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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
This commit is contained in:
@@ -42,7 +42,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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CBITSTREAM;
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// Get the entity
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Entity* entity = EntityManager::Instance()->GetEntity(objectID);
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Entity* entity = Game::entityManager->GetEntity(objectID);
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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@@ -122,9 +122,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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auto* destroyable = entity->GetComponent<DestroyableComponent>();
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destroyable->SetImagination(destroyable->GetImagination());
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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for (Entity* racingController : racingControllers) {
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auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingComponent != nullptr) {
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@@ -132,12 +132,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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}
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Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerLoaded(zoneControl, player);
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}
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std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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@@ -248,7 +248,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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dest->SetHealth(4);
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dest->SetArmor(0);
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dest->SetImagination(6);
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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}*/
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break;
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}
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@@ -560,7 +560,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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break;
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case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
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EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
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Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
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break;
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case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
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@@ -1101,7 +1101,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
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if (object.type != "Powerup") {
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for (const auto memberId : team->members) {
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member == nullptr) continue;
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@@ -1705,11 +1705,11 @@ void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream,
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stringValue.push_back(character);
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}
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auto* assosiate = EntityManager::Instance()->GetEntity(objectID);
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auto* assosiate = Game::entityManager->GetEntity(objectID);
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Game::logger->Log("Activity State Change", "%s [%i, %i] from %i to %i", GeneralUtils::UTF16ToWTF8(stringValue).c_str(), value1, value2, entity->GetLOT(), assosiate != nullptr ? assosiate->GetLOT() : 0);
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std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY);
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY);
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for (Entity* scriptEntity : scriptedActs) {
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scriptEntity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
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}
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@@ -2238,7 +2238,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
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Game::logger->Log("HandleQueryPropertyData", "Entity (%i) requesting data", entity->GetLOT());
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/*
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auto entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_VENDOR);
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auto entites = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_VENDOR);
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entity = entites[0];
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*/
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@@ -2250,7 +2250,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
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}
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/*
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entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_MANAGEMENT);
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entites = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_MANAGEMENT);
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entity = entites[0];
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*/
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@@ -2285,7 +2285,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit
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if (inStream->ReadBit())
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inStream->Read(startPosition);
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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auto* player = Game::entityManager->GetEntity(playerId);
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if (startPosition == NiPoint3::ZERO) {
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startPosition = player->GetPosition();
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@@ -2333,7 +2333,7 @@ void GameMessages::HandleStartBuildingWithItem(RakNet::BitStream* inStream, Enti
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auto* user = UserManager::Instance()->GetUser(sysAddr);
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auto* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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auto* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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SendStartArrangingWithItem(
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player,
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@@ -2367,7 +2367,7 @@ void GameMessages::HandlePropertyEditorEnd(RakNet::BitStream* inStream, Entity*
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void GameMessages::HandlePropertyContentsFromClient(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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User* user = UserManager::Instance()->GetUser(sysAddr);
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Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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SendGetModelsOnProperty(player->GetObjectID(), PropertyManagementComponent::Instance()->GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
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}
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@@ -2730,9 +2730,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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info.settings.push_back(propertyObjectID);
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info.settings.push_back(userModelID);
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Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
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Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
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if (newEntity) {
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EntityManager::Instance()->ConstructEntity(newEntity);
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Game::entityManager->ConstructEntity(newEntity);
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//Make sure the propMgmt doesn't delete our model after the server dies
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//Trying to do this after the entity is constructed. Shouldn't really change anything but
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@@ -2928,7 +2928,7 @@ void GameMessages::HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* en
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inStream->Read<int32_t>(waypoint);
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}
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std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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for (Entity* scriptEntity : scriptedActs) {
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scriptEntity->OnCinematicUpdate(scriptEntity, entity, event, pathName, pathTime, overallTime, waypoint);
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}
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@@ -3308,7 +3308,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
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inStream->Read(i64Invitee);
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auto* invitee = EntityManager::Instance()->GetEntity(i64Invitee);
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auto* invitee = Game::entityManager->GetEntity(i64Invitee);
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if (invitee != nullptr && invitee->IsPlayer()) {
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character = invitee->GetCharacter();
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@@ -3895,7 +3895,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
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racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
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}
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for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
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for (auto* shootingGallery : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
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shootingGallery->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
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}
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}
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@@ -4056,7 +4056,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
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// If we aren't possessing somethings, the don't do anything
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if (objectId != LWOOBJID_EMPTY) {
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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auto* mount = EntityManager::Instance()->GetEntity(objectId);
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auto* mount = Game::entityManager->GetEntity(objectId);
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// make sure we have the things we need and they aren't null
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if (possessorComponent && mount) {
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if (!possessorComponent->GetIsDismounting()) return;
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@@ -4081,7 +4081,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
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if (possessableComponent) possessableComponent->Dismount();
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// Update the entity that was possessing
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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// We aren't mounted so remove the stun
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GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
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@@ -4091,11 +4091,11 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
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void GameMessages::HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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LWOOBJID objectId{};
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inStream->Read(objectId);
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auto* mount = EntityManager::Instance()->GetEntity(objectId);
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if (mount) EntityManager::Instance()->SerializeEntity(mount);
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auto* mount = Game::entityManager->GetEntity(objectId);
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if (mount) Game::entityManager->SerializeEntity(mount);
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}
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//Racing
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@@ -4131,7 +4131,7 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
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inStream->Read(playerID);
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -4195,7 +4195,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (entity == nullptr) {
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return;
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@@ -4222,7 +4222,7 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
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inStream->Read(playerID);
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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@@ -4286,7 +4286,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
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if (inStream->ReadBit()) inStream->Read(pickupSpawnerIndex);
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if (inStream->ReadBit()) inStream->Read(vehiclePosition);
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auto* pickup = EntityManager::Instance()->GetEntity(pickupObjID);
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auto* pickup = Game::entityManager->GetEntity(pickupObjID);
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if (pickup == nullptr) {
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return;
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@@ -4295,7 +4295,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (entity == nullptr) {
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return;
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@@ -4686,7 +4686,7 @@ void GameMessages::HandleToggleGhostReferenceOverride(RakNet::BitStream* inStrea
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if (player != nullptr) {
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player->SetGhostOverride(bOverride);
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EntityManager::Instance()->UpdateGhosting(player);
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Game::entityManager->UpdateGhosting(player);
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}
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}
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@@ -4701,7 +4701,7 @@ void GameMessages::HandleSetGhostReferencePosition(RakNet::BitStream* inStream,
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if (player != nullptr) {
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player->SetGhostOverridePoint(position);
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EntityManager::Instance()->UpdateGhosting(player);
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Game::entityManager->UpdateGhosting(player);
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}
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}
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@@ -4719,7 +4719,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
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@@ -4822,7 +4822,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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Character* character = player->GetCharacter();
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if (!character) return;
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@@ -4853,7 +4853,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
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character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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//Game::entityManager->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@@ -4872,7 +4872,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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Character* character = player->GetCharacter();
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if (!character) return;
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@@ -4912,7 +4912,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
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character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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//Game::entityManager->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@@ -4959,7 +4959,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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if (param3IsDefault) inStream->Read(param3);
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inStream->Read(senderID);
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auto* sender = EntityManager::Instance()->GetEntity(senderID);
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auto* sender = Game::entityManager->GetEntity(senderID);
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auto* player = Player::GetPlayer(sysAddr);
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if (!player) {
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@@ -5033,7 +5033,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti
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RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
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if (!rebComp) return;
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rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
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rebComp->CancelRebuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
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}
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void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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@@ -5049,7 +5049,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
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inStream->Read(objectID);
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inStream->Read(secondary);
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Entity* interactedObject = EntityManager::Instance()->GetEntity(objectID);
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Entity* interactedObject = Game::entityManager->GetEntity(objectID);
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if (interactedObject == nullptr) {
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Game::logger->Log("GameMessages", "Object %llu tried to interact, but doesn't exist!", objectID);
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@@ -5102,7 +5102,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
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if (!missionComponent) return;
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if (targetID != LWOOBJID_EMPTY) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(targetID);
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auto* targetEntity = Game::entityManager->GetEntity(targetID);
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Game::logger->LogDebug("GameMessages", "Emote target found (%d)", targetEntity != nullptr);
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@@ -5112,7 +5112,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
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}
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} else {
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Game::logger->LogDebug("GameMessages", "Target ID is empty, using backup");
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const auto scriptedEntities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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const auto scriptedEntities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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const auto& referencePoint = entity->GetPosition();
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@@ -5140,7 +5140,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
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Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!character) return;
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InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
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if (!inv) return;
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@@ -5198,7 +5198,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
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Game::logger->Log("GameMessages", "Unable to get mission %i for entity %llu to update reward in RespondToMission", missionID, playerID);
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}
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|
||||
Entity* offerer = EntityManager::Instance()->GetEntity(receiverID);
|
||||
Entity* offerer = Game::entityManager->GetEntity(receiverID);
|
||||
|
||||
if (offerer == nullptr) {
|
||||
Game::logger->Log("GameMessages", "Unable to get receiver entity %llu for RespondToMission", receiverID);
|
||||
@@ -5206,7 +5206,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
|
||||
}
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) {
|
||||
script->OnRespondToMission(offerer, missionID, EntityManager::Instance()->GetEntity(playerID), reward);
|
||||
script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5221,7 +5221,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
|
||||
inStream->Read(iMissionState);
|
||||
inStream->Read(missionID);
|
||||
inStream->Read(responder);
|
||||
player = EntityManager::Instance()->GetEntity(responder);
|
||||
player = Game::entityManager->GetEntity(responder);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
@@ -5250,7 +5250,7 @@ void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entit
|
||||
inStream->Read(missionId);
|
||||
inStream->Read(bMissionOffered);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* player = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(entity->GetComponent(eReplicaComponentType::MISSION_OFFER));
|
||||
|
||||
@@ -5263,7 +5263,7 @@ void GameMessages::HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* e
|
||||
LWOOBJID playerID;
|
||||
inStream->Read(playerID);
|
||||
|
||||
Entity* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
Entity* player = Game::entityManager->GetEntity(playerID);
|
||||
if (!player || !entity || entity->GetCollectibleID() == 0) return;
|
||||
|
||||
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
||||
@@ -5377,7 +5377,7 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
item->Equip();
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@@ -5397,7 +5397,7 @@ void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity
|
||||
|
||||
item->UnEquip();
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -5482,7 +5482,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
|
||||
}
|
||||
|
||||
item->SetCount(item->GetCount() - iStackCount, true);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
@@ -5516,7 +5516,7 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
|
||||
}
|
||||
|
||||
inv->MoveStack(item, static_cast<eInventoryType>(destInvType), slot);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -5562,7 +5562,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
|
||||
}
|
||||
|
||||
inv->MoveItemToInventory(item, inventoryTypeB, stackCount, showFlyingLoot);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@@ -5581,7 +5581,7 @@ void GameMessages::HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entit
|
||||
void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
@@ -5592,7 +5592,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//EntityManager::Instance()->SerializeEntity(entity);
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
uint8_t count; // 3 for rockets, 7 for cars
|
||||
|
||||
@@ -5669,7 +5669,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
@@ -5722,9 +5722,9 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
|
||||
*/
|
||||
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
const auto& buildAreas = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::BUILD_BORDER);
|
||||
const auto& buildAreas = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BUILD_BORDER);
|
||||
|
||||
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
|
||||
const auto& entities = Game::entityManager->GetEntitiesInGroup("PropertyPlaque");
|
||||
|
||||
Entity* buildArea;
|
||||
|
||||
@@ -5780,7 +5780,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
|
||||
void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
|
||||
Game::logger->Log("GameMessages", "Build and move");
|
||||
@@ -5813,7 +5813,7 @@ void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
if (team != nullptr) {
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr || memberId == playerID) continue;
|
||||
|
||||
@@ -5825,12 +5825,12 @@ void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity) {
|
||||
bool immediate = inStream->ReadBit();
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
@@ -5850,7 +5850,7 @@ void GameMessages::HandlePopEquippedItemsState(RakNet::BitStream* inStream, Enti
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
inv->PopEquippedItems();
|
||||
EntityManager::Instance()->SerializeEntity(entity); // so it updates on client side
|
||||
Game::entityManager->SerializeEntity(entity); // so it updates on client side
|
||||
}
|
||||
|
||||
|
||||
@@ -5916,7 +5916,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
|
||||
inStream->Read(type);
|
||||
inStream->Read(value);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
if (type == 0) { // join
|
||||
if (value != 0) {
|
||||
for (Entity* scriptedAct : scriptedActs) {
|
||||
@@ -6049,7 +6049,7 @@ void GameMessages::HandleReportBug(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
void
|
||||
GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
@@ -6061,7 +6061,7 @@ GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity*
|
||||
void GameMessages::HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
const auto immediate = inStream->ReadBit();
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
@@ -6085,7 +6085,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream* inStre
|
||||
int32_t waypointNumber;
|
||||
inStream->Read(waypointNumber);
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (auto* possibleRail : possibleRails) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
|
||||
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
@@ -6178,7 +6178,7 @@ void GameMessages::SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const S
|
||||
void GameMessages::HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity) {
|
||||
LWOOBJID player_id;
|
||||
inStream->Read<LWOOBJID>(player_id);
|
||||
auto target = EntityManager::Instance()->GetEntity(player_id);
|
||||
auto target = Game::entityManager->GetEntity(player_id);
|
||||
entity->TriggerEvent(eTriggerEventType::ZONE_SUMMARY_DISMISSED, target);
|
||||
};
|
||||
|
||||
@@ -6218,7 +6218,7 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
|
||||
|
||||
LWOOBJID player_id = LWOOBJID_EMPTY;
|
||||
inStream->Read(player_id);
|
||||
auto player = EntityManager::Instance()->GetEntity(player_id);
|
||||
auto player = Game::entityManager->GetEntity(player_id);
|
||||
if (!entity || !player) return;
|
||||
entity->RequestActivityExit(entity, player_id, canceled);
|
||||
}
|
||||
|
Reference in New Issue
Block a user