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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fixed Misspelling of Tresure variable for petcomponent
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9400ee1dc0
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40aa925a56
@ -88,7 +88,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = NiPoint3Constant::ZERO;
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m_MovementAI = nullptr;
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m_TresureTime = 0;
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m_TreasureTime = 0;
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
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@ -319,27 +319,27 @@ void PetComponent::Update(float deltaTime) {
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return;
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}
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if (m_TresureTime > 0) {
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auto* tresure = Game::entityManager->GetEntity(m_Interaction);
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if (m_TreasureTime > 0) {
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auto* treasure = Game::entityManager->GetEntity(m_Interaction);
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if (tresure == nullptr) {
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m_TresureTime = 0;
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if (treasure == nullptr) {
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m_TreasureTime = 0;
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return;
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}
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m_TresureTime -= deltaTime;
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m_TreasureTime -= deltaTime;
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m_MovementAI->Stop();
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if (m_TresureTime <= 0) {
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if (m_TreasureTime <= 0) {
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m_Parent->SetOwnerOverride(m_Owner);
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tresure->Smash(m_Parent->GetObjectID());
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treasure->Smash(m_Parent->GetObjectID());
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m_Interaction = LWOOBJID_EMPTY;
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m_TresureTime = 0;
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m_TreasureTime = 0;
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}
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return;
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@ -396,30 +396,30 @@ void PetComponent::Update(float deltaTime) {
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// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
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const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
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Entity* closestTresure = PetDigServer::GetClosestTresure(position);
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Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
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if (closestTresure != nullptr && digUnlocked) {
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if (closestTreasure != nullptr && digUnlocked) {
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// Skeleton Dragon Pat special case for bone digging
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if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
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goto skipTresure;
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if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
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goto skipTreasure;
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}
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NiPoint3 tresurePosition = closestTresure->GetPosition();
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float distance = Vector3::DistanceSquared(position, tresurePosition);
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NiPoint3 treasurePosition = closestTreasure->GetPosition();
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float distance = Vector3::DistanceSquared(position, treasurePosition);
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if (distance < 5 * 5) {
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m_Interaction = closestTresure->GetObjectID();
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m_Interaction = closestTreasure->GetObjectID();
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
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m_TresureTime = 2;
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m_TreasureTime = 2;
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} else if (distance < 10 * 10) {
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haltDistance = 1;
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destination = tresurePosition;
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destination = treasurePosition;
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}
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}
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skipTresure:
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skipTreasure:
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m_MovementAI->SetHaltDistance(haltDistance);
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@ -329,7 +329,7 @@ private:
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* Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents
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* on time
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*/
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float m_TresureTime;
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float m_TreasureTime;
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/**
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* The position that this pet was spawned at
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@ -215,20 +215,20 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
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Game::entityManager->ConstructEntity(spawnedPet);
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}
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Entity* PetDigServer::GetClosestTresure(NiPoint3 position) {
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Entity* PetDigServer::GetClosestTreasure(NiPoint3 position) {
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float closestDistance = 0;
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Entity* closest = nullptr;
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for (const auto tresureId : treasures) {
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auto* tresure = Game::entityManager->GetEntity(tresureId);
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for (const auto treasureId : treasures) {
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auto* treasure = Game::entityManager->GetEntity(treasureId);
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if (tresure == nullptr) continue;
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if (treasure == nullptr) continue;
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float distance = Vector3::DistanceSquared(tresure->GetPosition(), position);
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float distance = Vector3::DistanceSquared(treasure->GetPosition(), position);
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if (closest == nullptr || distance < closestDistance) {
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closestDistance = distance;
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closest = tresure;
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closest = treasure;
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}
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}
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@ -17,7 +17,7 @@ public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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static Entity* GetClosestTresure(NiPoint3 position);
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static Entity* GetClosestTreasure(NiPoint3 position);
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private:
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static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);
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