mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Improve chat and Auth
Also change most uses of int to specified lengths.
This commit is contained in:
@@ -81,7 +81,7 @@ void WorldShutdownProcess(uint32_t zoneId);
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void FinalizeShutdown();
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void SendShutdownMessageToMaster();
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dLogger* SetupLogger(int zoneID, int instanceID);
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dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
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void HandlePacketChat(Packet* packet);
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void HandlePacket(Packet* packet);
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@@ -91,8 +91,8 @@ struct tempSessionInfo {
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};
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std::map<std::string, tempSessionInfo> m_PendingUsers;
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int instanceID = 0;
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int g_CloneID = 0;
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uint32_t instanceID = 0;
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uint32_t g_CloneID = 0;
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std::string databaseChecksum = "";
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int main(int argc, char** argv) {
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@@ -106,13 +106,13 @@ int main(int argc, char** argv) {
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signal(SIGINT, [](int) { WorldShutdownSequence(); });
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signal(SIGTERM, [](int) { WorldShutdownSequence(); });
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int zoneID = 1000;
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int cloneID = 0;
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int maxClients = 8;
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int ourPort = 2007;
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uint32_t zoneID = 1000;
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uint32_t cloneID = 0;
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uint32_t maxClients = 8;
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uint32_t ourPort = 2007;
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//Check our arguments:
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for (int i = 0; i < argc; ++i) {
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for (int32_t i = 0; i < argc; ++i) {
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std::string argument(argv[i]);
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if (argument == "-zone") zoneID = atoi(argv[i + 1]);
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@@ -184,7 +184,7 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP = "localhost";
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int masterPort = 1000;
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uint32_t masterPort = 1000;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@@ -203,7 +203,7 @@ int main(int argc, char** argv) {
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Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::shouldShutdown, zoneID);
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//Connect to the chat server:
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int chatPort = 1501;
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uint32_t chatPort = 1501;
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if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
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auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
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@@ -219,22 +219,22 @@ int main(int argc, char** argv) {
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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int framesSinceLastFlush = 0;
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int framesSinceMasterDisconnect = 0;
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int framesSinceChatDisconnect = 0;
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int framesSinceLastUsersSave = 0;
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int framesSinceLastSQLPing = 0;
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int framesSinceLastUser = 0;
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceChatDisconnect = 0;
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uint32_t framesSinceLastUsersSave = 0;
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uint32_t framesSinceLastSQLPing = 0;
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uint32_t framesSinceLastUser = 0;
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const float maxPacketProcessingTime = 1.5f; //0.015f;
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const int maxPacketsToProcess = 1024;
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const uint32_t maxPacketsToProcess = 1024;
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bool ready = false;
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int framesSinceMasterStatus = 0;
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int framesSinceShutdownSequence = 0;
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int currentFramerate = highFrameDelta;
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uint32_t framesSinceMasterStatus = 0;
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uint32_t framesSinceShutdownSequence = 0;
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uint32_t currentFramerate = highFrameDelta;
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int ghostingStepCount = 0;
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uint32_t ghostingStepCount = 0;
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auto ghostingLastTime = std::chrono::high_resolution_clock::now();
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PerformanceManager::SelectProfile(zoneID);
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@@ -263,7 +263,7 @@ int main(int argc, char** argv) {
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}
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}
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const int bufferSize = 1024;
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const int32_t bufferSize = 1024;
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MD5* md5 = new MD5();
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char fileStreamBuffer[1024] = {};
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@@ -314,7 +314,7 @@ int main(int argc, char** argv) {
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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int framesToWaitForMaster = ready ? 10 : 200;
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uint32_t framesToWaitForMaster = ready ? 10 : 200;
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if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) {
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Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster);
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Game::shouldShutdown = true;
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@@ -378,7 +378,7 @@ int main(int argc, char** argv) {
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UserManager::Instance()->DeletePendingRemovals();
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auto t1 = std::chrono::high_resolution_clock::now();
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for (int curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
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for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
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packet = Game::server->Receive();
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if (packet) {
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auto t1 = std::chrono::high_resolution_clock::now();
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@@ -433,7 +433,7 @@ int main(int argc, char** argv) {
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if (framesSinceLastSQLPing >= 40000) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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int masterPort;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@@ -482,7 +482,7 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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dLogger* SetupLogger(int zoneID, int instanceID) {
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dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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@@ -524,7 +524,7 @@ void HandlePacketChat(Packet* packet) {
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//Write our stream outwards:
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CBITSTREAM;
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for (int i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
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}
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@@ -543,7 +543,7 @@ void HandlePacketChat(Packet* packet) {
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uint32_t len;
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inStream.Read<uint32_t>(len);
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for (int i = 0; len > i; i++) {
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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title += character;
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@@ -551,7 +551,7 @@ void HandlePacketChat(Packet* packet) {
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len = 0;
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inStream.Read<uint32_t>(len);
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for (int i = 0; len > i; i++) {
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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msg += character;
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@@ -804,7 +804,7 @@ void HandlePacket(Packet* packet) {
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uint32_t len;
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inStream.Read(len);
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for (int i = 0; i < len; i++) {
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for (uint32_t i = 0; i < len; i++) {
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char character; inStream.Read<char>(character);
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username += character;
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}
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@@ -1027,7 +1027,7 @@ void HandlePacket(Packet* packet) {
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//Check for BBB models:
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auto stmt = Database::CreatePreppedStmt("SELECT ugc_id FROM properties_contents WHERE lot=14 AND property_id=?");
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int templateId = result.getIntField(0);
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int32_t templateId = result.getIntField(0);
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result.finalize();
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