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Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress. This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress. Tested mission 1935 and 1139 and both missions progressed and completed as intended.
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@@ -92,7 +92,7 @@ public:
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* @param bitStream the bitSteam given by the client to determine the behavior path
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* @param target the explicit target of the skill
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*/
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bool CastPlayerSkill(uint32_t behaviorId, uint32_t skillUid, RakNet::BitStream* bitStream, LWOOBJID target);
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bool CastPlayerSkill(uint32_t behaviorId, uint32_t skillUid, RakNet::BitStream* bitStream, LWOOBJID target, uint32_t skillID = 0);
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/**
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* Continues a player skill. Should only be called when the server receives a sync message from the client.
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