mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Add an easy way to stop spectating
This commit is contained in:
parent
9d5d2a68ee
commit
3f22bf5cc0
@ -931,7 +931,7 @@ void SlashCommandHandler::Startup() {
|
||||
|
||||
Command SpectateCommand{
|
||||
.help = "Spectate a player",
|
||||
.info = "Specify a player name to spectate. They must be in the same world as you",
|
||||
.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
|
||||
.aliases = { "spectate", "follow" },
|
||||
.handle = GMGreaterThanZeroCommands::Spectate,
|
||||
.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
|
||||
|
@ -325,6 +325,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
|
||||
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (args.empty()) {
|
||||
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user