mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
Merge remote-tracking branch 'origin/main' into dCinema
This commit is contained in:
commit
3f90a4dd0b
@ -148,16 +148,19 @@ foreach (resource_file ${RESOURCE_FILES})
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endforeach()
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message(STATUS "Resource file integrity check complete")
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# if navmeshes directory does not exist, create it
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
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endif()
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# Copy navmesh data on first build and extract it
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes/)
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configure_file(
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
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COPYONLY
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)
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)
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file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip)
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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endif()
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file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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# Copy vanity files on first build
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set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
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|
@ -118,6 +118,11 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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}
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if (requestor->playerName == playerName) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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|
@ -134,6 +134,10 @@ void CatchUnhandled(int sig) {
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// Loop through the returned addresses, and get the symbols to be demangled
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char** strings = backtrace_symbols(array, size);
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FILE* file = fopen(fileName.c_str(), "w+");
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if (file != NULL) {
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fprintf(file, "Error: signal %d:\n", sig);
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}
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// Print the stack trace
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for (size_t i = 0; i < size; i++) {
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// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
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@ -155,19 +159,14 @@ void CatchUnhandled(int sig) {
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}
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LOG("[%02zu] %s", i, functionName.c_str());
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if (file != NULL) {
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fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
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}
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}
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# else // defined(__GNUG__)
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backtrace_symbols_fd(array, size, STDOUT_FILENO);
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# endif // defined(__GNUG__)
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FILE* file = fopen(fileName.c_str(), "w+");
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if (file != NULL) {
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// print out all the frames to stderr
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fprintf(file, "Error: signal %d:\n", sig);
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backtrace_symbols_fd(array, size, fileno(file));
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fclose(file);
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}
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#else // __include_backtrace__
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struct backtrace_state* state = backtrace_create_state(
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|
@ -27,20 +27,6 @@ enum class ePermissionMap : uint64_t {
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* The character has restricted chat access, bit 6.
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*/
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RestrictedChatAccess = 0x1 << 6,
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//
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// Combined permissions
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//
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/**
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* The character is marked as 'old', restricted from trade and mail.
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*/
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Old = RestrictedTradeAccess | RestrictedMailAccess,
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/**
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* The character is soft banned, restricted from trade, mail, and chat.
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*/
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SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
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};
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#endif //!__EPERMISSIONMAP__H__
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|
@ -394,12 +394,13 @@ void Character::SetIsNewLogin() {
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auto* currentChild = flags->FirstChildElement();
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while (currentChild) {
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auto* nextChild = currentChild->NextSiblingElement();
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if (currentChild->Attribute("si")) {
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flags->DeleteChild(currentChild);
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LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
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WriteToDatabase();
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}
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currentChild = currentChild->NextSiblingElement();
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currentChild = nextChild;
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}
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}
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@ -554,15 +555,6 @@ void Character::OnZoneLoad() {
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return;
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}
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/**
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* Restrict old character to 1 million coins
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*/
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if (HasPermission(ePermissionMap::Old)) {
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if (GetCoins() > 1000000) {
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SetCoins(1000000, eLootSourceType::NONE);
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}
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}
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auto* inventoryComponent = m_OurEntity->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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|
238
dGame/Entity.cpp
238
dGame/Entity.cpp
@ -76,6 +76,10 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "ZoneControlComponent.h"
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#include "RacingStatsComponent.h"
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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// Table includes
|
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#include "CDComponentsRegistryTable.h"
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@ -95,7 +99,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Groups = {};
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m_OwnerOverride = LWOOBJID_EMPTY;
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@ -153,7 +156,7 @@ void Entity::Initialize() {
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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if (!triggerInfo.empty()) m_Components.emplace(eReplicaComponentType::TRIGGER, new TriggerComponent(this, triggerInfo));
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if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
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/**
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* Setup groups
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@ -184,21 +187,17 @@ void Entity::Initialize() {
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if (m_TemplateID == 14) {
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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ModelComponent* modelcomp = new ModelComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, modelcomp));
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AddComponent<ModelComponent>();
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RenderComponent* render = new RenderComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
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AddComponent<RenderComponent>();
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auto destroyableComponent = new DestroyableComponent(this);
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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||||
destroyableComponent->SetHealth(1);
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||||
destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetIsSmashable(true);
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||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
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// We have all our components.
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return;
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}
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@ -210,49 +209,46 @@ void Entity::Initialize() {
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||||
*/
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||||
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if (GetParentUser()) {
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auto missions = new MissionComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::MISSION, missions));
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||||
missions->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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||||
}
|
||||
|
||||
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
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if (petComponentId > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::PET, new PetComponent(this, petComponentId)));
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||||
AddComponent<PetComponent>(petComponentId);
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}
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||||
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::ZONE_CONTROL, nullptr));
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AddComponent<ZoneControlComponent>();
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}
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||||
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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if (possessableComponentId > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
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||||
AddComponent<PossessableComponent>(possessableComponentId);
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}
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|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
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AddComponent<ModuleAssemblyComponent>();
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}
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||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_STATS, nullptr));
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AddComponent<RacingStatsComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::LUP_EXHIBIT, new LUPExhibitComponent(this)));
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AddComponent<LUPExhibitComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_CONTROL, new RacingControlComponent(this)));
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AddComponent<RacingControlComponent>();
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||||
}
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||||
|
||||
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
if (propertyEntranceComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY_ENTRANCE,
|
||||
new PropertyEntranceComponent(propertyEntranceComponentID, this)));
|
||||
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
|
||||
ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
|
||||
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (m_Character) {
|
||||
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
|
||||
@ -285,8 +281,6 @@ void Entity::Initialize() {
|
||||
controllablePhysics->SetPosition(m_DefaultPosition);
|
||||
controllablePhysics->SetRotation(m_DefaultRotation);
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysics));
|
||||
}
|
||||
|
||||
// If an entity is marked a phantom, simple physics is made into phantom phyics.
|
||||
@ -294,54 +288,42 @@ void Entity::Initialize() {
|
||||
|
||||
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
|
||||
if (!markedAsPhantom && simplePhysicsComponentID > 0) {
|
||||
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
|
||||
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
|
||||
RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, comp));
|
||||
AddComponent<RigidbodyPhantomPhysicsComponent>();
|
||||
}
|
||||
|
||||
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
|
||||
PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
|
||||
phantomPhysics->SetPhysicsEffectActive(false);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysics));
|
||||
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
|
||||
VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent));
|
||||
auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
|
||||
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
|
||||
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
|
||||
auto* comp = new SoundTriggerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
|
||||
AddComponent<SoundTriggerComponent>();
|
||||
} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
|
||||
auto* comp = new RacingSoundTriggerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RACING_SOUND_TRIGGER, comp));
|
||||
AddComponent<RacingSoundTriggerComponent>();
|
||||
}
|
||||
|
||||
//Also check for the collectible id:
|
||||
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
|
||||
BuffComponent* comp = new BuffComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BUFF, comp));
|
||||
AddComponent<BuffComponent>();
|
||||
}
|
||||
|
||||
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
|
||||
|
||||
if (collectibleComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::COLLECTIBLE, nullptr));
|
||||
AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiple components require the destructible component.
|
||||
*/
|
||||
|
||||
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
|
||||
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
|
||||
|
||||
@ -355,7 +337,7 @@ void Entity::Initialize() {
|
||||
|
||||
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
|
||||
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
|
||||
DestroyableComponent* comp = new DestroyableComponent(this);
|
||||
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
|
||||
if (m_Character) {
|
||||
comp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
} else {
|
||||
@ -440,36 +422,27 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
|
||||
// Character Component always has a possessor, level, and forced movement components
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSOR, new PossessorComponent(this)));
|
||||
AddComponent<PossessorComponent>();
|
||||
|
||||
// load in the xml for the level
|
||||
auto* levelComp = new LevelProgressionComponent(this);
|
||||
levelComp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::LEVEL_PROGRESSION, levelComp));
|
||||
AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
|
||||
AddComponent<PlayerForcedMovementComponent>();
|
||||
|
||||
CharacterComponent* charComp = new CharacterComponent(this, m_Character);
|
||||
charComp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::CHARACTER, charComp));
|
||||
AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
|
||||
InventoryComponent* comp = nullptr;
|
||||
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
|
||||
else comp = new InventoryComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::INVENTORY, comp));
|
||||
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
|
||||
AddComponent<InventoryComponent>(xmlDoc);
|
||||
}
|
||||
// if this component exists, then we initialize it. it's value is always 0
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
|
||||
auto comp = new MultiZoneEntranceComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MULTI_ZONE_ENTRANCE, comp));
|
||||
AddComponent<MultiZoneEntranceComponent>();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -520,7 +493,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
|
||||
AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
|
||||
}
|
||||
|
||||
// ZoneControl script
|
||||
@ -532,148 +505,137 @@ void Entity::Initialize() {
|
||||
if (zoneData != nullptr) {
|
||||
int zoneScriptID = zoneData->scriptID;
|
||||
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
|
||||
|
||||
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
|
||||
AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
|
||||
SkillComponent* comp = new SkillComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SKILL, comp));
|
||||
AddComponent<SkillComponent>();
|
||||
}
|
||||
|
||||
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
|
||||
if (combatAiId > 0) {
|
||||
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BASE_COMBAT_AI, comp));
|
||||
AddComponent<BaseCombatAIComponent>(combatAiId);
|
||||
}
|
||||
|
||||
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
|
||||
RebuildComponent* comp = new RebuildComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
|
||||
auto* rebuildComponent = AddComponent<RebuildComponent>();
|
||||
|
||||
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
|
||||
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
|
||||
|
||||
if (rebCompData.size() > 0) {
|
||||
comp->SetResetTime(rebCompData[0].reset_time);
|
||||
comp->SetCompleteTime(rebCompData[0].complete_time);
|
||||
comp->SetTakeImagination(rebCompData[0].take_imagination);
|
||||
comp->SetInterruptible(rebCompData[0].interruptible);
|
||||
comp->SetSelfActivator(rebCompData[0].self_activator);
|
||||
comp->SetActivityId(rebCompData[0].activityID);
|
||||
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
||||
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
||||
rebuildComponent->SetResetTime(rebCompData[0].reset_time);
|
||||
rebuildComponent->SetCompleteTime(rebCompData[0].complete_time);
|
||||
rebuildComponent->SetTakeImagination(rebCompData[0].take_imagination);
|
||||
rebuildComponent->SetInterruptible(rebCompData[0].interruptible);
|
||||
rebuildComponent->SetSelfActivator(rebCompData[0].self_activator);
|
||||
rebuildComponent->SetActivityId(rebCompData[0].activityID);
|
||||
rebuildComponent->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
||||
rebuildComponent->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
||||
|
||||
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
|
||||
|
||||
if (rebuildResetTime != 0.0f) {
|
||||
comp->SetResetTime(rebuildResetTime);
|
||||
rebuildComponent->SetResetTime(rebuildResetTime);
|
||||
|
||||
if (m_TemplateID == 9483) // Look away!
|
||||
// Known bug with moving platform in FV that casues it to build at the end instead of the start.
|
||||
// This extends the smash time so players can ride up the lift.
|
||||
if (m_TemplateID == 9483)
|
||||
{
|
||||
comp->SetResetTime(comp->GetResetTime() + 25);
|
||||
rebuildComponent->SetResetTime(rebuildComponent->GetResetTime() + 25);
|
||||
}
|
||||
}
|
||||
|
||||
const auto activityID = GetVar<int32_t>(u"activityID");
|
||||
|
||||
if (activityID > 0) {
|
||||
comp->SetActivityId(activityID);
|
||||
rebuildComponent->SetActivityId(activityID);
|
||||
Loot::CacheMatrix(activityID);
|
||||
}
|
||||
|
||||
const auto compTime = GetVar<float>(u"compTime");
|
||||
|
||||
if (compTime > 0) {
|
||||
comp->SetCompleteTime(compTime);
|
||||
rebuildComponent->SetCompleteTime(compTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
|
||||
SwitchComponent* comp = new SwitchComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SWITCH, comp));
|
||||
AddComponent<SwitchComponent>();
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
|
||||
VendorComponent* comp = new VendorComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
|
||||
AddComponent<VendorComponent>();
|
||||
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
|
||||
DonationVendorComponent* comp = new DonationVendorComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
|
||||
AddComponent<DonationVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
|
||||
auto* component = new PropertyVendorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_VENDOR, component);
|
||||
AddComponent<PropertyVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
|
||||
auto* component = new PropertyManagementComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_MANAGEMENT, component);
|
||||
AddComponent<PropertyManagementComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
|
||||
BouncerComponent* comp = new BouncerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
|
||||
AddComponent<BouncerComponent>();
|
||||
}
|
||||
|
||||
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
|
||||
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this, renderComponentId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
AddComponent<RenderComponent>(renderComponentId);
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
|
||||
AddComponent<MissionOfferComponent>(m_TemplateID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BUILD_BORDER, new BuildBorderComponent(this)));
|
||||
AddComponent<BuildBorderComponent>();
|
||||
}
|
||||
|
||||
// Scripted activity component
|
||||
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
if ((scriptedActivityID > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
|
||||
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
|
||||
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
|
||||
auto destroyableComponent = new DestroyableComponent(this);
|
||||
AddComponent<ModelComponent>();
|
||||
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
|
||||
auto* destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
destroyableComponent->SetHealth(1);
|
||||
destroyableComponent->SetMaxHealth(1.0f);
|
||||
destroyableComponent->SetFaction(-1, true);
|
||||
destroyableComponent->SetIsSmashable(true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
|
||||
}
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
|
||||
AddComponent<ItemComponent>();
|
||||
}
|
||||
|
||||
// Shooting gallery component
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
|
||||
AddComponent<ShootingGalleryComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY, new PropertyComponent(this)));
|
||||
AddComponent<PropertyComponent>();
|
||||
}
|
||||
|
||||
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
|
||||
if ((rocketId > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
|
||||
AddComponent<RocketLaunchpadControlComponent>(rocketId);
|
||||
}
|
||||
|
||||
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
if (railComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
|
||||
AddComponent<RailActivatorComponent>(railComponentID);
|
||||
}
|
||||
|
||||
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
|
||||
@ -701,7 +663,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
||||
MovementAIInfo moveInfo = MovementAIInfo();
|
||||
@ -712,7 +674,7 @@ void Entity::Initialize() {
|
||||
moveInfo.wanderDelayMax = 5;
|
||||
moveInfo.wanderDelayMin = 2;
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
|
||||
std::string pathName = GetVarAsString(u"attached_path");
|
||||
@ -722,8 +684,7 @@ void Entity::Initialize() {
|
||||
if (path) {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
// else if we are a movement path
|
||||
} /*else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
||||
@ -737,8 +698,7 @@ void Entity::Initialize() {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
}
|
||||
}
|
||||
|
||||
@ -748,8 +708,7 @@ void Entity::Initialize() {
|
||||
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
|
||||
if (proxCompData.size() > 0) {
|
||||
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
||||
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
|
||||
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -840,14 +799,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
|
||||
return m_Components.find(componentId) != m_Components.end();
|
||||
}
|
||||
|
||||
void Entity::AddComponent(const eReplicaComponentType componentId, Component* component) {
|
||||
if (HasComponent(componentId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Components.insert_or_assign(componentId, component);
|
||||
}
|
||||
|
||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
||||
std::vector<ScriptComponent*> comps;
|
||||
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
|
||||
@ -876,20 +827,13 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
auto* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(proxRadius, name);
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(entity, name);
|
||||
}
|
||||
|
||||
@ -1104,13 +1048,14 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
destroyableSerialized = true;
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::COLLECTIBLE)) {
|
||||
CollectibleComponent* collectibleComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::COLLECTIBLE, collectibleComponent)) {
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
||||
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
destroyableSerialized = true;
|
||||
outBitStream->Write(m_CollectibleID); // Collectable component
|
||||
collectibleComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
@ -1148,8 +1093,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ITEM)) {
|
||||
outBitStream->Write0();
|
||||
ItemComponent* itemComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ITEM, itemComponent)) {
|
||||
itemComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
InventoryComponent* inventoryComponent;
|
||||
@ -1245,8 +1191,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
}
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
ZoneControlComponent* zoneControlComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
|
||||
zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
// BBB Component, unused currently
|
||||
@ -2102,3 +2049,8 @@ void Entity::RetroactiveVaultSize() {
|
||||
|
||||
modelVault->SetSize(itemsVault->GetSize());
|
||||
}
|
||||
|
||||
uint8_t Entity::GetCollectibleID() const {
|
||||
auto* collectible = GetComponent<CollectibleComponent>();
|
||||
return collectible ? collectible->GetCollectibleId() : 0;
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
|
||||
eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
|
||||
|
||||
uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); }
|
||||
uint8_t GetCollectibleID() const;
|
||||
|
||||
Entity* GetParentEntity() const { return m_ParentEntity; }
|
||||
|
||||
@ -274,6 +274,9 @@ public:
|
||||
template<typename T>
|
||||
T GetVarAs(const std::u16string& name) const;
|
||||
|
||||
template<typename ComponentType, typename... VaArgs>
|
||||
ComponentType* AddComponent(VaArgs... args);
|
||||
|
||||
/**
|
||||
* Get the LDF data.
|
||||
*/
|
||||
@ -501,3 +504,36 @@ T Entity::GetNetworkVar(const std::u16string& name) {
|
||||
|
||||
return LDFData<T>::Default;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds a component of type ComponentType to this entity and forwards the arguments to the constructor.
|
||||
*
|
||||
* @tparam ComponentType The component class type to add. Must derive from Component.
|
||||
* @tparam VaArgs The argument types to forward to the constructor.
|
||||
* @param args The arguments to forward to the constructor. The first argument passed to the ComponentType constructor will be this entity.
|
||||
* @return ComponentType* The added component. Will never return null.
|
||||
*/
|
||||
template<typename ComponentType, typename... VaArgs>
|
||||
inline ComponentType* Entity::AddComponent(VaArgs... args) {
|
||||
static_assert(std::is_base_of_v<Component, ComponentType>, "ComponentType must be a Component");
|
||||
|
||||
// Get the component if it already exists, or default construct a nullptr
|
||||
auto*& componentToReturn = m_Components[ComponentType::ComponentType];
|
||||
|
||||
// If it doesn't exist, create it and forward the arguments to the constructor
|
||||
if (!componentToReturn) {
|
||||
componentToReturn = new ComponentType(this, std::forward<VaArgs>(args)...);
|
||||
} else {
|
||||
// In this case the block is already allocated and ready for use
|
||||
// so we use a placement new to construct the component again as was requested by the caller.
|
||||
// Placement new means we already have memory allocated for the object, so this just calls its constructor again.
|
||||
// This is useful for when we want to create a new object in the same memory location as an old one.
|
||||
componentToReturn->~Component();
|
||||
new(componentToReturn) ComponentType(this, std::forward<VaArgs>(args)...);
|
||||
}
|
||||
|
||||
// Finally return the created or already existing component.
|
||||
// Because of the assert above, this should always be a ComponentType* but I need a way to guarantee the map cannot be modifed outside this function
|
||||
// To allow a static cast here instead of a dynamic one.
|
||||
return dynamic_cast<ComponentType*>(componentToReturn);
|
||||
}
|
||||
|
@ -177,8 +177,9 @@ void EntityManager::DestroyEntity(Entity* entity) {
|
||||
}
|
||||
|
||||
void EntityManager::SerializeEntities() {
|
||||
for (auto entry = m_EntitiesToSerialize.begin(); entry != m_EntitiesToSerialize.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToSerialize.size(); i++) {
|
||||
const LWOOBJID toSerialize = m_EntitiesToSerialize.at(i);
|
||||
auto* entity = GetEntity(toSerialize);
|
||||
|
||||
if (!entity) continue;
|
||||
|
||||
@ -193,7 +194,7 @@ void EntityManager::SerializeEntities() {
|
||||
|
||||
if (entity->GetIsGhostingCandidate()) {
|
||||
for (auto* player : Player::GetAllPlayers()) {
|
||||
if (player->IsObserved(*entry)) {
|
||||
if (player->IsObserved(toSerialize)) {
|
||||
Game::server->Send(&stream, player->GetSystemAddress(), false);
|
||||
}
|
||||
}
|
||||
@ -205,11 +206,12 @@ void EntityManager::SerializeEntities() {
|
||||
}
|
||||
|
||||
void EntityManager::KillEntities() {
|
||||
for (auto entry = m_EntitiesToKill.begin(); entry != m_EntitiesToKill.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToKill.size(); i++) {
|
||||
const LWOOBJID toKill = m_EntitiesToKill.at(i);
|
||||
auto* entity = GetEntity(toKill);
|
||||
|
||||
if (!entity) {
|
||||
LOG("Attempting to kill null entity %llu", *entry);
|
||||
LOG("Attempting to kill null entity %llu", toKill);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -223,8 +225,9 @@ void EntityManager::KillEntities() {
|
||||
}
|
||||
|
||||
void EntityManager::DeleteEntities() {
|
||||
for (auto entry = m_EntitiesToDelete.begin(); entry != m_EntitiesToDelete.end(); entry++) {
|
||||
auto entityToDelete = GetEntity(*entry);
|
||||
for (int32_t i = 0; i < m_EntitiesToDelete.size(); i++) {
|
||||
const LWOOBJID toDelete = m_EntitiesToDelete.at(i);
|
||||
auto entityToDelete = GetEntity(toDelete);
|
||||
if (entityToDelete) {
|
||||
// Get all this info first before we delete the player.
|
||||
auto networkIdToErase = entityToDelete->GetNetworkId();
|
||||
@ -238,9 +241,9 @@ void EntityManager::DeleteEntities() {
|
||||
|
||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||
} else {
|
||||
LOG("Attempted to delete non-existent entity %llu", *entry);
|
||||
LOG("Attempted to delete non-existent entity %llu", toDelete);
|
||||
}
|
||||
m_Entities.erase(*entry);
|
||||
m_Entities.erase(toDelete);
|
||||
}
|
||||
m_EntitiesToDelete.clear();
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ struct AiSkillEntry
|
||||
*/
|
||||
class BaseCombatAIComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
|
||||
|
||||
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
|
||||
~BaseCombatAIComponent() override;
|
||||
|
@ -12,7 +12,7 @@
|
||||
*/
|
||||
class BouncerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
||||
|
||||
BouncerComponent(Entity* parentEntity);
|
||||
~BouncerComponent() override;
|
||||
|
@ -42,7 +42,7 @@ struct Buff
|
||||
*/
|
||||
class BuffComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
|
||||
|
||||
explicit BuffComponent(Entity* parent);
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
class BuildBorderComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
|
||||
|
||||
BuildBorderComponent(Entity* parent);
|
||||
~BuildBorderComponent() override;
|
||||
|
@ -3,11 +3,13 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"BuffComponent.cpp"
|
||||
"BuildBorderComponent.cpp"
|
||||
"CharacterComponent.cpp"
|
||||
"CollectibleComponent.cpp"
|
||||
"Component.cpp"
|
||||
"ControllablePhysicsComponent.cpp"
|
||||
"DestroyableComponent.cpp"
|
||||
"DonationVendorComponent.cpp"
|
||||
"InventoryComponent.cpp"
|
||||
"ItemComponent.cpp"
|
||||
"LevelProgressionComponent.cpp"
|
||||
"LUPExhibitComponent.cpp"
|
||||
"MissionComponent.cpp"
|
||||
@ -42,4 +44,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"SwitchComponent.cpp"
|
||||
"TriggerComponent.cpp"
|
||||
"VehiclePhysicsComponent.cpp"
|
||||
"VendorComponent.cpp" PARENT_SCOPE)
|
||||
"VendorComponent.cpp"
|
||||
"ZoneControlComponent.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
@ -62,7 +62,7 @@ enum StatisticID {
|
||||
*/
|
||||
class CharacterComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||
|
||||
CharacterComponent(Entity* parent, Character* character);
|
||||
~CharacterComponent() override;
|
||||
|
5
dGame/dComponents/CollectibleComponent.cpp
Normal file
5
dGame/dComponents/CollectibleComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "CollectibleComponent.h"
|
||||
|
||||
void CollectibleComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write(GetCollectibleId());
|
||||
}
|
18
dGame/dComponents/CollectibleComponent.h
Normal file
18
dGame/dComponents/CollectibleComponent.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef __COLLECTIBLECOMPONENT__H__
|
||||
#define __COLLECTIBLECOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class CollectibleComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
|
||||
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
|
||||
|
||||
int16_t GetCollectibleId() const { return m_CollectibleId; }
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction) override;
|
||||
private:
|
||||
int16_t m_CollectibleId = 0;
|
||||
};
|
||||
|
||||
#endif //!__COLLECTIBLECOMPONENT__H__
|
@ -21,7 +21,7 @@ enum class eStateChangeType : uint32_t;
|
||||
*/
|
||||
class ControllablePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
|
||||
|
||||
ControllablePhysicsComponent(Entity* entity);
|
||||
~ControllablePhysicsComponent() override;
|
||||
|
@ -19,7 +19,7 @@ enum class eStateChangeType : uint32_t;
|
||||
*/
|
||||
class DestroyableComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
|
||||
|
||||
DestroyableComponent(Entity* parentEntity);
|
||||
~DestroyableComponent() override;
|
||||
|
@ -38,7 +38,7 @@ enum class eItemType : int32_t;
|
||||
class InventoryComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
5
dGame/dComponents/ItemComponent.cpp
Normal file
5
dGame/dComponents/ItemComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "ItemComponent.h"
|
||||
|
||||
void ItemComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write0();
|
||||
}
|
16
dGame/dComponents/ItemComponent.h
Normal file
16
dGame/dComponents/ItemComponent.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef __ITEMCOMPONENT__H__
|
||||
#define __ITEMCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class ItemComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
|
||||
|
||||
ItemComponent(Entity* entity) : Component(entity) {}
|
||||
|
||||
void Serialize(RakNet::BitStream* bitStream, bool isConstruction) override;
|
||||
};
|
||||
|
||||
#endif //!__ITEMCOMPONENT__H__
|
@ -11,7 +11,7 @@
|
||||
class LUPExhibitComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
|
||||
|
||||
LUPExhibitComponent(Entity* parent);
|
||||
~LUPExhibitComponent();
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
class LevelProgressionComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
|
||||
|
||||
/**
|
||||
* Constructor for this component
|
||||
|
@ -27,7 +27,7 @@ class AchievementCacheKey;
|
||||
class MissionComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
|
||||
|
||||
explicit MissionComponent(Entity* parent);
|
||||
~MissionComponent() override;
|
||||
|
@ -61,7 +61,7 @@ private:
|
||||
*/
|
||||
class MissionOfferComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
|
||||
MissionOfferComponent(Entity* parent, LOT parentLot);
|
||||
~MissionOfferComponent() override;
|
||||
|
@ -13,7 +13,7 @@ class Entity;
|
||||
*/
|
||||
class ModelComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
*/
|
||||
class ModuleAssemblyComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
@ -57,7 +57,7 @@ struct MovementAIInfo {
|
||||
*/
|
||||
class MovementAIComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
|
||||
|
||||
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
|
||||
|
||||
|
@ -106,7 +106,7 @@ public:
|
||||
*/
|
||||
class MovingPlatformComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
|
||||
|
||||
MovingPlatformComponent(Entity* parent, const std::string& pathName);
|
||||
~MovingPlatformComponent() override;
|
||||
|
@ -10,7 +10,7 @@
|
||||
*/
|
||||
class MultiZoneEntranceComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MULTI_ZONE_ENTRANCE;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MULTI_ZONE_ENTRANCE;
|
||||
|
||||
/**
|
||||
* Constructor for this component, builds the m_LUPWorlds vector
|
||||
|
@ -21,7 +21,7 @@ enum class PetAbilityType
|
||||
class PetComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
|
||||
|
||||
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
|
||||
~PetComponent() override;
|
||||
|
@ -27,7 +27,7 @@ enum class ePhysicsEffectType : uint32_t ;
|
||||
*/
|
||||
class PhantomPhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
|
||||
|
||||
PhantomPhysicsComponent(Entity* parent);
|
||||
~PhantomPhysicsComponent() override;
|
||||
|
@ -10,7 +10,7 @@
|
||||
*/
|
||||
class PlayerForcedMovementComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PLAYER_FORCED_MOVEMENT;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PLAYER_FORCED_MOVEMENT;
|
||||
|
||||
/**
|
||||
* Constructor for this component
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
class PossessableComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
|
||||
|
||||
PossessableComponent(Entity* parentEntity, uint32_t componentId);
|
||||
|
||||
|
@ -18,7 +18,7 @@ enum class ePossessionType : uint8_t {
|
||||
*/
|
||||
class PossessorComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
|
||||
|
||||
PossessorComponent(Entity* parent);
|
||||
~PossessorComponent() override;
|
||||
|
@ -22,7 +22,7 @@ struct PropertyState {
|
||||
*/
|
||||
class PropertyComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
|
||||
explicit PropertyComponent(Entity* parentEntity);
|
||||
~PropertyComponent() override;
|
||||
[[nodiscard]] PropertyState* GetPropertyState() const { return m_PropertyState; };
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
|
||||
this->propertyQueries = {};
|
||||
|
||||
auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
|
||||
|
@ -13,8 +13,8 @@
|
||||
*/
|
||||
class PropertyEntranceComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
||||
explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
|
||||
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
||||
|
||||
/**
|
||||
* Handles an OnUse request for some other entity, rendering the property browse menu
|
||||
|
@ -32,7 +32,7 @@ enum class PropertyPrivacyOption
|
||||
class PropertyManagementComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
||||
PropertyManagementComponent(Entity* parent);
|
||||
static PropertyManagementComponent* Instance();
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
class PropertyVendorComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
|
||||
explicit PropertyVendorComponent(Entity* parent);
|
||||
|
||||
/**
|
||||
|
@ -19,7 +19,7 @@
|
||||
*/
|
||||
class ProximityMonitorComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
|
||||
|
||||
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
|
||||
~ProximityMonitorComponent() override;
|
||||
|
@ -105,7 +105,7 @@ struct RacingPlayerInfo {
|
||||
*/
|
||||
class RacingControlComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
|
||||
|
||||
RacingControlComponent(Entity* parentEntity);
|
||||
~RacingControlComponent();
|
||||
|
14
dGame/dComponents/RacingStatsComponent.h
Normal file
14
dGame/dComponents/RacingStatsComponent.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef __RACINGSTATSCOMPONENT__H__
|
||||
#define __RACINGSTATSCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class RacingStatsComponent final : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_STATS;
|
||||
|
||||
RacingStatsComponent(Entity* parent) : Component(parent) {}
|
||||
};
|
||||
|
||||
#endif //!__RACINGSTATSCOMPONENT__H__
|
@ -15,7 +15,7 @@ public:
|
||||
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
|
||||
~RailActivatorComponent() override;
|
||||
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
|
||||
|
||||
/**
|
||||
* Handles the OnUse event from some entity, initiates the rail movement
|
||||
|
@ -22,7 +22,7 @@ enum class eQuickBuildFailReason : uint32_t;
|
||||
*/
|
||||
class RebuildComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
|
||||
|
||||
RebuildComponent(Entity* entity);
|
||||
~RebuildComponent() override;
|
||||
|
@ -56,7 +56,7 @@ struct Effect {
|
||||
*/
|
||||
class RenderComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
|
||||
|
||||
RenderComponent(Entity* entity, int32_t componentId = -1);
|
||||
~RenderComponent() override;
|
||||
|
@ -19,7 +19,7 @@
|
||||
*/
|
||||
class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
|
||||
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent);
|
||||
|
||||
|
@ -18,7 +18,7 @@ class PreconditionExpression;
|
||||
*/
|
||||
class RocketLaunchpadControlComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
|
||||
|
||||
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
||||
~RocketLaunchpadControlComponent() override;
|
||||
|
@ -156,7 +156,7 @@ struct ActivityPlayer {
|
||||
*/
|
||||
class ScriptedActivityComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
|
||||
|
||||
ScriptedActivityComponent(Entity* parent, int activityID);
|
||||
~ScriptedActivityComponent() override;
|
||||
|
@ -73,7 +73,7 @@ struct StaticShootingGalleryParams {
|
||||
*/
|
||||
class ShootingGalleryComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
|
||||
|
||||
explicit ShootingGalleryComponent(Entity* parent);
|
||||
~ShootingGalleryComponent();
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(uint32_t componentID, Entity* parent) : PhysicsComponent(parent) {
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
m_Rotation = m_Parent->GetDefaultRotation();
|
||||
|
||||
|
@ -28,9 +28,9 @@ enum class eClimbableType : int32_t {
|
||||
*/
|
||||
class SimplePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
|
||||
|
||||
SimplePhysicsComponent(uint32_t componentID, Entity* parent);
|
||||
SimplePhysicsComponent(Entity* parent, uint32_t componentID);
|
||||
~SimplePhysicsComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@ -59,7 +59,7 @@ struct SkillExecutionResult {
|
||||
*/
|
||||
class SkillComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
|
||||
|
||||
explicit SkillComponent(Entity* parent);
|
||||
~SkillComponent() override;
|
||||
|
@ -58,7 +58,7 @@ struct MixerProgram{
|
||||
|
||||
class SoundTriggerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
|
||||
explicit SoundTriggerComponent(Entity* parent);
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
|
||||
|
@ -16,7 +16,7 @@
|
||||
*/
|
||||
class SwitchComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
|
||||
|
||||
SwitchComponent(Entity* parent);
|
||||
~SwitchComponent() override;
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
class TriggerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
|
||||
|
||||
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
|
||||
|
||||
|
@ -28,7 +28,7 @@ struct RemoteInputInfo {
|
||||
*/
|
||||
class VehiclePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS;
|
||||
|
||||
VehiclePhysicsComponent(Entity* parentEntity);
|
||||
|
||||
|
5
dGame/dComponents/ZoneControlComponent.cpp
Normal file
5
dGame/dComponents/ZoneControlComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "ZoneControlComponent.h"
|
||||
|
||||
void ZoneControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
}
|
15
dGame/dComponents/ZoneControlComponent.h
Normal file
15
dGame/dComponents/ZoneControlComponent.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __ZONECONTROLCOMPONENT__H__
|
||||
#define __ZONECONTROLCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class ZoneControlComponent final : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ZONE_CONTROL;
|
||||
|
||||
ZoneControlComponent(Entity* parent) : Component(parent) {}
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
|
||||
};
|
||||
|
||||
#endif //!__ZONECONTROLCOMPONENT__H__
|
@ -131,7 +131,7 @@ float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExten
|
||||
pos[2] = location.z;
|
||||
|
||||
dtPolyRef nearestRef = 0;
|
||||
float polyPickExt[3] = { 0.0f, halfExtentsHeight, 0.0f };
|
||||
float polyPickExt[3] = { 32.0f, halfExtentsHeight, 32.0f };
|
||||
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
|
||||
dtQueryFilter filter{};
|
||||
|
||||
|
@ -52,7 +52,7 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
|
||||
}
|
||||
|
||||
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
|
||||
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID) {
|
||||
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
|
||||
auto* missionComponent = killer->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
@ -196,7 +196,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
|
||||
for (auto en : hatchList) {
|
||||
if (en == randomEgg) {
|
||||
randomEggLoc++;
|
||||
randomEgg = spiderEggs[randomEggLoc];
|
||||
randomEgg = spiderEggs.at(randomEggLoc % spiderEggs.size());
|
||||
}
|
||||
}
|
||||
|
||||
@ -288,7 +288,7 @@ void BossSpiderQueenEnemyServer::RunRainOfFire(Entity* self) {
|
||||
|
||||
if (index == 0) {
|
||||
impactList.insert(impactList.end(), spawned.begin(), spawned.end());
|
||||
} else {
|
||||
} else if (!spawned.empty()) {
|
||||
const auto randomIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, spawned.size() - 1);
|
||||
|
||||
impactList.push_back(spawned[randomIndex]);
|
||||
|
@ -15,8 +15,7 @@ void NtFactionSpyServer::OnStartup(Entity* self) {
|
||||
// Set the proximity to sense later
|
||||
auto* proximityMonitor = self->GetComponent<ProximityMonitorComponent>();
|
||||
if (proximityMonitor == nullptr) {
|
||||
proximityMonitor = new ProximityMonitorComponent(self, -1, -1);
|
||||
self->AddComponent(eReplicaComponentType::PROXIMITY_MONITOR, proximityMonitor);
|
||||
proximityMonitor = self->AddComponent<ProximityMonitorComponent>(-1, -1);
|
||||
}
|
||||
|
||||
proximityMonitor->SetProximityRadius(self->GetVar<float_t>(m_SpyProximityVariable), m_ProximityName);
|
||||
|
@ -19,7 +19,7 @@ class Entity;
|
||||
*/
|
||||
class ScriptComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
|
||||
|
||||
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
||||
~ScriptComponent() override;
|
||||
|
@ -12,6 +12,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
|
||||
4
|
||||
};
|
||||
|
||||
auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
|
||||
self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
|
||||
self->AddComponent<MovementAIComponent>(movementInfo);
|
||||
}
|
||||
|
@ -302,9 +302,7 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
|
||||
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(enemy);
|
||||
|
||||
auto* movementAI = new MovementAIComponent(enemy, {});
|
||||
|
||||
enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
|
||||
auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
|
||||
|
||||
movementAI->SetMaxSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
|
||||
|
Binary file not shown.
@ -16,8 +16,7 @@ protected:
|
||||
void SetUp() override {
|
||||
SetUpDependencies();
|
||||
baseEntity = new Entity(15, GameDependenciesTest::info);
|
||||
destroyableComponent = new DestroyableComponent(baseEntity);
|
||||
baseEntity->AddComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent);
|
||||
destroyableComponent = baseEntity->AddComponent<DestroyableComponent>();
|
||||
// Initialize some values to be not default
|
||||
destroyableComponent->SetMaxHealth(12345.0f);
|
||||
destroyableComponent->SetHealth(23);
|
||||
@ -37,6 +36,14 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(DestroyableTest, PlacementNewAddComponentTest) {
|
||||
ASSERT_NE(destroyableComponent, nullptr);
|
||||
ASSERT_EQ(destroyableComponent->GetArmor(), 7);
|
||||
baseEntity->AddComponent<DestroyableComponent>();
|
||||
ASSERT_NE(baseEntity->GetComponent<DestroyableComponent>(), nullptr);
|
||||
ASSERT_EQ(destroyableComponent->GetArmor(), 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Test Construction of a DestroyableComponent
|
||||
*/
|
||||
@ -318,9 +325,7 @@ TEST_F(DestroyableTest, DestroyableComponentFactionTest) {
|
||||
|
||||
TEST_F(DestroyableTest, DestroyableComponentValiditiyTest) {
|
||||
auto* enemyEntity = new Entity(19, info);
|
||||
auto* enemyDestroyableComponent = new DestroyableComponent(enemyEntity);
|
||||
enemyEntity->AddComponent(eReplicaComponentType::DESTROYABLE, enemyDestroyableComponent);
|
||||
enemyDestroyableComponent->AddFactionNoLookup(16);
|
||||
enemyEntity->AddComponent<DestroyableComponent>()->AddFactionNoLookup(16);
|
||||
destroyableComponent->AddEnemyFaction(16);
|
||||
EXPECT_TRUE(destroyableComponent->IsEnemy(enemyEntity));
|
||||
EXPECT_FALSE(destroyableComponent->IsFriend(enemyEntity));
|
||||
|
@ -15,8 +15,7 @@ protected:
|
||||
void SetUp() override {
|
||||
SetUpDependencies();
|
||||
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
|
||||
simplePhysicsComponent = new SimplePhysicsComponent(1, baseEntity.get());
|
||||
baseEntity->AddComponent(SimplePhysicsComponent::ComponentType, simplePhysicsComponent);
|
||||
simplePhysicsComponent = baseEntity->AddComponent<SimplePhysicsComponent>(1);
|
||||
simplePhysicsComponent->SetClimbableType(eClimbableType::CLIMBABLE_TYPE_WALL);
|
||||
simplePhysicsComponent->SetPosition(NiPoint3(1.0f, 2.0f, 3.0f));
|
||||
simplePhysicsComponent->SetRotation(NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
|
||||
|
Loading…
Reference in New Issue
Block a user