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@ -717,27 +717,26 @@ void ChatPacketHandler::HandleGuildGetAll(Packet* packet) {
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//portion that will get routed:
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GUILD_DATA);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GUILD_DATA);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint8_t>(0); // has Guild data/in a guild
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bitStream.Write(LUWString(guild->name, 31));
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bitStream.Write(LUWString(guild->name, 31)); // guild name
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bitStream.Write(LUWString("test1", 11));
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bitStream.Write(LUWString("test1", 11)); // unknown
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bitStream.Write(LUWString("test2", 11));
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bitStream.Write(LUWString("test2", 11)); // unknown
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bitStream.Write<uint32_t>(69);
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bitStream.Write<uint32_t>(69); // unknown
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint32_t>(0); // unknown
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint32_t>(1); // unknown
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint16_t>(0); // unknown
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constexpr int32_t sizeThing = 100;
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bitStream.Write<uint16_t>(members.size()); // Size
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bitStream.Write<uint16_t>(sizeThing); // Size
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//Member data
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//Member data
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for (int i = 0; i < sizeThing; i++) {
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for (const auto &member : members) {
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bitStream.Write<uint8_t>(4); // rank
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bitStream.Write<uint8_t>(member.rank); // rank
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bitStream.Write<uint8_t>(1); // online status
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bitStream.Write<uint8_t>(1); // online status
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bitStream.Write<uint16_t>(1100); // zone
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bitStream.Write<uint16_t>(1100); // zone
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bitStream.Write<uint16_t>(1200); // instance
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bitStream.Write<uint16_t>(1200); // instance
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bitStream.Write<uint16_t>(1300); // clone
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bitStream.Write<uint16_t>(1300); // clone
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bitStream.Write<uint16_t>(1200); // 4
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bitStream.Write<uint16_t>(1200); // unknown
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bitStream.Write<LWOOBJID>(player->playerID + i); // playerId
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bitStream.Write<LWOOBJID>(player->playerID); // playerId
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bitStream.Write(LUWString((i % 2 == 0 ? "abcdefghijklmnopqrstuvw" : "ABCDEFGHIJKLMNOPQRSTUVW"), 24)); // 16
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bitStream.Write(LUWString(player->playerName, 24)); // playername Wchar[24]
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bitStream.Write<uint16_t>(0); // unknown
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bitStream.Write<uint16_t>(0); // null terminator for playername
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bitStream.Write<LWOOBJID>(0); // unknown
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bitStream.Write<LWOOBJID>(0); // unknown
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bitStream.Write<LWOOBJID>(0); // unknown
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bitStream.Write<LWOOBJID>(0); // unknown
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}
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}
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