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Add Animation Table logic
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@@ -6,19 +6,19 @@ struct CDPhysicsComponent {
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int id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED_COLUMN(bool jump);
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UNUSED_COLUMN(bool doublejump);
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UNUSED(bool jump);
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UNUSED(bool doublejump);
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float speed;
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UNUSED_COLUMN(float rotSpeed);
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int pcShapeType;
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int collisionGroup;
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UNUSED_COLUMN(float airSpeed);
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UNUSED_COLUMN(std::string boundaryAsset);
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UNUSED_COLUMN(float jumpAirSpeed);
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UNUSED_COLUMN(float friction);
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UNUSED_COLUMN(std::string gravityVolumeAsset);
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
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