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Add Animation Table logic
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@@ -17,7 +17,6 @@
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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#include "Metrics.hpp"
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LootGenerator::LootGenerator() {
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CDLootTableTable* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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