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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: add DLU_CONFIG_DIR env var (#1370)
* feat: add DLU_CONFIG_DIR env var * fix: PascalCase
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parent
98d2f25af2
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@ -47,7 +47,7 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
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Game::config = new dConfig("authconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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@ -53,7 +53,7 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
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Game::config = new dConfig("chatconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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@ -10,8 +10,23 @@ dConfig::dConfig(const std::string& filepath) {
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LoadConfig();
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LoadConfig();
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}
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}
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std::filesystem::path GetConfigDir() {
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std::filesystem::path config_dir = BinaryPathFinder::GetBinaryDir();
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if (const char* env_p = std::getenv("DLU_CONFIG_DIR")) {
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config_dir /= env_p;
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}
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return config_dir;
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}
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const bool dConfig::Exists(const std::string& filepath) {
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std::filesystem::path config_dir = GetConfigDir();
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return std::filesystem::exists(config_dir / filepath);
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}
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void dConfig::LoadConfig() {
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void dConfig::LoadConfig() {
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std::ifstream in(BinaryPathFinder::GetBinaryDir() / m_ConfigFilePath);
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std::filesystem::path config_dir = GetConfigDir();
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std::ifstream in(config_dir / m_ConfigFilePath);
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if (!in.good()) return;
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if (!in.good()) return;
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std::string line{};
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std::string line{};
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@ -19,7 +34,7 @@ void dConfig::LoadConfig() {
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if (!line.empty() && line.front() != '#') ProcessLine(line);
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if (!line.empty() && line.front() != '#') ProcessLine(line);
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}
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}
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std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
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std::ifstream sharedConfig(config_dir / "sharedconfig.ini", std::ios::in);
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if (!sharedConfig.good()) return;
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if (!sharedConfig.good()) return;
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line.clear();
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line.clear();
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@ -7,6 +7,11 @@ class dConfig {
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public:
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public:
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dConfig(const std::string& filepath);
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dConfig(const std::string& filepath);
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/**
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* Checks whether the specified filepath exists
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*/
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static const bool Exists(const std::string& filepath);
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/**
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/**
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* Gets the specified key from the config. Returns an empty string if the value is not found.
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* Gets the specified key from the config. Returns an empty string if the value is not found.
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*
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*
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@ -84,32 +84,32 @@ int main(int argc, char** argv) {
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Game::logger = SetupLogger();
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
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if (!dConfig::Exists("authconfig.ini")) {
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LOG("Couldnt find authconfig.ini");
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LOG("Couldnt find authconfig.ini");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
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if (!dConfig::Exists("chatconfig.ini")) {
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LOG("Couldnt find chatconfig.ini");
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LOG("Couldnt find chatconfig.ini");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
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if (!dConfig::Exists("masterconfig.ini")) {
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LOG("Couldnt find masterconfig.ini");
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LOG("Couldnt find masterconfig.ini");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
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if (!dConfig::Exists("sharedconfig.ini")) {
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LOG("Couldnt find sharedconfig.ini");
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LOG("Couldnt find sharedconfig.ini");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
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if (!dConfig::Exists("worldconfig.ini")) {
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LOG("Couldnt find worldconfig.ini");
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LOG("Couldnt find worldconfig.ini");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
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Game::config = new dConfig("masterconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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@ -147,7 +147,7 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
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Game::config = new dConfig("worldconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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