quickBuildFX.at(effectName));
|
||||
for (auto* effectObject : effectObjects) {
|
||||
GameMessages::SendStopFXEffect(effectObject, true, effectName + "Effect");
|
||||
}
|
||||
|
@@ -31,7 +31,7 @@ void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName) {
|
||||
void NsQbImaginationStatue::SpawnLoot(Entity* self) {
|
||||
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* player = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
if (player == nullptr) return;
|
||||
|
||||
|
@@ -7,7 +7,7 @@ void RockHydrantBroken::OnStartup(Entity* self) {
|
||||
|
||||
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
|
||||
|
||||
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
|
||||
const auto bouncers = Game::entityManager->GetEntitiesInGroup(hydrant);
|
||||
|
||||
for (auto* bouncer : bouncers) {
|
||||
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
|
||||
@@ -23,7 +23,7 @@ void RockHydrantBroken::OnStartup(Entity* self) {
|
||||
|
||||
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "KillBroken") {
|
||||
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
|
||||
auto* bouncer = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
|
||||
|
||||
if (bouncer != nullptr) {
|
||||
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
@@ -15,7 +15,7 @@ void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
info.settings = { data };
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(hydrant);
|
||||
Game::entityManager->ConstructEntity(hydrant);
|
||||
}
|
||||
|
@@ -23,7 +23,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
fanGroup = "";
|
||||
}
|
||||
|
||||
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
||||
std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
|
||||
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
|
||||
@@ -41,7 +41,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(false);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
}
|
||||
} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
|
||||
RenderComponent::PlayAnimation(self, u"fan-on");
|
||||
@@ -52,7 +52,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(true);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
Game::entityManager->SerializeEntity(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -15,7 +15,7 @@ void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
info.settings = { data };
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
|
||||
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* hydrant = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(hydrant);
|
||||
Game::entityManager->ConstructEntity(hydrant);
|
||||
}
|
||||
|
@@ -31,10 +31,10 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI
|
||||
(missionID == 320 && state == eMissionState::AVAILABLE) /*||
|
||||
(state == eMissionState::COMPLETE && missionID == 891 && missionState == eMissionState::READY_TO_COMPLETE)*/
|
||||
) {
|
||||
//GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
|
||||
//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
|
||||
|
||||
target->GetCharacter()->SetPlayerFlag(113, true);
|
||||
|
||||
EntityManager::Instance()->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
|
||||
Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,7 @@ void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int mission
|
||||
GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress());
|
||||
} else if (missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
// Makes the guard disappear once the mission has been completed
|
||||
const auto zoneControlID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
const auto zoneControlID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
GameMessages::SendNotifyClientObject(zoneControlID, u"GuardChat", 0, 0, self->GetObjectID(),
|
||||
"", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
|
@@ -12,14 +12,14 @@ void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
|
||||
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
|
||||
EntityManager::Instance()->SerializeEntity(killer);
|
||||
Game::entityManager->SerializeEntity(killer);
|
||||
}
|
||||
|
||||
// get possessor to progress statistics and tasks.
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -30,14 +30,14 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetImagination(60);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(killer);
|
||||
Game::entityManager->SerializeEntity(killer);
|
||||
}
|
||||
|
||||
// Find possessor of race car to progress missions and update stats.
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -15,7 +15,7 @@ void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
return;
|
||||
}
|
||||
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
|
@@ -11,7 +11,7 @@ void RaceSmashServer::OnDie(Entity* self, Entity* killer) {
|
||||
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
||||
|
@@ -8,27 +8,27 @@ void WildNinjaSensei::OnStartup(Entity* self) {
|
||||
|
||||
void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "CraneStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("TigerStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"crane");
|
||||
} else if (timerName == "TigerStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("MantisStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
} else if (timerName == "MantisStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("CraneStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
} else if (timerName == "Bow") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
auto ninjas = Game::entityManager->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
}
|
||||
|
Reference in New Issue
Block a user