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@@ -35,6 +35,26 @@ PlatformSubComponent::PlatformSubComponent(MovingPlatformComponent* parentCompon
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m_IdleTimeElapsed = 0.0f;
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}
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void PlatformSubComponent::Update(float deltaTime) {
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if (m_State == 0) return;
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if (m_State & eMovementPlatformState::Travelling) {
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m_MoveTimeElapsed += deltaTime;
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// Only need to recalculate the linear velocity if the speed is changing between waypoints
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// Unfortunately for the poor client, they chose to, instead of change the speed once at the start of the waypoint,
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// the speed is changed over the course of the waypoint. This means we have to recalculate the linear velocity every frame.
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// yay.
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if (GetCurrentWaypoint().movingPlatform.speed != GetNextWaypoint().movingPlatform.speed) {
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UpdateLinearVelocity();
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}
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m_Position += m_LinearVelocity * deltaTime;
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}
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}
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void PlatformSubComponent::UpdateLinearVelocity() {
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m_LinearVelocity = CalculateLinearVelocity();
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}
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void PlatformSubComponent::AdvanceToNextWaypoint() {
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uint32_t numWaypoints = m_Path->pathWaypoints.size();
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m_CurrentWaypointIndex = m_NextWaypointIndex;
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@@ -51,6 +71,7 @@ void PlatformSubComponent::AdvanceToNextWaypoint() {
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}
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}
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m_NextWaypointIndex = nextWaypointIndex;
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UpdateLinearVelocity();
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}
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void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
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@@ -69,6 +90,7 @@ void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
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}
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}
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m_NextWaypointIndex = nextWaypointIndex;
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UpdateLinearVelocity();
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}
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void PlatformSubComponent::SetupPath(const std::string& pathName, uint32_t startingWaypointIndex, bool startsInReverse) {
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@@ -157,14 +179,6 @@ void PlatformSubComponent::StopPathing() {
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m_AngularVelocity = NiPoint3::ZERO;
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}
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void PlatformSubComponent::Update(float deltaTime) {
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if (m_TimeBasedMovement && m_State & eMovementPlatformState::Travelling) {
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m_MoveTimeElapsed += deltaTime;
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}
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if (m_State == 0) return;
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}
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//------------- PlatformSubComponent end --------------
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//------------- MoverPlatformSubComponent begin --------------
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@@ -62,6 +62,7 @@ public:
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void AdvanceToNextWaypoint();
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void AdvanceToNextReverseWaypoint();
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NiPoint3 CalculateLinearVelocity();
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void UpdateLinearVelocity();
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protected:
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#ifdef _MOVING_PLATFORM_TEST
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