mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 01:34:07 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
This commit is contained in:
@@ -39,7 +39,7 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
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auto* behavior = CreateBehavior(behaviorId);
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if (EntityManager::Instance()->GetEntity(target) != nullptr) {
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if (Game::entityManager->GetEntity(target) != nullptr) {
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branch.target = target;
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}
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@@ -6,7 +6,7 @@
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void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
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if (entity == nullptr) return;
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@@ -19,7 +19,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target);
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if (entity == nullptr) return;
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@@ -47,7 +47,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
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}
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void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* self = EntityManager::Instance()->GetEntity(context->caster);
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auto* self = Game::entityManager->GetEntity(context->caster);
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if (self == nullptr) {
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Game::logger->Log("AreaOfEffectBehavior", "Invalid self for (%llu)!", context->originator);
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@@ -58,7 +58,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
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std::vector<Entity*> targets;
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auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
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auto* presetTarget = Game::entityManager->GetEntity(branch.target);
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if (presetTarget != nullptr) {
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if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
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@@ -75,7 +75,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
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// Gets all of the valid targets, passing in if should target enemies and friends
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for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
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auto* entity = EntityManager::Instance()->GetEntity(validTarget);
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auto* entity = Game::entityManager->GetEntity(validTarget);
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if (entity == nullptr) {
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Game::logger->Log("AreaOfEffectBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
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@@ -9,7 +9,7 @@
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void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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if (context->unmanaged) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target);
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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@@ -38,7 +38,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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}
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void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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auto* targetEntity = Game::entityManager->GetEntity(branch.target);
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if (!targetEntity) {
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Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
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return;
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@@ -61,7 +61,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
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if (isBlocked) {
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destroyableComponent->SetAttacksToBlock(std::min(destroyableComponent->GetAttacksToBlock() - 1, 0U));
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EntityManager::Instance()->SerializeEntity(targetEntity);
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Game::entityManager->SerializeEntity(targetEntity);
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this->m_OnFailBlocked->Handle(context, bitStream, branch);
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return;
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}
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@@ -155,7 +155,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
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}
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void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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auto* targetEntity = Game::entityManager->GetEntity(branch.target);
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if (!targetEntity) {
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Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
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return;
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@@ -173,7 +173,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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if (isBlocking) {
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destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
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EntityManager::Instance()->SerializeEntity(targetEntity);
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Game::entityManager->SerializeEntity(targetEntity);
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this->m_OnFailBlocked->Calculate(context, bitStream, branch);
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return;
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}
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@@ -314,7 +314,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
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// For use with enemies, to display the correct damage animations on the players
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void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(target);
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auto* targetEntity = Game::entityManager->GetEntity(target);
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if (targetEntity == nullptr) {
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return;
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@@ -27,7 +27,7 @@ BehaviorEndEntry::BehaviorEndEntry() {
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}
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uint32_t BehaviorContext::GetUniqueSkillId() const {
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auto* entity = EntityManager::Instance()->GetEntity(this->originator);
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auto* entity = Game::entityManager->GetEntity(this->originator);
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if (entity == nullptr) {
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Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
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@@ -94,11 +94,11 @@ void BehaviorContext::ScheduleUpdate(const LWOOBJID id) {
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void BehaviorContext::ExecuteUpdates() {
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for (const auto& id : this->scheduledUpdates) {
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auto* entity = EntityManager::Instance()->GetEntity(id);
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auto* entity = Game::entityManager->GetEntity(id);
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if (entity == nullptr) continue;
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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}
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this->scheduledUpdates.clear();
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@@ -308,7 +308,7 @@ void BehaviorContext::Reset() {
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}
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std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const {
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auto* entity = EntityManager::Instance()->GetEntity(this->caster);
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auto* entity = Game::entityManager->GetEntity(this->caster);
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std::vector<LWOOBJID> targets;
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@@ -320,7 +320,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
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if (!ignoreFaction && !includeFaction) {
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for (auto entry : entity->GetTargetsInPhantom()) {
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auto* instance = EntityManager::Instance()->GetEntity(entry);
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auto* instance = Game::entityManager->GetEntity(entry);
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if (instance == nullptr) {
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continue;
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@@ -336,7 +336,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
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return targets;
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}
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auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
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auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
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for (auto* candidate : entities) {
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const auto id = candidate->GetObjectID();
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@@ -10,7 +10,7 @@
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void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -40,7 +40,7 @@ void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
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void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -10,7 +10,7 @@
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void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
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@@ -30,7 +30,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
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component->SetMaxArmor(component->GetMaxArmor() + this->m_armor);
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component->SetMaxImagination(component->GetMaxImagination() + this->m_imagination);
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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if (!context->unmanaged) {
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if (branch.duration > 0) {
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@@ -44,7 +44,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
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void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
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@@ -64,7 +64,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
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component->SetMaxArmor(component->GetMaxArmor() - this->m_armor);
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component->SetMaxImagination(component->GetMaxImagination() - this->m_imagination);
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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}
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void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
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@@ -11,7 +11,7 @@
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void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
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auto* entity = EntityManager::Instance()->GetEntity(context->originator);
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auto* entity = Game::entityManager->GetEntity(context->originator);
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if (entity == nullptr) {
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return;
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@@ -22,7 +22,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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@@ -5,14 +5,14 @@
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void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Entity* sourceEntity;
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if (this->m_orientCaster) sourceEntity = EntityManager::Instance()->GetEntity(context->originator);
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else sourceEntity = EntityManager::Instance()->GetEntity(branch.target);
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if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
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else sourceEntity = Game::entityManager->GetEntity(branch.target);
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if (!sourceEntity) return;
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if (this->m_toTarget) {
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Entity* destinationEntity;
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if (this->m_orientCaster) destinationEntity = EntityManager::Instance()->GetEntity(branch.target);
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else destinationEntity = EntityManager::Instance()->GetEntity(context->originator);
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if (this->m_orientCaster) destinationEntity = Game::entityManager->GetEntity(branch.target);
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else destinationEntity = Game::entityManager->GetEntity(context->originator);
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if (!destinationEntity) return;
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sourceEntity->SetRotation(
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@@ -23,7 +23,7 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
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if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
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sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
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} else return;
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EntityManager::Instance()->SerializeEntity(sourceEntity);
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Game::entityManager->SerializeEntity(sourceEntity);
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return;
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}
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@@ -8,7 +8,7 @@
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#include "DestroyableComponent.h"
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void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -34,7 +34,7 @@ void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
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}
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void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(second);
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
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@@ -8,7 +8,7 @@
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#include "DestroyableComponent.h"
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -32,7 +32,7 @@ void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStr
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}
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void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(second);
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
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@@ -7,7 +7,7 @@
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#include "BehaviorContext.h"
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void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -26,7 +26,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
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}
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void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -8,13 +8,13 @@
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void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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// make sure required parameter has non-default value
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if (m_PercentSlowed == 0.0f) return;
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
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EntityManager::Instance()->SerializeEntity(target);
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Game::entityManager->SerializeEntity(target);
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if (branch.duration > 0.0f) {
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context->RegisterTimerBehavior(this, branch);
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@@ -36,13 +36,13 @@ void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
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}
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void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (!target) return;
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->SetGravityScale(1);
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EntityManager::Instance()->SerializeEntity(target);
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Game::entityManager->SerializeEntity(target);
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}
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void FallSpeedBehavior::Load(){
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@@ -42,7 +42,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
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return;
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}
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auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
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auto* casterEntity = Game::entityManager->GetEntity(context->caster);
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if (casterEntity != nullptr) {
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auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent != nullptr) {
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@@ -51,7 +51,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
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controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
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}
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EntityManager::Instance()->SerializeEntity(casterEntity);
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Game::entityManager->SerializeEntity(casterEntity);
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}
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}
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@@ -72,7 +72,7 @@ void ForceMovementBehavior::Load() {
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}
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void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
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auto* casterEntity = Game::entityManager->GetEntity(context->caster);
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if (casterEntity != nullptr) {
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auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent != nullptr) {
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@@ -80,7 +80,7 @@ void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::Bi
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controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
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controllablePhysicsComponent->SetVelocity({});
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EntityManager::Instance()->SerializeEntity(casterEntity);
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Game::entityManager->SerializeEntity(casterEntity);
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||||
}
|
||||
}
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
|
||||
|
||||
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -56,7 +56,7 @@ void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
@@ -42,7 +42,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
@@ -67,7 +67,7 @@ void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
|
@@ -6,7 +6,7 @@
|
||||
#include "Character.h"
|
||||
|
||||
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
||||
|
||||
@@ -20,7 +20,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_st
|
||||
}
|
||||
|
||||
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, false);
|
||||
|
||||
|
@@ -21,7 +21,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
@@ -1,14 +1,14 @@
|
||||
#include "LootBuffBehavior.h"
|
||||
|
||||
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddPickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
|
||||
|
||||
@@ -19,14 +19,14 @@ void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void LootBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemovePickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void LootBuffBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
|
@@ -14,13 +14,13 @@
|
||||
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto originator = context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
for (size_t i = 0; i < m_NumIntervals; i++) {
|
||||
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
|
@@ -16,7 +16,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
};
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@@ -40,7 +40,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
};
|
||||
}
|
||||
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
|
||||
for (auto i = 0u; i < this->m_projectileCount; ++i) {
|
||||
LWOOBJID projectileId{};
|
||||
@@ -61,7 +61,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bitStream->Write(branch.target);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@@ -78,7 +78,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
}
|
||||
|
||||
auto* other = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
|
||||
|
@@ -12,7 +12,7 @@
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||
if (!caster) return;
|
||||
|
||||
auto* character = caster->GetCharacter();
|
||||
@@ -32,7 +32,7 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objId);
|
||||
auto* entity = Game::entityManager->GetEntity(objId);
|
||||
if (!entity) return;
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
|
@@ -6,9 +6,9 @@
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr || target == nullptr) {
|
||||
return;
|
||||
|
@@ -6,7 +6,7 @@
|
||||
#include "BuffComponent.h"
|
||||
|
||||
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* entity = Game::entityManager->GetEntity(context->caster);
|
||||
if (!entity) return;
|
||||
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
@@ -8,7 +8,7 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
@@ -5,8 +5,8 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
@@ -17,8 +17,8 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
|
||||
|
||||
void
|
||||
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
|
@@ -12,7 +12,7 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* origin = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
|
||||
@@ -21,7 +21,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
if (branch.isProjectile) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
origin = target;
|
||||
@@ -38,10 +38,10 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
info.spawnerNodeID = 0;
|
||||
info.pos = info.pos + (info.rot.GetForwardVector() * m_Distance);
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(
|
||||
auto* entity = Game::entityManager->CreateEntity(
|
||||
info,
|
||||
nullptr,
|
||||
EntityManager::Instance()->GetEntity(context->originator)
|
||||
Game::entityManager->GetEntity(context->originator)
|
||||
);
|
||||
|
||||
if (entity == nullptr) {
|
||||
@@ -59,7 +59,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
rebuildComponent->SetRepositionPlayer(false);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
if (branch.duration > 0) {
|
||||
context->RegisterTimerBehavior(this, branch, entity->GetObjectID());
|
||||
@@ -79,7 +79,7 @@ void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
}
|
||||
|
||||
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(second);
|
||||
auto* entity = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
|
||||
|
@@ -9,14 +9,14 @@
|
||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (m_AffectsCaster) branch.target = context->caster;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
@@ -38,14 +38,14 @@ void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch
|
||||
}
|
||||
|
||||
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemoveSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void SpeedBehavior::Load() {
|
||||
|
@@ -21,7 +21,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
return;
|
||||
};
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -44,7 +44,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
|
||||
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_stunCaster || branch.target == context->originator) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
@@ -69,7 +69,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
||||
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
@@ -16,7 +16,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
};
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@@ -41,7 +41,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
auto state = true;
|
||||
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
state = entity != nullptr;
|
||||
|
||||
|
@@ -76,7 +76,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
}
|
||||
|
||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
return;
|
||||
@@ -85,7 +85,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
const auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
if ((this->m_usePickedTarget || context->clientInitalized) && branch.target > 0) {
|
||||
const auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
@@ -120,7 +120,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
// Find all valid targets, based on whether we target enemies or friends
|
||||
for (const auto& contextTarget : context->GetValidTargets()) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
const auto* targetEntity = EntityManager::Instance()->GetEntity(contextTarget);
|
||||
const auto* targetEntity = Game::entityManager->GetEntity(contextTarget);
|
||||
|
||||
if (m_targetEnemy && destroyableComponent->IsEnemy(targetEntity)
|
||||
|| m_targetFriend && destroyableComponent->IsFriend(targetEntity)) {
|
||||
@@ -136,7 +136,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
break;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||
auto* entity = Game::entityManager->GetEntity(validTarget);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -23,7 +23,7 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
@@ -5,7 +5,7 @@
|
||||
|
||||
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
@@ -21,7 +21,7 @@ void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
|
@@ -8,14 +8,14 @@
|
||||
|
||||
|
||||
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
auto success = true;
|
||||
|
||||
if (entity == nullptr) {
|
||||
success = false;
|
||||
} else if (this->m_rangeCheck) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
|
||||
|
Reference in New Issue
Block a user