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Fix checks for if the physics world is loaded (#711)
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@@ -24,7 +24,7 @@ public:
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~dpWorld();
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bool ShouldUseSP(unsigned int zoneID);
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bool IsLoaded() const { return m_NavMesh != nullptr; }
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bool IsLoaded() const { return m_NavMesh->GetdtNavMesh() != nullptr; }
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void StepWorld(float deltaTime);
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