fix: ape anchor not respawning

This commit is contained in:
David Markowitz
2025-11-14 21:01:09 -08:00
parent ca60787055
commit 3fe1b431de
6 changed files with 26 additions and 1 deletions

View File

@@ -10,6 +10,7 @@ public:
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) override;
private:
static void StunApe(Entity* self, bool stunState);
};