mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
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@@ -49,7 +49,7 @@ void BasePropertyServer::SetGameVariables(Entity* self) {
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}
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void BasePropertyServer::CheckForOwner(Entity* self) {
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if (EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup)).empty()) {
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if (Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup)).empty()) {
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self->AddTimer(RunPlayerLoadedAgainTimer, 0.5f);
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return;
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}
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@@ -87,9 +87,9 @@ void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
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self->SetNetworkVar(PropertyOwnerIDVariable, propertyOwner);
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if (rented) {
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auto plaques = EntityManager::Instance()->GetEntitiesInGroup("PropertyVendor");
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auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
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for (auto* plaque : plaques) {
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EntityManager::Instance()->DestructEntity(plaque);
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Game::entityManager->DestructEntity(plaque);
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}
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const auto& mapID = dZoneManager::Instance()->GetZone()->GetZoneID();
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@@ -164,9 +164,9 @@ void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) co
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self->AddTimer(BoundsVisOnTimer, 2);
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self->SetVar<LWOOBJID>(PropertyOwnerVariable, player->GetObjectID());
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auto plaques = EntityManager::Instance()->GetEntitiesInGroup("PropertyVendor");
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auto plaques = Game::entityManager->GetEntitiesInGroup("PropertyVendor");
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for (auto* plaque : plaques) {
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EntityManager::Instance()->DestructEntity(plaque);
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Game::entityManager->DestructEntity(plaque);
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}
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auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
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@@ -234,7 +234,7 @@ void BasePropertyServer::StartMaelstrom(Entity* self, Entity* player) {
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}
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void BasePropertyServer::StartTornadoFx(Entity* self) const {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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if (entities.empty()) {
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self->AddTimer("pollTornadoFX", 0.1f);
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return;
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@@ -259,7 +259,7 @@ void BasePropertyServer::BasePlayerExit(Entity* self, Entity* player) {
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}
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void BasePropertyServer::KillGuard(Entity* self) {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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if (entities.empty())
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return;
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@@ -328,12 +328,12 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1150)
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return;
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
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if (entities.empty())
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return;
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auto* guard = entities[0];
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GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(),
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GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
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u"GuardChat", 0, 0, guard->GetObjectID(),
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"", UNASSIGNED_SYSTEM_ADDRESS);
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@@ -341,7 +341,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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} else if (timerName == KillGuardTimer) {
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KillGuard(self);
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} else if (timerName == TornadoOffTimer) {
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auto fxManagers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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for (auto* fxManager : fxManagers) {
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auto* renderComponent = fxManager->GetComponent<RenderComponent>();
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@@ -354,7 +354,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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self->AddTimer(ShowClearEffectsTimer, 2);
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} else if (timerName == ShowClearEffectsTimer) {
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auto fxManagers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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for (auto* fxManager : fxManagers) {
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auto* renderComponent = fxManager->GetComponent<RenderComponent>();
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@@ -370,7 +370,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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GameMessages::SendNotifyClientObject(controller->GetObjectID(), u"SkyOff", 0, 0,
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LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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} else if (timerName == KillStrombiesTimer) {
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const auto enemies = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup));
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const auto enemies = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup));
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for (auto* enemy : enemies) {
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RequestDie(self, enemy);
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}
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@@ -378,7 +378,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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DestroySpawner(self->GetVar<std::string>(SmashablesSpawner));
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KillSpots(self);
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player == nullptr)
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return;
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@@ -393,7 +393,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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DestroySpawner(behaviorObjectSpawner);
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}
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for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup))) {
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for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup))) {
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entity->Smash();
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}
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@@ -401,7 +401,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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self->AddTimer(ShowVendorTimer, 1.0f);
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} else if (timerName == ShowVendorTimer) {
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GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(),
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GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
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u"vendorOn", 0, 0, LWOOBJID_EMPTY, "",
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UNASSIGNED_SYSTEM_ADDRESS);
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@@ -416,7 +416,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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} else if (timerName == PollTornadoFXTimer) {
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StartTornadoFx(self);
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} else if (timerName == KillFXObjectTimer) {
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const auto fxManagers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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const auto fxManagers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup));
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if (fxManagers.empty()) {
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self->AddTimer(KillFXObjectTimer, 1.0f);
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return;
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@@ -436,7 +436,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
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void BasePropertyServer::HandleOrbsTimer(Entity* self) {
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self->SetVar<bool>(CollidedVariable, false);
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auto orbs = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup));
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auto orbs = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ImagOrbGroup));
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if (orbs.empty()) {
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self->AddTimer(StartOrbTimer, 0.5f);
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return;
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@@ -455,12 +455,12 @@ void BasePropertyServer::HandleOrbsTimer(Entity* self) {
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}
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DestroySpawner(self->GetVar<std::string>(GeneratorFXSpawner));
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GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(),
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GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(),
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u"PlayCinematic", 0, 0, LWOOBJID_EMPTY,
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"DestroyMaelstrom", UNASSIGNED_SYSTEM_ADDRESS);
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// Notifies the client that the property has been claimed with a flag, completes missions too
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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@@ -476,7 +476,7 @@ void BasePropertyServer::HandleOrbsTimer(Entity* self) {
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}
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void BasePropertyServer::HandleGeneratorTimer(Entity* self) {
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auto generators = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GeneratorGroup));
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auto generators = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GeneratorGroup));
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if (generators.empty()) {
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self->AddTimer(StartGeneratorTimer, 0.5f);
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return;
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@@ -496,7 +496,7 @@ void BasePropertyServer::HandleGeneratorTimer(Entity* self) {
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}
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void BasePropertyServer::HandleQuickBuildTimer(Entity* self) {
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auto claimMarkers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(ClaimMarkerGroup));
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auto claimMarkers = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(ClaimMarkerGroup));
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if (claimMarkers.empty()) {
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self->AddTimer(StartQuickbuildTimer, 0.5f);
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return;
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