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Add Animation Table logic
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@@ -12,7 +12,7 @@ struct CDLootMatrix {
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unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
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unsigned int id; //!< The ID of the Loot Matrix
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unsigned int flagID; //!< ???
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UNUSED_COLUMN(std::string gate_version); //!< The Gate Version
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UNUSED(std::string gate_version); //!< The Gate Version
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};
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class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
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