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Fix checks for if the physics world is loaded (#711)
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@ -17,6 +17,9 @@ public:
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float GetHeightAtPoint(const NiPoint3& location);
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float GetHeightAtPoint(const NiPoint3& location);
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std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
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std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
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class dtNavMesh* GetdtNavMesh() { return m_NavMesh; }
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private:
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private:
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void LoadNavmesh();
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void LoadNavmesh();
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@ -24,7 +24,7 @@ public:
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~dpWorld();
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~dpWorld();
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bool ShouldUseSP(unsigned int zoneID);
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bool ShouldUseSP(unsigned int zoneID);
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bool IsLoaded() const { return m_NavMesh != nullptr; }
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bool IsLoaded() const { return m_NavMesh->GetdtNavMesh() != nullptr; }
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void StepWorld(float deltaTime);
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void StepWorld(float deltaTime);
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