mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Merge remote-tracking branch 'origin/main' into dCinema
This commit is contained in:
@@ -79,6 +79,7 @@
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#include "PositionUpdate.h"
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#include "PlayerManager.h"
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#include "eLoginResponse.h"
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#include "SlashCommandHandler.h"
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#include "ServerPreconditions.h"
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#include "Scene.h"
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@@ -284,24 +285,22 @@ int main(int argc, char** argv) {
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}
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const int32_t bufferSize = 1024;
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MD5* md5 = new MD5();
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MD5 md5;
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char fileStreamBuffer[1024] = {};
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while (!fileStream.eof()) {
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memset(fileStreamBuffer, 0, bufferSize);
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fileStream.read(fileStreamBuffer, bufferSize);
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md5->update(fileStreamBuffer, fileStream.gcount());
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md5.update(fileStreamBuffer, fileStream.gcount());
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}
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fileStream.close();
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const char* nullTerminateBuffer = "\0";
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md5->update(nullTerminateBuffer, 1); // null terminate the data
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md5->finalize();
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databaseChecksum = md5->hexdigest();
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delete md5;
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md5.update(nullTerminateBuffer, 1); // null terminate the data
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md5.finalize();
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databaseChecksum = md5.hexdigest();
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LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
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}
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@@ -326,6 +325,9 @@ int main(int argc, char** argv) {
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uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
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uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
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// Register slash commands if not in zone 0
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if (zoneID != 0) SlashCommandHandler::Startup();
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Game::logger->Flush(); // once immediately before the main loop
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while (true) {
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Metrics::StartMeasurement(MetricVariable::Frame);
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@@ -397,14 +399,14 @@ int main(int argc, char** argv) {
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//In world we'd update our other systems here.
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if (zoneID != 0 && deltaTime > 0.0f) {
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Metrics::StartMeasurement(MetricVariable::Physics);
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dpWorld::StepWorld(deltaTime);
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Metrics::EndMeasurement(MetricVariable::Physics);
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Metrics::StartMeasurement(MetricVariable::UpdateEntities);
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Game::entityManager->UpdateEntities(deltaTime);
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Metrics::EndMeasurement(MetricVariable::UpdateEntities);
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Metrics::StartMeasurement(MetricVariable::Physics);
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dpWorld::StepWorld(deltaTime);
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Metrics::EndMeasurement(MetricVariable::Physics);
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Metrics::StartMeasurement(MetricVariable::Ghosting);
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if (std::chrono::duration<float>(currentTime - ghostingLastTime).count() >= 1.0f) {
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Game::entityManager->UpdateGhosting();
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@@ -540,6 +542,7 @@ int main(int argc, char** argv) {
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}
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void HandlePacketChat(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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@@ -553,7 +556,7 @@ void HandlePacketChat(Packet* packet) {
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chatConnected = true;
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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switch (static_cast<eChatMessageType>(packet->data[3])) {
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case eChatMessageType::WORLD_ROUTE_PACKET: {
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@@ -568,8 +571,9 @@ void HandlePacketChat(Packet* packet) {
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//Write our stream outwards:
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CBITSTREAM;
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for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
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unsigned char data;
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while (inStream.Read(data)) {
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bitStream.Write(data);
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}
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SEND_PACKET; //send routed packet to player
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@@ -670,7 +674,7 @@ void HandlePacketChat(Packet* packet) {
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}
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void HandleMasterPacket(Packet* packet) {
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if (packet->length < 2) return;
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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@@ -796,6 +800,7 @@ void HandleMasterPacket(Packet* packet) {
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}
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void HandlePacket(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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@@ -1218,8 +1223,8 @@ void HandlePacket(Packet* packet) {
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//Now write the rest of the data:
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auto data = inStream.GetData();
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write(data[i + 23]);
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for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
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bitStream.Write(data[i]);
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}
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
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