Add Animation Table logic

This commit is contained in:
David Markowitz
2023-03-26 03:09:04 -07:00
parent 1e4e1b914c
commit 426bc963fe
40 changed files with 419 additions and 291 deletions

View File

@@ -1,15 +1,21 @@
#pragma once
// Custom Classes
#include "CDTable.h"
enum class eReplicaComponentType : uint32_t;
struct CDComponentsRegistry {
unsigned int id; //!< The LOT is used as the ID
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
};
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
CDComponentsRegistryTable();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
private:
void ReadRow(CppSQLite3Query& rowData);
private:
std::unordered_map<uint64_t, uint32_t> mappedEntries;
};