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more worky
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@@ -41,6 +41,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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m_GuildID = 0;
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m_GuildName = u"";
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}
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@@ -753,3 +754,5 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
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arrayToSend.Insert(ventureVisionType, showFaction);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
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}
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