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Aggro radius (#665)
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@ -65,9 +65,9 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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// radii if it is greater than the one in the database.
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// radii if it is greater than the one in the database.
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if (m_Parent) {
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if (m_Parent) {
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auto aggroRadius = m_Parent->GetVar<float>(u"aggroRadius");
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auto aggroRadius = m_Parent->GetVar<float>(u"aggroRadius");
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m_AggroRadius = std::max(aggroRadius, m_AggroRadius);
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m_AggroRadius = aggroRadius != 0 ? aggroRadius : m_AggroRadius;
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auto tetherRadius = m_Parent->GetVar<float>(u"tetherRadius");
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auto tetherRadius = m_Parent->GetVar<float>(u"tetherRadius");
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m_HardTetherRadius = std::max(tetherRadius, m_HardTetherRadius);
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m_HardTetherRadius = tetherRadius != 0 ? tetherRadius : m_HardTetherRadius;
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}
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}
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/*
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/*
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