Move EntityManager to Game namespace (#1140)

* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
This commit is contained in:
David Markowitz
2023-07-15 13:56:33 -07:00
committed by GitHub
parent 9375c36c7b
commit 455f9470a5
200 changed files with 861 additions and 862 deletions

View File

@@ -36,13 +36,13 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
info.spawnerID = self->GetObjectID();
// Spawn the villager inside the jail
auto* entity = EntityManager::Instance()->CreateEntity(info);
auto* entity = Game::entityManager->CreateEntity(info);
// Save the villeger ID
self->SetVar<LWOOBJID>(u"villager", entity->GetObjectID());
// Construct the entity
EntityManager::Instance()->ConstructEntity(entity);
Game::entityManager->ConstructEntity(entity);
}
void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
@@ -77,7 +77,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
auto* counterweight = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
if (counterweight == nullptr) {
return;
@@ -87,7 +87,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
counterweight->SetPosition(counterweight->GetPosition() + NiPoint3(0, -2, 0));
// Serialize the counterweight
EntityManager::Instance()->SerializeEntity(counterweight);
Game::entityManager->SerializeEntity(counterweight);
// notifyPlatformAtLastWaypoint
@@ -95,7 +95,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
self->SetVar<LWOOBJID>(u"Builder", user->GetObjectID());
// Get the button and make sure it still exists
auto* button = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
if (button == nullptr) {
return;
@@ -117,7 +117,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
}
void CavePrisonCage::GetButton(Entity* self) {
const auto buttons = EntityManager::Instance()->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
const auto buttons = Game::entityManager->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
if (buttons.size() == 0) {
// Try again in 0.5 seconds
@@ -146,7 +146,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"idle-up");
// Get the villeger
auto* villager = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
if (villager == nullptr) {
return;
@@ -155,7 +155,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendNotifyClientObject(villager->GetObjectID(), u"TimeToChat", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
// Get the builder and make sure it still exists
auto* builder = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
auto* builder = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
if (builder == nullptr) {
return;
@@ -170,7 +170,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
self->AddTimer("VillagerEscape", 5.0f);
} else if (timerName == "VillagerEscape") {
// Get the villeger and make sure it still exists
auto* villager = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
if (villager == nullptr) {
return;
@@ -183,7 +183,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
self->AddTimer("SmashCounterweight", 2.0f);
} else if (timerName == "SmashCounterweight") {
// Get the counterweight and make sure it still exists
auto* counterweight = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
if (counterweight == nullptr) {
return;
@@ -193,7 +193,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
counterweight->Smash();
// Get the button and make sure it still exists
auto* button = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
if (button == nullptr) {
return;