Improve logging

Log when a WorldServer initiates shutdown because the master server connection went missing or wasn't established in the first place.
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Xiphoseer 2022-02-07 10:19:16 +01:00 committed by GitHub
parent b7d7146821
commit 417a1a7485
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@ -314,6 +314,7 @@ int main(int argc, char** argv) {
framesSinceMasterDisconnect++; framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= 30) { if (framesSinceMasterDisconnect >= 30) {
Game::logger->Log("WorldServer", "Game loop running but no connection to master for 30 frames, shutting down");
worldShutdownSequenceStarted = true; worldShutdownSequenceStarted = true;
} }
} }