Skill Tasks changes

Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
This commit is contained in:
EmosewaMC
2022-04-25 03:25:07 -07:00
parent 58d2cee984
commit 4117ceb6c1
8 changed files with 26 additions and 30 deletions

View File

@@ -377,17 +377,19 @@ public:
* Attempt to damage this entity, handles everything from health and armor to absorption, immunity and callbacks.
* @param damage the damage to attempt to apply
* @param source the attacker that caused this damage
* @param skillID the skill that damaged this entity
* @param echo whether or not to serialize the damage
*/
void Damage(uint32_t damage, LWOOBJID source, bool echo = true);
void Damage(uint32_t damage, LWOOBJID source, uint32_t skillID = 0, bool echo = true);
/**
* Smashes this entity, notifying all clients
* @param source the source that smashed this entity
* @param skillID the skill that killed this entity
* @param killType the way this entity was killed, determines if a client animation is played
* @param deathType the animation to play when killed
*/
void Smash(LWOOBJID source, eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
void Smash(LWOOBJID source, eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"", uint32_t skillID = 0);
/**
* Pushes a layer of immunity to this entity, making it immune for longer