mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
This commit is contained in:
@@ -19,7 +19,7 @@ void CatapultBaseServer::OnNotifyObject(Entity* self, Entity* sender, const std:
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void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "PlatAnim") {
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// get the arm asset
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const auto arm = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"ArmGroup"));
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const auto arm = Game::entityManager->GetEntitiesInGroup(self->GetVarAsString(u"ArmGroup"));
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// tell the arm to the play the platform animation, which is just the arm laying there but with bouncer
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for (auto* obj : arm) {
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@@ -34,7 +34,7 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
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self->AddTimer("bounce", 3);
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} else if (timerName == "launchAnim") {
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// get the arm asset
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auto* arm = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Arm"));
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auto* arm = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Arm"));
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if (arm == nullptr) return;
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// tell the arm to player the launcher animation
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@@ -42,7 +42,7 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
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self->AddTimer("resetArm", animTime);
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RenderComponent::PlayAnimation(arm, u"launch");
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} else if (timerName == "bounce") {
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auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Bouncer"));
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auto* bouncer = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Bouncer"));
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if (bouncer == nullptr) return;
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// bounce all players
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@@ -50,13 +50,13 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
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// add a delay to play the animation
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self->AddTimer("launchAnim", .3);
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} else if (timerName == "resetArm") {
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auto* arm = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Arm"));
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auto* arm = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Arm"));
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if (arm == nullptr) return;
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// set the arm back to natural state
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RenderComponent::PlayAnimation(arm, u"idle");
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auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Bouncer"));
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auto* bouncer = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Bouncer"));
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if (bouncer == nullptr) return;
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// kill the bouncer
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@@ -7,7 +7,7 @@ void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
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self->SetNetworkVar<bool>(u"Built", true);
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const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
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const auto base = Game::entityManager->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
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for (auto* obj : base) {
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obj->NotifyObject(self, "BouncerBuilt");
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@@ -36,13 +36,13 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
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info.spawnerID = self->GetObjectID();
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// Spawn the villager inside the jail
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auto* entity = EntityManager::Instance()->CreateEntity(info);
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auto* entity = Game::entityManager->CreateEntity(info);
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// Save the villeger ID
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self->SetVar<LWOOBJID>(u"villager", entity->GetObjectID());
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// Construct the entity
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EntityManager::Instance()->ConstructEntity(entity);
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Game::entityManager->ConstructEntity(entity);
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}
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void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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@@ -77,7 +77,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
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rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
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// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
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auto* counterweight = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
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auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
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if (counterweight == nullptr) {
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return;
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@@ -87,7 +87,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
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counterweight->SetPosition(counterweight->GetPosition() + NiPoint3(0, -2, 0));
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// Serialize the counterweight
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EntityManager::Instance()->SerializeEntity(counterweight);
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Game::entityManager->SerializeEntity(counterweight);
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// notifyPlatformAtLastWaypoint
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@@ -95,7 +95,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
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self->SetVar<LWOOBJID>(u"Builder", user->GetObjectID());
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// Get the button and make sure it still exists
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auto* button = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
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auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
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if (button == nullptr) {
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return;
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@@ -117,7 +117,7 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
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}
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void CavePrisonCage::GetButton(Entity* self) {
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const auto buttons = EntityManager::Instance()->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
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const auto buttons = Game::entityManager->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
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if (buttons.size() == 0) {
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// Try again in 0.5 seconds
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@@ -146,7 +146,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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RenderComponent::PlayAnimation(self, u"idle-up");
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// Get the villeger
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auto* villager = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
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auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
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if (villager == nullptr) {
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return;
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@@ -155,7 +155,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendNotifyClientObject(villager->GetObjectID(), u"TimeToChat", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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// Get the builder and make sure it still exists
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auto* builder = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
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auto* builder = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
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if (builder == nullptr) {
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return;
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@@ -170,7 +170,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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self->AddTimer("VillagerEscape", 5.0f);
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} else if (timerName == "VillagerEscape") {
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// Get the villeger and make sure it still exists
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auto* villager = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
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auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
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if (villager == nullptr) {
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return;
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@@ -183,7 +183,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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self->AddTimer("SmashCounterweight", 2.0f);
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} else if (timerName == "SmashCounterweight") {
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// Get the counterweight and make sure it still exists
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auto* counterweight = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
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auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
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if (counterweight == nullptr) {
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return;
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@@ -193,7 +193,7 @@ void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
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counterweight->Smash();
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// Get the button and make sure it still exists
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auto* button = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
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auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
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if (button == nullptr) {
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return;
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@@ -28,13 +28,13 @@ void EnemySkeletonSpawner::OnTimerDone(Entity* self, std::string timerName) {
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info.rot = self->GetRotation();
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info.spawnerID = self->GetObjectID();
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auto* spawnedEntity = EntityManager::Instance()->CreateEntity(info);
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auto* spawnedEntity = Game::entityManager->CreateEntity(info);
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if (spawnedEntity == nullptr) {
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return;
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}
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EntityManager::Instance()->ConstructEntity(spawnedEntity);
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Game::entityManager->ConstructEntity(spawnedEntity);
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spawnedEntity->AddCallbackTimer(60, [spawnedEntity]() {
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spawnedEntity->Smash(spawnedEntity->GetObjectID());
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@@ -9,7 +9,7 @@ void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer) {
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auto triggerGroup = "CoreNookTrig0" + myNum;
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// Get the trigger
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auto triggers = EntityManager::Instance()->GetEntitiesInGroup(triggerGroup);
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auto triggers = Game::entityManager->GetEntitiesInGroup(triggerGroup);
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if (triggers.empty()) {
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return;
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@@ -12,7 +12,7 @@ void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* targ
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// Wait for an animation to complete and flag that the player has learned spinjitzu
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self->AddCallbackTimer(5.0f, [targetID, element]() {
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auto* target = EntityManager::Instance()->GetEntity(targetID);
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auto* target = Game::entityManager->GetEntity(targetID);
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if (target != nullptr) {
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auto* character = target->GetCharacter();
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if (character != nullptr) {
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@@ -28,7 +28,7 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e
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character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false);
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// Hide the chest
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for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
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for (auto* chest : Game::entityManager->GetEntitiesInGroup(m_DragonChestGroup)) {
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GameMessages::SendNotifyClientObject(chest->GetObjectID(), m_ShowChestNotification, 0, -1,
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target->GetObjectID(), "", target->GetSystemAddress());
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}
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@@ -41,19 +41,19 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e
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character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, true);
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// Show the chest
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for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
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for (auto* chest : Game::entityManager->GetEntitiesInGroup(m_DragonChestGroup)) {
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GameMessages::SendNotifyClientObject(chest->GetObjectID(), m_ShowChestNotification, 1, -1,
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target->GetObjectID(), "", target->GetSystemAddress());
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}
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auto playerID = target->GetObjectID();
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self->AddCallbackTimer(5.0f, [this, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr)
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return;
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// Stop the dragon effects
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for (auto* dragon : EntityManager::Instance()->GetEntitiesInGroup(m_DragonStatueGroup)) {
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for (auto* dragon : Game::entityManager->GetEntitiesInGroup(m_DragonStatueGroup)) {
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GameMessages::SendStopFXEffect(dragon, true, "on");
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}
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});
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@@ -18,9 +18,9 @@ void RainOfArrows::OnRebuildComplete(Entity* self, Entity* target) {
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info.rot = myRot;
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info.spawnerID = self->GetObjectID();
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auto* entity = EntityManager::Instance()->CreateEntity(info);
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auto* entity = Game::entityManager->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(entity);
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Game::entityManager->ConstructEntity(entity);
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self->SetVar<LWOOBJID>(u"ChildFX", entity->GetObjectID());
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self->SetVar<LWOOBJID>(u"playerID", target->GetObjectID());
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@@ -30,11 +30,11 @@ void RainOfArrows::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void RainOfArrows::OnTimerDone(Entity* self, std::string timerName) {
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auto* child = EntityManager::Instance()->GetEntity(
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auto* child = Game::entityManager->GetEntity(
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self->GetVar<LWOOBJID>(u"ChildFX")
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);
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auto* player = EntityManager::Instance()->GetEntity(
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auto* player = Game::entityManager->GetEntity(
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self->GetVar<LWOOBJID>(u"playerID")
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);
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@@ -122,7 +122,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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if (timerName == WaitingForPlayersTimer) {
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StartFight(self);
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} else if (timerName == SpawnNextWaveTimer) {
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auto* frakjaw = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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auto* frakjaw = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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if (frakjaw != nullptr) {
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SummonWave(self, frakjaw);
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}
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@@ -145,7 +145,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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}
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}
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} else if (timerName + TimerSplitChar == UnstunTimer) {
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auto* entity = EntityManager::Instance()->GetEntity(objectID);
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auto* entity = Game::entityManager->GetEntity(objectID);
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if (entity != nullptr) {
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auto* combatAI = entity->GetComponent<BaseCombatAIComponent>();
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if (combatAI != nullptr) {
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@@ -164,7 +164,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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}
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} else if (timerName == LowerFrakjawCamTimer) {
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// Destroy the frakjaw on the ledge
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auto* ledgeFrakjaw = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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auto* ledgeFrakjaw = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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if (ledgeFrakjaw != nullptr) {
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ledgeFrakjaw->Kill();
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}
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@@ -188,7 +188,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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spawner->Activate();
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}
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} else if (timerName + TimerSplitChar == FrakjawSpawnInTimer) {
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auto* lowerFrakjaw = EntityManager::Instance()->GetEntity(objectID);
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auto* lowerFrakjaw = Game::entityManager->GetEntity(objectID);
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if (lowerFrakjaw != nullptr) {
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LowerFrakjawSummon(self, lowerFrakjaw);
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}
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@@ -250,7 +250,7 @@ void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* co
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counterWeight->Kill();
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}
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auto* frakjaw = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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auto* frakjaw = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(LedgeFrakjawVariable));
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if (frakjaw == nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"LedgeFrakjawDead", 0,
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0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
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@@ -342,7 +342,7 @@ void NjMonastryBossInstance::HandleLowerFrakjawHit(Entity* self, Entity* lowerFr
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std::vector<LWOOBJID> newTrashMobs = {};
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for (const auto& trashMobID : trashMobsAlive) {
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auto* trashMob = EntityManager::Instance()->GetEntity(trashMobID);
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auto* trashMob = Game::entityManager->GetEntity(trashMobID);
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if (trashMob != nullptr) {
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newTrashMobs.push_back(trashMobID);
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@@ -393,7 +393,7 @@ void NjMonastryBossInstance::HandleWaveEnemyDied(Entity* self, Entity* waveEnemy
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}
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void NjMonastryBossInstance::TeleportPlayer(Entity* player, uint32_t position) {
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for (const auto* spawnPoint : EntityManager::Instance()->GetEntitiesInGroup("SpawnPoint" + std::to_string(position))) {
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for (const auto* spawnPoint : Game::entityManager->GetEntitiesInGroup("SpawnPoint" + std::to_string(position))) {
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GameMessages::SendTeleport(player->GetObjectID(), spawnPoint->GetPosition(), spawnPoint->GetRotation(),
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player->GetSystemAddress(), true);
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}
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@@ -433,7 +433,7 @@ void NjMonastryBossInstance::RemovePoison(Entity* self) {
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const auto& totalPlayer = self->GetVar<std::vector<LWOOBJID>>(TotalPlayersLoadedVariable);
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for (const auto& playerID : totalPlayer) {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player != nullptr) {
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auto* buffComponent = player->GetComponent<BuffComponent>();
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@@ -505,7 +505,7 @@ void NjMonastryBossInstance::FightOver(Entity* self) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification, 0, 0,
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LWOOBJID_EMPTY, TreasureChestSpawning, UNASSIGNED_SYSTEM_ADDRESS);
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auto treasureChests = EntityManager::Instance()->GetEntitiesInGroup(ChestSpawnpointGroup);
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auto treasureChests = Game::entityManager->GetEntitiesInGroup(ChestSpawnpointGroup);
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for (auto* treasureChest : treasureChests) {
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auto info = EntityInfo{};
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@@ -518,7 +518,7 @@ void NjMonastryBossInstance::FightOver(Entity* self) {
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};
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// Finally spawn a treasure chest at the correct spawn point
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auto* chestObject = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(chestObject);
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auto* chestObject = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(chestObject);
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}
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}
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