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serilaization on faction adding
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@ -804,6 +804,7 @@ void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
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m_EnemyFactionIDs.clear();
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m_EnemyFactionIDs.clear();
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AddFaction(factionID, ignoreChecks);
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AddFaction(factionID, ignoreChecks);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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void DestroyableComponent::SetStatusImmunity(
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void DestroyableComponent::SetStatusImmunity(
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