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https://github.com/DarkflameUniverse/DarkflameServer.git
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Remove dead code
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parent
fcf5c5ea8a
commit
411c9eaf1f
@ -1,6 +1,7 @@
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#pragma once
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#include <climits>
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#include <map>
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#include <memory>
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#include <vector>
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#include "Singleton.h"
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@ -38,7 +39,7 @@ public:
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Survival,
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SurvivalNS,
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Donations,
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None = UINT_MAX
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None
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};
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Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
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@ -101,46 +102,6 @@ class LeaderboardManager : public Singleton<LeaderboardManager> {
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public:
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void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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// Saves a score to the database for the Racing minigame
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inline void SaveRacingScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestLapTime, uint32_t bestTime, bool won) {
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SaveScore(playerID, gameID, Leaderboard::Racing, 3, bestLapTime, bestTime, won);
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};
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// Saves a score to the database for the Shooting Gallery minigame
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inline void SaveShootingGalleryScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, float hitPercentage, uint32_t streak) {
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SaveScore(playerID, gameID, Leaderboard::ShootingGallery, 3, score, hitPercentage, streak);
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};
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// Saves a score to the database for the footrace minigame
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inline void SaveFootRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
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SaveScore(playerID, gameID, Leaderboard::FootRace, 1, bestTime);
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};
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// Saves a score to the database for the Monument footrace minigame
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inline void SaveMonumentRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
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SaveScore(playerID, gameID, Leaderboard::MonumentRace, 1, bestTime);
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};
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// Saves a score to the database for the Survival minigame
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inline void SaveSurvivalScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
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SaveScore(playerID, gameID, Leaderboard::Survival, 2, score, waves);
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};
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// Saves a score to the database for the SurvivalNS minigame
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// Same as the Survival minigame, but good for explicitness
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inline void SaveSurvivalNSScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
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SaveScore(playerID, gameID, Leaderboard::SurvivalNS, 2, score, waves);
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};
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// Saves a score to the database for the Donations minigame
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inline void SaveDonationsScore(const LWOOBJID& playerID, GameID gameID, uint32_t score) {
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SaveScore(playerID, gameID, Leaderboard::Donations, 1, score);
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};
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private:
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
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void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
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/**
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* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
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*
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@ -151,7 +112,10 @@ private:
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*/
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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LeaderboardCache leaderboardCache;
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static Leaderboard::Type GetLeaderboardType(const GameID gameID);
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static LeaderboardCache leaderboardCache;
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private:
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
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void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
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};
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