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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
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@@ -18,5 +18,5 @@ void ForceVolumeServer::OnStartup(Entity* self) {
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phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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}
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@@ -10,13 +10,13 @@ void NjIceRailActivator::OnPlayerRailArrived(Entity* self, Entity* sender, const
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if (breakPoint == waypoint) {
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const auto& blockGroup = self->GetVar<std::u16string>(BlockGroupVariable);
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for (auto* block : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(blockGroup))) {
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for (auto* block : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(blockGroup))) {
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RenderComponent::PlayAnimation(block, u"explode");
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const auto blockID = block->GetObjectID();
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self->AddCallbackTimer(1.0f, [self, blockID]() {
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auto* block = EntityManager::Instance()->GetEntity(blockID);
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auto* block = Game::entityManager->GetEntity(blockID);
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if (block != nullptr) {
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block->Kill(self);
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@@ -42,7 +42,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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Entity* NjRailPostServer::GetRelatedRail(Entity* self) {
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const auto& railGroup = self->GetVar<std::u16string>(RailGroupVariable);
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if (!railGroup.empty()) {
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for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(railGroup))) {
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for (auto* entity : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(railGroup))) {
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return entity;
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}
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}
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@@ -95,7 +95,7 @@ void PetDigServer::OnDie(Entity* self, Entity* killer) {
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// TODO: Reset other pets
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// Handles smashing leftovers (edge case for the AG X)
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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auto* xObject = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT);
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}
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@@ -106,7 +106,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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if (playerID == LWOOBJID_EMPTY || playerID != owner->GetObjectID())
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return;
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auto* playerEntity = EntityManager::Instance()->GetEntity(playerID);
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auto* playerEntity = Game::entityManager->GetEntity(playerID);
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if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
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return;
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@@ -134,7 +134,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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player->SetPlayerFlag(playerFlag, true);
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}
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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auto* xObject = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT);
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}
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@@ -211,8 +211,8 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
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new LDFData<float>(u"spawnTimer", 1.0)
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};
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auto* spawnedPet = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(spawnedPet);
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auto* spawnedPet = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(spawnedPet);
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}
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Entity* PetDigServer::GetClosestTresure(NiPoint3 position) {
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@@ -220,7 +220,7 @@ Entity* PetDigServer::GetClosestTresure(NiPoint3 position) {
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Entity* closest = nullptr;
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for (const auto tresureId : treasures) {
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auto* tresure = EntityManager::Instance()->GetEntity(tresureId);
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auto* tresure = Game::entityManager->GetEntity(tresureId);
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if (tresure == nullptr) continue;
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@@ -5,7 +5,7 @@
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#include "eMissionState.h"
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void PropertyDevice::OnStartup(Entity* self) {
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auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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auto* zoneControl = Game::entityManager->GetZoneControlEntity();
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if (zoneControl != nullptr) {
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zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
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}
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@@ -41,7 +41,7 @@ void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
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auto gateObjID = self->GetVar<LWOOBJID>(u"gateObj");
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if (!gateObjID) return;
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auto* gate = EntityManager::Instance()->GetEntity(gateObjID);
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auto* gate = Game::entityManager->GetEntity(gateObjID);
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if (!gate) return;
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auto oPos = gate->GetPosition();
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@@ -75,12 +75,12 @@ void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
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new LDFData<int>(u"mobTableLoc", i)
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};
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auto* child = EntityManager::Instance()->CreateEntity(info, nullptr, self);
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EntityManager::Instance()->ConstructEntity(child);
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auto* child = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(child);
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OnChildLoaded(self, child);
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} else {
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auto* mob = EntityManager::Instance()->GetEntity(mobTable[i]);
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auto* mob = Game::entityManager->GetEntity(mobTable[i]);
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AggroTargetObject(self, mob);
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}
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}
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@@ -100,7 +100,7 @@ void QbSpawner::OnChildLoaded(Entity* self, Entity* child) {
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const auto selfID = self->GetObjectID();
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child->AddDieCallback([this, selfID, child]() {
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auto* self = EntityManager::Instance()->GetEntity(selfID);
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auto* self = Game::entityManager->GetEntity(selfID);
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OnChildRemoved(self, child);
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}
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);
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@@ -120,7 +120,7 @@ void QbSpawner::AggroTargetObject(Entity* self, Entity* enemy) {
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auto gateObjID = self->GetVar<LWOOBJID>(u"gateObj");
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if (gateObjID) {
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auto* gate = EntityManager::Instance()->GetEntity(gateObjID);
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auto* gate = Game::entityManager->GetEntity(gateObjID);
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if (gate) {
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auto* movementAIComponent = enemy->GetComponent<MovementAIComponent>();
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if (movementAIComponent) movementAIComponent->SetDestination(gate->GetPosition());
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@@ -33,7 +33,7 @@ void WishingWellServer::OnUse(Entity* self, Entity* user) {
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const auto userID = user->GetObjectID();
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self->AddCallbackTimer(10, [self, userID]() {
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auto* user = EntityManager::Instance()->GetEntity(userID);
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auto* user = Game::entityManager->GetEntity(userID);
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if (user == nullptr) return;
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