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Add Animation Table logic
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@@ -1,15 +1,21 @@
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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enum class eReplicaComponentType : uint32_t;
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struct CDComponentsRegistry {
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unsigned int id; //!< The LOT is used as the ID
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eReplicaComponentType component_type; //!< See ComponentTypes enum for values
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unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
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};
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class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
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private:
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std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
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public:
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CDComponentsRegistryTable();
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int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
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private:
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void ReadRow(CppSQLite3Query& rowData);
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private:
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std::unordered_map<uint64_t, uint32_t> mappedEntries;
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};
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