mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
This commit is contained in:
@@ -263,7 +263,7 @@ void Entity::Initialize() {
|
||||
NiQuaternion rot;
|
||||
|
||||
const auto& targetSceneName = m_Character->GetTargetScene();
|
||||
auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
|
||||
auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName);
|
||||
|
||||
if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
|
||||
pos = m_Character->GetRespawnPoint(mapID);
|
||||
@@ -735,7 +735,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
});
|
||||
|
||||
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
|
||||
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
|
||||
// Don't ghost what is likely large scene elements
|
||||
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
|
||||
goto no_ghosting;
|
||||
@@ -1284,12 +1284,12 @@ void Entity::Update(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_ShouldDestroyAfterUpdate) {
|
||||
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
|
||||
Game::entityManager->DestroyEntity(this->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
|
||||
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
Entity* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1303,7 +1303,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
|
||||
}
|
||||
|
||||
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1350,7 +1350,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
}
|
||||
|
||||
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1504,13 +1504,13 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
|
||||
|
||||
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent == nullptr) {
|
||||
Kill(EntityManager::Instance()->GetEntity(source));
|
||||
Kill(Game::entityManager->GetEntity(source));
|
||||
return;
|
||||
}
|
||||
auto* possessorComponent = GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* mount = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
if (mount) possessorComponent->Dismount(mount, true);
|
||||
}
|
||||
}
|
||||
@@ -1538,7 +1538,7 @@ void Entity::Kill(Entity* murderer) {
|
||||
}
|
||||
|
||||
if (!IsPlayer()) {
|
||||
EntityManager::Instance()->DestroyEntity(this);
|
||||
Game::entityManager->DestroyEntity(this);
|
||||
}
|
||||
|
||||
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
||||
@@ -1719,7 +1719,7 @@ void Entity::CancelCallbackTimers() {
|
||||
|
||||
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
||||
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
||||
EntityManager::Instance()->ScheduleForKill(this);
|
||||
Game::entityManager->ScheduleForKill(this);
|
||||
|
||||
if (murderer) m_ScheduleKiller = murderer;
|
||||
}
|
||||
@@ -1763,7 +1763,7 @@ void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
||||
|
||||
Entity* Entity::GetOwner() const {
|
||||
if (m_OwnerOverride != LWOOBJID_EMPTY) {
|
||||
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
|
||||
auto* other = Game::entityManager->GetEntity(m_OwnerOverride);
|
||||
|
||||
if (other != nullptr) {
|
||||
return other->GetOwner();
|
||||
@@ -1907,7 +1907,7 @@ void Entity::SetPosition(NiPoint3 position) {
|
||||
vehicel->SetPosition(position);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(this);
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
}
|
||||
|
||||
void Entity::SetRotation(NiQuaternion rotation) {
|
||||
@@ -1935,7 +1935,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
|
||||
vehicel->SetRotation(rotation);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(this);
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
}
|
||||
|
||||
bool Entity::GetBoolean(const std::u16string& name) const {
|
||||
@@ -1987,7 +1987,7 @@ std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
|
||||
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
|
||||
const auto id = m_TargetsInPhantom.at(i);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
|
Reference in New Issue
Block a user