mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
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@@ -57,7 +57,7 @@ void NtAssemblyTubeServer::RunAssemblyTube(Entity* self, Entity* player) {
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const auto animTime = 3;
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -73,7 +73,7 @@ void NtAssemblyTubeServer::TeleportPlayer(Entity* self, Entity* player) {
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auto* destination = self;
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if (!destinationGroup.empty()) {
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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const auto& groupObjs = Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty()) {
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destination = groupObjs[0];
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@@ -92,7 +92,7 @@ void NtAssemblyTubeServer::TeleportPlayer(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -4,7 +4,7 @@
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void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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@@ -16,7 +16,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
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void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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@@ -5,7 +5,7 @@
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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@@ -17,7 +17,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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@@ -19,7 +19,7 @@ void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
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void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -69,7 +69,7 @@ void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender,
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void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -91,11 +91,11 @@ void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
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info.rot = self->GetRotation();
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info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
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auto* dummy = EntityManager::Instance()->CreateEntity(info);
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auto* dummy = Game::entityManager->CreateEntity(info);
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dummy->SetVar(u"challengeObjectID", self->GetObjectID());
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EntityManager::Instance()->ConstructEntity(dummy);
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Game::entityManager->ConstructEntity(dummy);
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self->SetVar(u"currentDummy", dummy->GetObjectID());
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}
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@@ -111,7 +111,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -121,7 +121,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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self->SetVar(u"currentTargetID", child->GetObjectID());
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EntityManager::Instance()->SerializeEntity(child);
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Game::entityManager->SerializeEntity(child);
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child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
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}
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@@ -130,7 +130,7 @@ void NtCombatChallengeServer::ResetGame(Entity* self) {
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const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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@@ -150,7 +150,7 @@ void NtCombatChallengeServer::ResetGame(Entity* self) {
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self->SetNetworkVar(u"totalDmg", false);
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self->SetNetworkVar(u"update_time", 0);
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const auto& targetObjs = EntityManager::Instance()->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
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const auto& targetObjs = Game::entityManager->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
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for (auto* target : targetObjs) {
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target->Smash(self->GetObjectID());
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@@ -158,7 +158,7 @@ void NtCombatChallengeServer::ResetGame(Entity* self) {
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const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
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auto* current = EntityManager::Instance()->GetEntity(currentID);
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auto* current = Game::entityManager->GetEntity(currentID);
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if (current != nullptr) {
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current->Smash(self->GetObjectID());
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@@ -40,7 +40,7 @@ void NtImagBeamBuffer::OnTimerDone(Entity* self, std::string timerName) {
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}
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for (const auto entityID : m_EntitiesInProximity) {
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auto* entity = EntityManager::Instance()->GetEntity(entityID);
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auto* entity = Game::entityManager->GetEntity(entityID);
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if (entity == nullptr) {
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continue;
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@@ -21,7 +21,7 @@ void NtOverbuildServer::SetVariables(Entity* self) {
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// Find the second object Dr. Overbuild interacts with
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LWOOBJID otherConvoObjectID = LWOOBJID_EMPTY;
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for (auto* otherConvoObject : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(m_OtherEntitiesGroupVariable)))) {
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for (auto* otherConvoObject : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(m_OtherEntitiesGroupVariable)))) {
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otherConvoObjectID = otherConvoObject->GetObjectID();
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break;
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}
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@@ -25,7 +25,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
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}
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self->AddCallbackTimer(2, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -55,7 +55,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendPlayFXEffect(self, 6432, u"create", "console_sparks", LWOOBJID_EMPTY, 1.0, 1.0, true);
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self->AddCallbackTimer(2, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -33,7 +33,7 @@ void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std:
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if (animTime == 0.0f) animTime = 2.0f;
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -55,7 +55,7 @@ void NtParadoxTeleServer::TeleportPlayer(Entity* self, Entity* player) {
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auto* destination = self;
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if (!destinationGroup.empty()) {
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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const auto& groupObjs = Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty()) {
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destination = groupObjs[0];
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@@ -81,7 +81,7 @@ void NtParadoxTeleServer::TeleportPlayer(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -25,7 +25,7 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self) {
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phantomPhysicsComponent->SetDirection(forward);
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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self->SetProximityRadius(3, "speedboost");
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}
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@@ -44,7 +44,7 @@ void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
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});
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -57,7 +57,7 @@ void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
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void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player) {
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const auto playerID = player->GetObjectID();
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const auto& cannonEffectGroup = EntityManager::Instance()->GetEntitiesInGroup("cannonEffect");
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const auto& cannonEffectGroup = Game::entityManager->GetEntitiesInGroup("cannonEffect");
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if (!cannonEffectGroup.empty()) {
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auto* cannonEffect = cannonEffectGroup[0];
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@@ -83,7 +83,7 @@ void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player) {
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);
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -112,7 +112,7 @@ void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player) {
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auto* destination = self;
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if (!destinationGroup.empty()) {
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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const auto& groupObjs = Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty()) {
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destination = groupObjs[0];
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