Remove dead code

This commit is contained in:
David Markowitz 2023-05-09 00:06:43 -07:00
parent fcf5c5ea8a
commit 411c9eaf1f

View File

@ -1,6 +1,7 @@
#pragma once #pragma once
#include <climits> #include <climits>
#include <map> #include <map>
#include <memory>
#include <vector> #include <vector>
#include "Singleton.h" #include "Singleton.h"
@ -38,7 +39,7 @@ public:
Survival, Survival,
SurvivalNS, SurvivalNS,
Donations, Donations,
None = UINT_MAX None
}; };
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None); Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
@ -101,46 +102,6 @@ class LeaderboardManager : public Singleton<LeaderboardManager> {
public: public:
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, uint32_t resultStart = 0, uint32_t resultEnd = 10); void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
// Saves a score to the database for the Racing minigame
inline void SaveRacingScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestLapTime, uint32_t bestTime, bool won) {
SaveScore(playerID, gameID, Leaderboard::Racing, 3, bestLapTime, bestTime, won);
};
// Saves a score to the database for the Shooting Gallery minigame
inline void SaveShootingGalleryScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, float hitPercentage, uint32_t streak) {
SaveScore(playerID, gameID, Leaderboard::ShootingGallery, 3, score, hitPercentage, streak);
};
// Saves a score to the database for the footrace minigame
inline void SaveFootRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
SaveScore(playerID, gameID, Leaderboard::FootRace, 1, bestTime);
};
// Saves a score to the database for the Monument footrace minigame
inline void SaveMonumentRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
SaveScore(playerID, gameID, Leaderboard::MonumentRace, 1, bestTime);
};
// Saves a score to the database for the Survival minigame
inline void SaveSurvivalScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
SaveScore(playerID, gameID, Leaderboard::Survival, 2, score, waves);
};
// Saves a score to the database for the SurvivalNS minigame
// Same as the Survival minigame, but good for explicitness
inline void SaveSurvivalNSScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
SaveScore(playerID, gameID, Leaderboard::SurvivalNS, 2, score, waves);
};
// Saves a score to the database for the Donations minigame
inline void SaveDonationsScore(const LWOOBJID& playerID, GameID gameID, uint32_t score) {
SaveScore(playerID, gameID, Leaderboard::Donations, 1, score);
};
private:
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
/** /**
* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly. * @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
* *
@ -151,7 +112,10 @@ private:
*/ */
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...); void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...);
Leaderboard::Type GetLeaderboardType(const GameID gameID); static Leaderboard::Type GetLeaderboardType(const GameID gameID);
LeaderboardCache leaderboardCache; static LeaderboardCache leaderboardCache;
private:
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
}; };