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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'origin/main' into dCinema
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@@ -52,7 +52,7 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
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}
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void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
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if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID) {
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if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
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auto* missionComponent = killer->GetComponent<MissionComponent>();
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if (missionComponent == nullptr)
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return;
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@@ -196,7 +196,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
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for (auto en : hatchList) {
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if (en == randomEgg) {
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randomEggLoc++;
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randomEgg = spiderEggs[randomEggLoc];
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randomEgg = spiderEggs.at(randomEggLoc % spiderEggs.size());
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}
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}
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@@ -288,7 +288,7 @@ void BossSpiderQueenEnemyServer::RunRainOfFire(Entity* self) {
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if (index == 0) {
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impactList.insert(impactList.end(), spawned.begin(), spawned.end());
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} else {
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} else if (!spawned.empty()) {
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const auto randomIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, spawned.size() - 1);
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impactList.push_back(spawned[randomIndex]);
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@@ -15,8 +15,7 @@ void NtFactionSpyServer::OnStartup(Entity* self) {
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// Set the proximity to sense later
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auto* proximityMonitor = self->GetComponent<ProximityMonitorComponent>();
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if (proximityMonitor == nullptr) {
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proximityMonitor = new ProximityMonitorComponent(self, -1, -1);
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self->AddComponent(eReplicaComponentType::PROXIMITY_MONITOR, proximityMonitor);
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proximityMonitor = self->AddComponent<ProximityMonitorComponent>(-1, -1);
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}
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proximityMonitor->SetProximityRadius(self->GetVar<float_t>(m_SpyProximityVariable), m_ProximityName);
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@@ -19,7 +19,7 @@ class Entity;
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*/
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class ScriptComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
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~ScriptComponent() override;
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@@ -12,6 +12,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
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4
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};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
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self->AddComponent<MovementAIComponent>(movementInfo);
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}
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@@ -302,9 +302,7 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(enemy);
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auto* movementAI = new MovementAIComponent(enemy, {});
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
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movementAI->SetMaxSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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