Add Animation Table logic

This commit is contained in:
David Markowitz
2023-03-26 03:09:04 -07:00
parent 1e4e1b914c
commit 426bc963fe
40 changed files with 419 additions and 291 deletions

View File

@@ -6,19 +6,19 @@ struct CDPhysicsComponent {
int id;
bool bStatic;
std::string physicsAsset;
UNUSED_COLUMN(bool jump);
UNUSED_COLUMN(bool doublejump);
UNUSED(bool jump);
UNUSED(bool doublejump);
float speed;
UNUSED_COLUMN(float rotSpeed);
UNUSED(float rotSpeed);
float playerHeight;
float playerRadius;
int pcShapeType;
int collisionGroup;
UNUSED_COLUMN(float airSpeed);
UNUSED_COLUMN(std::string boundaryAsset);
UNUSED_COLUMN(float jumpAirSpeed);
UNUSED_COLUMN(float friction);
UNUSED_COLUMN(std::string gravityVolumeAsset);
UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed);
UNUSED(float friction);
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {