mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-01-12 23:02:37 +00:00
Merge remote-tracking branch 'origin/main' into dCinema
This commit is contained in:
@@ -29,7 +29,8 @@
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BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
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m_Target = LWOOBJID_EMPTY;
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SetAiState(AiState::spawn);
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m_DirtyStateOrTarget = true;
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m_State = AiState::spawn;
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m_Timer = 1.0f;
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m_StartPosition = parent->GetPosition();
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m_MovementAI = nullptr;
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@@ -45,20 +46,20 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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auto componentResult = componentQuery.execQuery();
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if (!componentResult.eof()) {
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if (!componentResult.fieldIsNull(0))
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m_AggroRadius = componentResult.getFloatField(0);
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if (!componentResult.fieldIsNull("aggroRadius"))
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m_AggroRadius = componentResult.getFloatField("aggroRadius");
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if (!componentResult.fieldIsNull(1))
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m_TetherSpeed = componentResult.getFloatField(1);
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if (!componentResult.fieldIsNull("tetherSpeed"))
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m_TetherSpeed = componentResult.getFloatField("tetherSpeed");
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if (!componentResult.fieldIsNull(2))
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m_PursuitSpeed = componentResult.getFloatField(2);
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if (!componentResult.fieldIsNull("pursuitSpeed"))
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m_PursuitSpeed = componentResult.getFloatField("pursuitSpeed");
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if (!componentResult.fieldIsNull(3))
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m_SoftTetherRadius = componentResult.getFloatField(3);
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if (!componentResult.fieldIsNull("softTetherRadius"))
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m_SoftTetherRadius = componentResult.getFloatField("softTetherRadius");
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if (!componentResult.fieldIsNull(4))
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m_HardTetherRadius = componentResult.getFloatField(4);
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if (!componentResult.fieldIsNull("hardTetherRadius"))
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m_HardTetherRadius = componentResult.getFloatField("hardTetherRadius");
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}
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componentResult.finalize();
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@@ -82,11 +83,11 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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auto result = skillQuery.execQuery();
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while (!result.eof()) {
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const auto skillId = static_cast<uint32_t>(result.getIntField(0));
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const auto skillId = static_cast<uint32_t>(result.getIntField("skillID"));
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const auto abilityCooldown = static_cast<float>(result.getFloatField(1));
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const auto abilityCooldown = static_cast<float>(result.getFloatField("cooldown"));
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const auto behaviorId = static_cast<uint32_t>(result.getIntField(2));
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const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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@@ -150,13 +151,13 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
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//Process enter events
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for (auto en : m_dpEntity->GetNewObjects()) {
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m_Parent->OnCollisionPhantom(en->GetObjectID());
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for (const auto id : m_dpEntity->GetNewObjects()) {
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m_Parent->OnCollisionPhantom(id);
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}
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//Process exit events
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for (auto en : m_dpEntity->GetRemovedObjects()) {
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m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
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for (const auto id : m_dpEntity->GetRemovedObjects()) {
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m_Parent->OnCollisionLeavePhantom(id);
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}
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// Check if we should stop the tether effect
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@@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
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return m_Parent;
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}
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void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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// Load buffs
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auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
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// Make sure we have a clean buff element.
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auto* buffElement = dest->FirstChildElement("buff");
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@@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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}
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}
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void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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// Save buffs
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auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
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// Make sure we have a clean buff element.
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auto* buffElement = dest->FirstChildElement("buff");
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if (buffElement == nullptr) {
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buffElement = doc->NewElement("buff");
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buffElement = doc.NewElement("buff");
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dest->LinkEndChild(buffElement);
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} else {
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@@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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}
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for (const auto& [id, buff] : m_Buffs) {
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auto* buffEntry = doc->NewElement("b");
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auto* buffEntry = doc.NewElement("b");
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// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
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if (buff.cancelOnZone) continue;
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@@ -450,7 +450,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
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param.value = result.getFloatField("NumberValue");
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param.effectId = result.getIntField("EffectID");
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if (!result.fieldIsNull(3)) {
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if (!result.fieldIsNull("StringValue")) {
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std::istringstream stream(result.getStringField("StringValue"));
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std::string token;
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@@ -57,9 +57,9 @@ public:
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Entity* GetParent() const;
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument& doc) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
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m_GMLevel = gmlevel;
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}
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void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag while loading XML!");
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return;
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@@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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}
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}
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void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
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void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
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if (!minifig) {
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LOG("Failed to find mf tag while updating XML!");
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return;
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@@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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// done with minifig
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag while updating XML!");
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return;
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@@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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auto zoneStatistics = character->FirstChildElement("zs");
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if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
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if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
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zoneStatistics->DeleteChildren();
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for (auto pair : m_ZoneStatistics) {
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auto zoneStatistic = doc->NewElement("s");
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auto zoneStatistic = doc.NewElement("s");
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zoneStatistic->SetAttribute("map", pair.first);
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zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
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@@ -70,8 +70,8 @@ public:
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CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
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~CharacterComponent() override;
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
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void UpdateXml(tinyxml2::XMLDocument& doc) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
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}
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void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
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void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
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}
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void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
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void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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}
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@@ -34,13 +34,13 @@ public:
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* Save data from this componennt to character XML
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* @param doc the document to write data to
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*/
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virtual void UpdateXml(tinyxml2::XMLDocument* doc);
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virtual void UpdateXml(tinyxml2::XMLDocument& doc);
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/**
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* Load base data for this component from character XML
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* @param doc the document to read data from
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*/
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virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
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virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
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virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
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@@ -158,8 +158,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
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}
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}
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void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag!");
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return;
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@@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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m_DirtyPosition = true;
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}
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void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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LOG("Failed to find char tag while updating XML!");
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return;
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@@ -28,8 +28,8 @@ public:
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
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void UpdateXml(tinyxml2::XMLDocument& doc) override;
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/**
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* Sets the position of this entity, also ensures this update is serialized next tick.
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@@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
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m_DamageCooldownTimer -= deltaTime;
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}
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void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
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if (!dest) {
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LOG("Failed to find dest tag!");
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return;
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@@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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m_DirtyHealth = true;
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}
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||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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||||
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
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if (!dest) {
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LOG("Failed to find dest tag!");
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return;
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@@ -389,9 +389,9 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
|
||||
|
||||
if (result.eof()) return;
|
||||
|
||||
if (result.fieldIsNull(0)) return;
|
||||
if (result.fieldIsNull("enemyList")) return;
|
||||
|
||||
const auto* list_string = result.getStringField(0);
|
||||
const auto* list_string = result.getStringField("enemyList");
|
||||
|
||||
std::stringstream ss(list_string);
|
||||
std::string token;
|
||||
|
||||
@@ -26,8 +26,8 @@ public:
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Initializes the component using a different LOT
|
||||
|
||||
@@ -37,8 +37,11 @@
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
|
||||
#include <ranges>
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
|
||||
this->m_Dirty = true;
|
||||
this->m_Equipped = {};
|
||||
this->m_Pushed = {};
|
||||
@@ -48,7 +51,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
|
||||
const auto lot = parent->GetLOT();
|
||||
|
||||
if (lot == 1) {
|
||||
LoadXml(document);
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
if (character) LoadXml(character->GetXMLDoc());
|
||||
|
||||
CheckProxyIntegrity();
|
||||
|
||||
@@ -472,10 +476,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
|
||||
LoadPetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@@ -491,6 +495,11 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* const groups = inventoryElement->FirstChildElement("grps");
|
||||
if (groups) {
|
||||
LoadGroupXml(*groups);
|
||||
}
|
||||
|
||||
m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
|
||||
|
||||
auto* bag = bags->FirstChildElement();
|
||||
@@ -557,19 +566,9 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
itemElement->QueryAttribute("parent", &parent);
|
||||
// End custom xml
|
||||
|
||||
std::vector<LDFBaseData*> config;
|
||||
auto* item = new Item(id, lot, inventory, slot, count, bound, {}, parent, subKey);
|
||||
|
||||
auto* extraInfo = itemElement->FirstChildElement("x");
|
||||
|
||||
if (extraInfo) {
|
||||
std::string modInfo = extraInfo->Attribute("ma");
|
||||
|
||||
LDFBaseData* moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(modInfo.substr(2, modInfo.size() - 1)));
|
||||
|
||||
config.push_back(moduleAssembly);
|
||||
}
|
||||
|
||||
const auto* item = new Item(id, lot, inventory, slot, count, bound, config, parent, subKey);
|
||||
item->LoadConfigXml(*itemElement);
|
||||
|
||||
if (equipped) {
|
||||
const auto info = Inventory::FindItemComponent(lot);
|
||||
@@ -594,10 +593,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
UpdatePetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@@ -631,7 +630,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
bags->DeleteChildren();
|
||||
|
||||
for (const auto* inventory : inventoriesToSave) {
|
||||
auto* bag = document->NewElement("b");
|
||||
auto* bag = document.NewElement("b");
|
||||
|
||||
bag->SetAttribute("t", inventory->GetType());
|
||||
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
|
||||
@@ -639,6 +638,15 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
bags->LinkEndChild(bag);
|
||||
}
|
||||
|
||||
auto* groups = inventoryElement->FirstChildElement("grps");
|
||||
if (groups) {
|
||||
groups->DeleteChildren();
|
||||
} else {
|
||||
groups = inventoryElement->InsertNewChildElement("grps");
|
||||
}
|
||||
|
||||
UpdateGroupXml(*groups);
|
||||
|
||||
auto* items = inventoryElement->FirstChildElement("items");
|
||||
|
||||
if (items == nullptr) {
|
||||
@@ -654,14 +662,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* bagElement = document->NewElement("in");
|
||||
auto* bagElement = document.NewElement("in");
|
||||
|
||||
bagElement->SetAttribute("t", inventory->GetType());
|
||||
|
||||
for (const auto& pair : inventory->GetItems()) {
|
||||
auto* item = pair.second;
|
||||
|
||||
auto* itemElement = document->NewElement("i");
|
||||
auto* itemElement = document.NewElement("i");
|
||||
|
||||
itemElement->SetAttribute("l", item->GetLot());
|
||||
itemElement->SetAttribute("id", item->GetId());
|
||||
@@ -675,17 +683,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
itemElement->SetAttribute("parent", item->GetParent());
|
||||
// End custom xml
|
||||
|
||||
for (auto* data : item->GetConfig()) {
|
||||
if (data->GetKey() != u"assemblyPartLOTs") {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* extraInfo = document->NewElement("x");
|
||||
|
||||
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
|
||||
|
||||
itemElement->LinkEndChild(extraInfo);
|
||||
}
|
||||
item->SaveConfigXml(*itemElement);
|
||||
|
||||
bagElement->LinkEndChild(itemElement);
|
||||
}
|
||||
@@ -894,8 +892,6 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
|
||||
RemoveSlot(item->GetInfo().equipLocation);
|
||||
|
||||
PurgeProxies(item);
|
||||
|
||||
UnequipScripts(item);
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -905,6 +901,8 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
||||
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
|
||||
}
|
||||
|
||||
PurgeProxies(item);
|
||||
}
|
||||
|
||||
|
||||
@@ -1093,7 +1091,7 @@ void InventoryComponent::CheckItemSet(const LOT lot) {
|
||||
auto result = query.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto id = result.getIntField(0);
|
||||
const auto id = result.getIntField("setID");
|
||||
|
||||
bool found = false;
|
||||
|
||||
@@ -1524,10 +1522,10 @@ void InventoryComponent::PurgeProxies(Item* item) {
|
||||
const auto root = item->GetParent();
|
||||
|
||||
if (root != LWOOBJID_EMPTY) {
|
||||
item = FindItemById(root);
|
||||
Item* itemRoot = FindItemById(root);
|
||||
|
||||
if (item != nullptr) {
|
||||
UnEquipItem(item);
|
||||
if (itemRoot != nullptr) {
|
||||
UnEquipItem(itemRoot);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -1542,8 +1540,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
m_Pets.clear();
|
||||
@@ -1574,19 +1572,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
petInventoryElement = document->NewElement("pet");
|
||||
petInventoryElement = document.NewElement("pet");
|
||||
|
||||
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
}
|
||||
|
||||
petInventoryElement->DeleteChildren();
|
||||
|
||||
for (const auto& pet : m_Pets) {
|
||||
auto* petElement = document->NewElement("p");
|
||||
auto* petElement = document.NewElement("p");
|
||||
|
||||
petElement->SetAttribute("id", pet.first);
|
||||
petElement->SetAttribute("l", pet.second.lot);
|
||||
@@ -1599,18 +1597,18 @@ void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
|
||||
|
||||
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId){
|
||||
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId) {
|
||||
BehaviorSlot behaviorSlot = BehaviorSlot::Invalid;
|
||||
if (slot == 1 ) behaviorSlot = BehaviorSlot::Primary;
|
||||
else if (slot == 2 ) behaviorSlot = BehaviorSlot::Offhand;
|
||||
else if (slot == 3 ) behaviorSlot = BehaviorSlot::Neck;
|
||||
else if (slot == 4 ) behaviorSlot = BehaviorSlot::Head;
|
||||
else if (slot == 5 ) behaviorSlot = BehaviorSlot::Consumable;
|
||||
if (slot == 1) behaviorSlot = BehaviorSlot::Primary;
|
||||
else if (slot == 2) behaviorSlot = BehaviorSlot::Offhand;
|
||||
else if (slot == 3) behaviorSlot = BehaviorSlot::Neck;
|
||||
else if (slot == 4) behaviorSlot = BehaviorSlot::Head;
|
||||
else if (slot == 5) behaviorSlot = BehaviorSlot::Consumable;
|
||||
else return false;
|
||||
return SetSkill(behaviorSlot, skillId);
|
||||
}
|
||||
|
||||
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId){
|
||||
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
|
||||
if (skillId == 0) return false;
|
||||
const auto index = m_Skills.find(slot);
|
||||
if (index != m_Skills.end()) {
|
||||
@@ -1623,3 +1621,109 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId){
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdateGroup(const GroupUpdate& groupUpdate) {
|
||||
if (groupUpdate.groupId.empty()) return;
|
||||
|
||||
if (groupUpdate.inventory != eInventoryType::BRICKS && groupUpdate.inventory != eInventoryType::MODELS) {
|
||||
LOG("Invalid inventory type for grouping %s", StringifiedEnum::ToString(groupUpdate.inventory).data());
|
||||
return;
|
||||
}
|
||||
|
||||
auto& groups = m_Groups[groupUpdate.inventory];
|
||||
auto groupItr = std::ranges::find_if(groups, [&groupUpdate](const Group& group) {
|
||||
return group.groupId == groupUpdate.groupId;
|
||||
});
|
||||
|
||||
if (groupUpdate.command != GroupUpdateCommand::ADD && groupItr == groups.end()) {
|
||||
LOG("Group %s not found in inventory %s. Cannot process command.", groupUpdate.groupId.c_str(), StringifiedEnum::ToString(groupUpdate.inventory).data());
|
||||
return;
|
||||
}
|
||||
|
||||
if (groupUpdate.command == GroupUpdateCommand::ADD && groups.size() >= MaximumGroupCount) {
|
||||
LOG("Cannot add group to inventory %s. Maximum group count reached.", StringifiedEnum::ToString(groupUpdate.inventory).data());
|
||||
return;
|
||||
}
|
||||
|
||||
switch (groupUpdate.command) {
|
||||
case GroupUpdateCommand::ADD: {
|
||||
auto& group = groups.emplace_back();
|
||||
group.groupId = groupUpdate.groupId;
|
||||
group.groupName = groupUpdate.groupName;
|
||||
break;
|
||||
}
|
||||
case GroupUpdateCommand::ADD_LOT: {
|
||||
groupItr->lots.insert(groupUpdate.lot);
|
||||
break;
|
||||
}
|
||||
case GroupUpdateCommand::REMOVE: {
|
||||
groups.erase(groupItr);
|
||||
break;
|
||||
}
|
||||
case GroupUpdateCommand::REMOVE_LOT: {
|
||||
groupItr->lots.erase(groupUpdate.lot);
|
||||
break;
|
||||
}
|
||||
case GroupUpdateCommand::MODIFY: {
|
||||
groupItr->groupName = groupUpdate.groupName;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LOG("Invalid group update command %i", groupUpdate.command);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdateGroupXml(tinyxml2::XMLElement& groups) const {
|
||||
for (const auto& [inventory, groupsData] : m_Groups) {
|
||||
for (const auto& group : groupsData) {
|
||||
auto* const groupElement = groups.InsertNewChildElement("grp");
|
||||
|
||||
groupElement->SetAttribute("id", group.groupId.c_str());
|
||||
groupElement->SetAttribute("n", group.groupName.c_str());
|
||||
groupElement->SetAttribute("t", static_cast<uint32_t>(inventory));
|
||||
groupElement->SetAttribute("u", 0);
|
||||
std::ostringstream lots;
|
||||
bool first = true;
|
||||
for (const auto lot : group.lots) {
|
||||
if (!first) lots << ' ';
|
||||
first = false;
|
||||
|
||||
lots << lot;
|
||||
}
|
||||
groupElement->SetAttribute("l", lots.str().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
|
||||
auto* groupElement = groups.FirstChildElement("grp");
|
||||
|
||||
while (groupElement) {
|
||||
const char* groupId = nullptr;
|
||||
const char* groupName = nullptr;
|
||||
const char* lots = nullptr;
|
||||
uint32_t inventory = eInventoryType::INVALID;
|
||||
|
||||
groupElement->QueryStringAttribute("id", &groupId);
|
||||
groupElement->QueryStringAttribute("n", &groupName);
|
||||
groupElement->QueryStringAttribute("l", &lots);
|
||||
groupElement->QueryAttribute("t", &inventory);
|
||||
|
||||
if (!groupId || !groupName || !lots) {
|
||||
LOG("Failed to load group from xml id %i name %i lots %i",
|
||||
groupId == nullptr, groupName == nullptr, lots == nullptr);
|
||||
} else {
|
||||
auto& group = m_Groups[static_cast<eInventoryType>(inventory)].emplace_back();
|
||||
group.groupId = groupId;
|
||||
group.groupName = groupName;
|
||||
|
||||
for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
|
||||
auto lot = GeneralUtils::TryParse<LOT>(lotStr);
|
||||
if (lot) group.lots.insert(*lot);
|
||||
}
|
||||
}
|
||||
|
||||
groupElement = groupElement->NextSiblingElement("grp");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,13 +37,42 @@ enum class eItemType : int32_t;
|
||||
*/
|
||||
class InventoryComponent final : public Component {
|
||||
public:
|
||||
struct Group {
|
||||
// Generated ID for the group. The ID is sent by the client and has the format user_group + Math.random() * UINT_MAX.
|
||||
std::string groupId;
|
||||
// Custom name assigned by the user.
|
||||
std::string groupName;
|
||||
// All the lots the user has in the group.
|
||||
std::set<LOT> lots;
|
||||
};
|
||||
|
||||
enum class GroupUpdateCommand {
|
||||
ADD,
|
||||
ADD_LOT,
|
||||
MODIFY,
|
||||
REMOVE,
|
||||
REMOVE_LOT,
|
||||
};
|
||||
|
||||
// Based on the command, certain fields will be used or not used.
|
||||
// for example, ADD_LOT wont use groupName, MODIFY wont use lots, etc.
|
||||
struct GroupUpdate {
|
||||
std::string groupId;
|
||||
std::string groupName;
|
||||
LOT lot;
|
||||
eInventoryType inventory;
|
||||
GroupUpdateCommand command;
|
||||
};
|
||||
|
||||
static constexpr uint32_t MaximumGroupCount = 50;
|
||||
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
InventoryComponent(Entity* parent);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadXml(tinyxml2::XMLDocument* document);
|
||||
void UpdateXml(tinyxml2::XMLDocument* document) override;
|
||||
void LoadXml(const tinyxml2::XMLDocument& document);
|
||||
void UpdateXml(tinyxml2::XMLDocument& document) override;
|
||||
|
||||
/**
|
||||
* Returns an inventory of the specified type, if it exists
|
||||
@@ -367,14 +396,23 @@ public:
|
||||
*/
|
||||
void UnequipScripts(Item* unequippedItem);
|
||||
|
||||
std::map<BehaviorSlot, uint32_t> GetSkills(){ return m_Skills; };
|
||||
std::map<BehaviorSlot, uint32_t> GetSkills() { return m_Skills; };
|
||||
|
||||
bool SetSkill(int slot, uint32_t skillId);
|
||||
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
|
||||
|
||||
void UpdateGroup(const GroupUpdate& groupUpdate);
|
||||
void RemoveGroup(const std::string& groupId);
|
||||
|
||||
~InventoryComponent() override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* The key is the inventory the group belongs to, the value maps' key is the id for the group.
|
||||
* This is only used for bricks and model inventories.
|
||||
*/
|
||||
std::map<eInventoryType, std::vector<Group>> m_Groups{ { eInventoryType::BRICKS, {} }, { eInventoryType::MODELS, {} } };
|
||||
|
||||
/**
|
||||
* All the inventory this entity possesses
|
||||
*/
|
||||
@@ -470,13 +508,16 @@ private:
|
||||
* Saves all the pet information stored in inventory items to the database
|
||||
* @param document the xml doc to save to
|
||||
*/
|
||||
void LoadPetXml(tinyxml2::XMLDocument* document);
|
||||
void LoadPetXml(const tinyxml2::XMLDocument& document);
|
||||
|
||||
/**
|
||||
* Loads all the pet information from an xml doc into items
|
||||
* @param document the xml doc to load from
|
||||
*/
|
||||
void UpdatePetXml(tinyxml2::XMLDocument* document);
|
||||
void UpdatePetXml(tinyxml2::XMLDocument& document);
|
||||
|
||||
void LoadGroupXml(const tinyxml2::XMLElement& groups);
|
||||
void UpdateGroupXml(tinyxml2::XMLElement& groups) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
|
||||
m_CharacterVersion = eCharacterVersion::LIVE;
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while updating XML!");
|
||||
return;
|
||||
@@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while loading XML!");
|
||||
return;
|
||||
|
||||
@@ -27,13 +27,13 @@ public:
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Gets the current level of the entity
|
||||
|
||||
@@ -466,8 +466,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!result.fieldIsNull(0)) {
|
||||
const auto type = std::string(result.getStringField(0));
|
||||
if (!result.fieldIsNull("type")) {
|
||||
const auto type = std::string(result.getStringField("type"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -504,10 +504,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
|
||||
void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) return;
|
||||
|
||||
@@ -523,7 +521,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(doneM);
|
||||
mission->LoadFromXml(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@@ -540,7 +538,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(currentM);
|
||||
mission->LoadFromXml(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@@ -554,25 +552,23 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto shouldInsertMis = false;
|
||||
|
||||
auto* obj = doc->FirstChildElement("obj");
|
||||
auto* obj = doc.FirstChildElement("obj");
|
||||
|
||||
auto* mis = obj->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) {
|
||||
mis = doc->NewElement("mis");
|
||||
mis = doc.NewElement("mis");
|
||||
|
||||
shouldInsertMis = true;
|
||||
}
|
||||
|
||||
mis->DeleteChildren();
|
||||
|
||||
auto* done = doc->NewElement("done");
|
||||
auto* cur = doc->NewElement("cur");
|
||||
auto* done = doc.NewElement("done");
|
||||
auto* cur = doc.NewElement("cur");
|
||||
|
||||
for (const auto& pair : m_Missions) {
|
||||
auto* mission = pair.second;
|
||||
@@ -580,10 +576,10 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
|
||||
auto* m = doc->NewElement("m");
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
@@ -591,7 +587,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ public:
|
||||
explicit MissionComponent(Entity* parent);
|
||||
~MissionComponent() override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Returns all the missions for this entity, mapped by mission ID
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
#include "Database.h"
|
||||
|
||||
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
||||
@@ -14,6 +17,33 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
||||
}
|
||||
|
||||
void ModelComponent::LoadBehaviors() {
|
||||
auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
|
||||
for (const auto& behavior : behaviors) {
|
||||
if (behavior.empty()) continue;
|
||||
|
||||
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
|
||||
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
|
||||
|
||||
LOG_DEBUG("Loading behavior %d", behaviorId.value());
|
||||
auto& inserted = m_Behaviors.emplace_back();
|
||||
inserted.SetBehaviorId(*behaviorId);
|
||||
|
||||
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
|
||||
|
||||
tinyxml2::XMLDocument behaviorXml;
|
||||
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
|
||||
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
|
||||
|
||||
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
|
||||
if (!behaviorRoot) {
|
||||
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
|
||||
continue;
|
||||
}
|
||||
inserted.Deserialize(*behaviorRoot);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
// ItemComponent Serialization. Pets do not get this serialization.
|
||||
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
|
||||
@@ -72,3 +102,23 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
|
||||
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
|
||||
// TODO move to the inventory
|
||||
}
|
||||
|
||||
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
|
||||
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
|
||||
for (auto i = 0; i < m_Behaviors.size(); i++) {
|
||||
const auto& behavior = m_Behaviors.at(i);
|
||||
if (behavior.GetBehaviorId() == -1) continue;
|
||||
auto& [id, behaviorData] = toReturn[i];
|
||||
id = behavior.GetBehaviorId();
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
auto* root = doc.NewElement("Behavior");
|
||||
behavior.Serialize(*root);
|
||||
doc.InsertFirstChild(root);
|
||||
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
doc.Print(&printer);
|
||||
behaviorData = printer.CStr();
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
@@ -28,6 +29,8 @@ public:
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
void LoadBehaviors();
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
@@ -109,6 +112,8 @@ public:
|
||||
|
||||
void VerifyBehaviors();
|
||||
|
||||
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* The behaviors of the model
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "BrickDatabase.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDTamingBuildPuzzleTable.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
@@ -31,8 +32,9 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eMissionState.h"
|
||||
#include "dNavMesh.h"
|
||||
#include "eGameActivity.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||
|
||||
@@ -40,7 +42,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
|
||||
* while the faction ones could be checked using their respective missions.
|
||||
*/
|
||||
std::map<LOT, int32_t> PetComponent::petFlags = {
|
||||
const std::map<LOT, int32_t> PetComponent::petFlags{
|
||||
{ 3050, 801 }, // Elephant
|
||||
{ 3054, 803 }, // Cat
|
||||
{ 3195, 806 }, // Triceratops
|
||||
@@ -87,7 +89,6 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
|
||||
m_StartPosition = NiPoint3Constant::ZERO;
|
||||
m_MovementAI = nullptr;
|
||||
m_TresureTime = 0;
|
||||
m_Preconditions = nullptr;
|
||||
|
||||
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
|
||||
|
||||
@@ -152,96 +153,53 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||
|
||||
auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) {
|
||||
if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
|
||||
|
||||
auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
|
||||
if (movementAIComponent != nullptr) {
|
||||
movementAIComponent->Stop();
|
||||
}
|
||||
|
||||
inventoryComponent->DespawnPet();
|
||||
|
||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
||||
int32_t imaginationCost = 0;
|
||||
|
||||
std::string buildFile;
|
||||
|
||||
if (cached == buildCache.end()) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
|
||||
query.bind(1, static_cast<int>(m_Parent->GetLOT()));
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof()) {
|
||||
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (result.fieldIsNull(0)) {
|
||||
result.finalize();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
buildFile = std::string(result.getStringField(0));
|
||||
|
||||
PetPuzzleData data;
|
||||
data.buildFile = buildFile;
|
||||
data.puzzleModelLot = result.getIntField(1);
|
||||
data.timeLimit = result.getFloatField(2);
|
||||
data.numValidPieces = result.getIntField(3);
|
||||
data.imaginationCost = result.getIntField(4);
|
||||
if (data.timeLimit <= 0) data.timeLimit = 60;
|
||||
imaginationCost = data.imaginationCost;
|
||||
|
||||
buildCache[m_Parent->GetLOT()] = data;
|
||||
|
||||
result.finalize();
|
||||
} else {
|
||||
buildFile = cached->second.buildFile;
|
||||
imaginationCost = cached->second.imaginationCost;
|
||||
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||
if (!entry) {
|
||||
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
||||
|
||||
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto imagination = destroyableComponent->GetImagination();
|
||||
|
||||
if (imagination < imaginationCost) {
|
||||
const auto imagination = destroyableComponent->GetImagination();
|
||||
if (imagination < entry->imaginationCost) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& bricks = BrickDatabase::GetBricks(buildFile);
|
||||
|
||||
const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
|
||||
if (bricks.empty()) {
|
||||
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
|
||||
LOG("Couldn't find %s for minigame!", buildFile.c_str());
|
||||
LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto petPosition = m_Parent->GetPosition();
|
||||
const auto petPosition = m_Parent->GetPosition();
|
||||
|
||||
auto originatorPosition = originator->GetPosition();
|
||||
const auto originatorPosition = originator->GetPosition();
|
||||
|
||||
m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
|
||||
|
||||
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
|
||||
|
||||
if (interactionDistance <= 0) {
|
||||
interactionDistance = 15;
|
||||
}
|
||||
@@ -254,24 +212,23 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
if (dpWorld::IsLoaded()) {
|
||||
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
||||
|
||||
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
||||
|
||||
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
|
||||
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
|
||||
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
|
||||
|
||||
attempt = originatorPosition + forward * interactionDistance;
|
||||
|
||||
y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
||||
|
||||
interactionDistance -= 0.5f;
|
||||
}
|
||||
|
||||
position = attempt;
|
||||
position = nearestPoint;
|
||||
} else {
|
||||
position = petPosition + forward * interactionDistance;
|
||||
}
|
||||
|
||||
|
||||
auto rotation = NiQuaternion::LookAt(position, petPosition);
|
||||
|
||||
GameMessages::SendNotifyPetTamingMinigame(
|
||||
@@ -290,11 +247,11 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
m_Parent->GetObjectID(),
|
||||
LWOOBJID_EMPTY,
|
||||
originator->GetObjectID(),
|
||||
true,
|
||||
false,
|
||||
ePetTamingNotifyType::BEGIN,
|
||||
petPosition,
|
||||
position,
|
||||
rotation,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiPoint3Constant::ZERO,
|
||||
NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
@@ -302,11 +259,18 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
|
||||
m_Tamer = originator->GetObjectID();
|
||||
SetStatus(5);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
||||
|
||||
// Notify the start of a pet taming minigame
|
||||
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
|
||||
|
||||
auto* characterComponent = originator->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
|
||||
Game::entityManager->SerializeEntity(originator);
|
||||
}
|
||||
}
|
||||
|
||||
void PetComponent::Update(float deltaTime) {
|
||||
@@ -477,9 +441,8 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
||||
|
||||
if (cached == buildCache.end()) return;
|
||||
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||
if (!entry) return;
|
||||
|
||||
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
||||
|
||||
@@ -487,14 +450,14 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
|
||||
auto imagination = destroyableComponent->GetImagination();
|
||||
|
||||
imagination -= cached->second.imaginationCost;
|
||||
imagination -= entry->imaginationCost;
|
||||
|
||||
destroyableComponent->SetImagination(imagination);
|
||||
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
|
||||
if (clientFailed) {
|
||||
if (imagination < cached->second.imaginationCost) {
|
||||
if (imagination < entry->imaginationCost) {
|
||||
ClientFailTamingMinigame();
|
||||
}
|
||||
} else {
|
||||
@@ -517,17 +480,14 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
||||
|
||||
if (cached == buildCache.end()) {
|
||||
return;
|
||||
}
|
||||
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||
if (!entry) return;
|
||||
|
||||
GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = cached->second.puzzleModelLot;
|
||||
info.lot = entry->puzzleModelLot;
|
||||
info.pos = position;
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.spawnerID = tamer->GetObjectID();
|
||||
@@ -675,6 +635,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
}
|
||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
||||
@@ -714,6 +679,11 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
}
|
||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||
|
||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
@@ -731,13 +701,10 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
}
|
||||
|
||||
void PetComponent::StartTimer() {
|
||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
||||
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||
if (!entry) return;
|
||||
|
||||
if (cached == buildCache.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Timer = cached->second.timeLimit;
|
||||
m_Timer = entry->timeLimit;
|
||||
}
|
||||
|
||||
void PetComponent::ClientFailTamingMinigame() {
|
||||
@@ -763,6 +730,11 @@ void PetComponent::ClientFailTamingMinigame() {
|
||||
UNASSIGNED_SYSTEM_ADDRESS
|
||||
);
|
||||
|
||||
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
}
|
||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||
|
||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
@@ -1086,6 +1058,6 @@ void PetComponent::LoadPetNameFromModeration() {
|
||||
}
|
||||
}
|
||||
|
||||
void PetComponent::SetPreconditions(std::string& preconditions) {
|
||||
m_Preconditions = new PreconditionExpression(preconditions);
|
||||
void PetComponent::SetPreconditions(const std::string& preconditions) {
|
||||
m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
|
||||
}
|
||||
|
||||
@@ -165,7 +165,7 @@ public:
|
||||
* Sets preconditions for the pet that need to be met before it can be tamed
|
||||
* @param conditions the preconditions to set
|
||||
*/
|
||||
void SetPreconditions(std::string& conditions);
|
||||
void SetPreconditions(const std::string& conditions);
|
||||
|
||||
/**
|
||||
* Returns the entity that this component belongs to
|
||||
@@ -250,15 +250,10 @@ private:
|
||||
*/
|
||||
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
||||
|
||||
/**
|
||||
* Cache of all the minigames and their information from the database
|
||||
*/
|
||||
static std::unordered_map<LOT, PetComponent::PetPuzzleData> buildCache;
|
||||
|
||||
/**
|
||||
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
|
||||
*/
|
||||
static std::map<LOT, int32_t> petFlags;
|
||||
static const std::map<LOT, int32_t> petFlags;
|
||||
|
||||
/**
|
||||
* The ID of the component in the pet component table
|
||||
@@ -349,7 +344,7 @@ private:
|
||||
/**
|
||||
* Preconditions that need to be met before an entity can tame this pet
|
||||
*/
|
||||
PreconditionExpression* m_Preconditions;
|
||||
std::optional<PreconditionExpression> m_Preconditions{};
|
||||
|
||||
/**
|
||||
* Pet information loaded from the CDClientDatabase
|
||||
|
||||
@@ -47,7 +47,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_Direction = NiPoint3(); // * m_DirectionalMultiplier
|
||||
|
||||
if (m_Parent->GetVar<bool>(u"create_physics")) {
|
||||
CreatePhysics();
|
||||
m_dpEntity = CreatePhysicsLnv(m_Scale, ComponentType);
|
||||
}
|
||||
|
||||
if (m_Parent->GetVar<bool>(u"respawnVol")) {
|
||||
@@ -89,105 +89,9 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_RespawnRot = m_Rotation;
|
||||
}
|
||||
|
||||
/*
|
||||
for (LDFBaseData* data : settings) {
|
||||
if (data) {
|
||||
if (data->GetKey() == u"create_physics") {
|
||||
if (bool(std::stoi(data->GetValueAsString()))) {
|
||||
CreatePhysics(settings);
|
||||
}
|
||||
}
|
||||
|
||||
if (data->GetKey() == u"respawnVol") {
|
||||
if (bool(std::stoi(data->GetValueAsString()))) {
|
||||
m_IsRespawnVolume = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_IsRespawnVolume) {
|
||||
if (data->GetKey() == u"rspPos") {
|
||||
//Joy, we get to split strings!
|
||||
std::stringstream test(data->GetValueAsString());
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(test, segment, '\x1f')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
m_RespawnPos = NiPoint3(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]));
|
||||
}
|
||||
|
||||
if (data->GetKey() == u"rspRot") {
|
||||
//Joy, we get to split strings!
|
||||
std::stringstream test(data->GetValueAsString());
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(test, segment, '\x1f')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
m_RespawnRot = NiQuaternion(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]), std::stof(seglist[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent->GetLOT() == 4945) // HF - RespawnPoints
|
||||
{
|
||||
m_IsRespawnVolume = true;
|
||||
m_RespawnPos = m_Position;
|
||||
m_RespawnRot = m_Rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (!m_HasCreatedPhysics) {
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
|
||||
|
||||
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physComp == nullptr) return;
|
||||
|
||||
auto* info = physComp->GetByID(componentID);
|
||||
if (info == nullptr || info->physicsAsset == "" || info->physicsAsset == "NO_PHYSICS") return;
|
||||
|
||||
//temp test
|
||||
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
|
||||
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
|
||||
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
|
||||
|
||||
// Move this down by 13.521004 units so it is still effectively at the same height as before
|
||||
m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
|
||||
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
|
||||
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
|
||||
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 7.5f;
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 6.0f;
|
||||
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
|
||||
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_Position.y -= (111.467964f * m_Scale) / 2;
|
||||
} else {
|
||||
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
|
||||
}
|
||||
|
||||
if (!m_dpEntity) {
|
||||
m_dpEntity = CreatePhysicsEntity(ComponentType);
|
||||
if (!m_dpEntity) return;
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
@@ -201,69 +105,6 @@ PhantomPhysicsComponent::~PhantomPhysicsComponent() {
|
||||
}
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::CreatePhysics() {
|
||||
unsigned char alpha;
|
||||
unsigned char red;
|
||||
unsigned char green;
|
||||
unsigned char blue;
|
||||
int type = -1;
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
float width = 0.0f; //aka "radius"
|
||||
float height = 0.0f;
|
||||
|
||||
if (m_Parent->HasVar(u"primitiveModelType")) {
|
||||
type = m_Parent->GetVar<int32_t>(u"primitiveModelType");
|
||||
x = m_Parent->GetVar<float>(u"primitiveModelValueX");
|
||||
y = m_Parent->GetVar<float>(u"primitiveModelValueY");
|
||||
z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
|
||||
} else {
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
|
||||
|
||||
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physComp == nullptr) return;
|
||||
|
||||
auto info = physComp->GetByID(componentID);
|
||||
|
||||
if (info == nullptr) return;
|
||||
|
||||
type = info->pcShapeType;
|
||||
width = info->playerRadius;
|
||||
height = info->playerHeight;
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case 1: { //Make a new box shape
|
||||
NiPoint3 boxSize(x, y, z);
|
||||
if (x == 0.0f) {
|
||||
//LU has some weird values, so I think it's best to scale them down a bit
|
||||
if (height < 0.5f) height = 2.0f;
|
||||
if (width < 0.5f) width = 2.0f;
|
||||
|
||||
//Scale them:
|
||||
width = width * m_Scale;
|
||||
height = height * m_Scale;
|
||||
|
||||
boxSize = NiPoint3(width, height, width);
|
||||
}
|
||||
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), boxSize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
m_dpEntity->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
|
||||
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
|
||||
m_HasCreatedPhysics = true;
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
|
||||
|
||||
@@ -308,8 +149,9 @@ void ApplyCollisionEffect(const LWOOBJID& target, const ePhysicsEffectType effec
|
||||
controllablePhysicsComponent->SetGravityScale(effectScale);
|
||||
GameMessages::SendSetGravityScale(target, effectScale, targetEntity->GetSystemAddress());
|
||||
}
|
||||
break;
|
||||
}
|
||||
// The other types are not handled by the server
|
||||
|
||||
case ePhysicsEffectType::ATTRACT:
|
||||
case ePhysicsEffectType::FRICTION:
|
||||
case ePhysicsEffectType::PUSH:
|
||||
@@ -317,20 +159,20 @@ void ApplyCollisionEffect(const LWOOBJID& target, const ePhysicsEffectType effec
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// The other types are not handled by the server and are here to handle all cases of the enum.
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
//Process enter events
|
||||
for (auto en : m_dpEntity->GetNewObjects()) {
|
||||
if (!en) continue;
|
||||
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, m_DirectionalMultiplier);
|
||||
m_Parent->OnCollisionPhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetNewObjects()) {
|
||||
ApplyCollisionEffect(id, m_EffectType, m_DirectionalMultiplier);
|
||||
m_Parent->OnCollisionPhantom(id);
|
||||
|
||||
//If we are a respawn volume, inform the client:
|
||||
if (m_IsRespawnVolume) {
|
||||
auto entity = Game::entityManager->GetEntity(en->GetObjectID());
|
||||
auto* const entity = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (entity) {
|
||||
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
|
||||
@@ -341,10 +183,9 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (auto en : m_dpEntity->GetRemovedObjects()) {
|
||||
if (!en) continue;
|
||||
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, 1.0f);
|
||||
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetRemovedObjects()) {
|
||||
ApplyCollisionEffect(id, m_EffectType, 1.0f);
|
||||
m_Parent->OnCollisionLeavePhantom(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -358,24 +199,12 @@ void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
|
||||
m_IsDirectional = true;
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::SpawnVertices() {
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
LOG("%llu", m_Parent->GetObjectID());
|
||||
auto box = static_cast<dpShapeBox*>(m_dpEntity->GetShape());
|
||||
for (auto vert : box->GetVertices()) {
|
||||
LOG("%f, %f, %f", vert.x, vert.y, vert.z);
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 33;
|
||||
info.pos = vert;
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
void PhantomPhysicsComponent::SpawnVertices() const {
|
||||
if (!m_dpEntity) {
|
||||
LOG("No dpEntity to spawn vertices for %llu:%i", m_Parent->GetObjectID(), m_Parent->GetLOT());
|
||||
return;
|
||||
}
|
||||
PhysicsComponent::SpawnVertices(m_dpEntity);
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::SetDirectionalMultiplier(float mul) {
|
||||
|
||||
@@ -18,6 +18,7 @@ class LDFBaseData;
|
||||
class Entity;
|
||||
class dpEntity;
|
||||
enum class ePhysicsEffectType : uint32_t ;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
|
||||
/**
|
||||
* Allows the creation of phantom physics for an entity: a physics object that is generally invisible but can be
|
||||
@@ -34,11 +35,6 @@ public:
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* Creates the physics shape for this entity based on LDF data
|
||||
*/
|
||||
void CreatePhysics();
|
||||
|
||||
/**
|
||||
* Sets the direction this physics object is pointed at
|
||||
* @param pos the direction to set
|
||||
@@ -109,7 +105,7 @@ public:
|
||||
/**
|
||||
* Spawns an object at each of the vertices for debugging purposes
|
||||
*/
|
||||
void SpawnVertices();
|
||||
void SpawnVertices() const;
|
||||
|
||||
/**
|
||||
* Legacy stuff no clue what this does
|
||||
@@ -166,11 +162,6 @@ private:
|
||||
*/
|
||||
dpEntity* m_dpEntity;
|
||||
|
||||
/**
|
||||
* Whether or not the physics object has been created yet
|
||||
*/
|
||||
bool m_HasCreatedPhysics = false;
|
||||
|
||||
/**
|
||||
* Whether or not this physics object represents an object that updates the respawn pos of an entity that crosses it
|
||||
*/
|
||||
|
||||
@@ -1,5 +1,19 @@
|
||||
#include "PhysicsComponent.h"
|
||||
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
|
||||
#include "dpEntity.h"
|
||||
#include "dpWorld.h"
|
||||
#include "dpShapeBox.h"
|
||||
#include "dpShapeSphere.h"
|
||||
|
||||
#include "EntityInfo.h"
|
||||
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
|
||||
m_Position = NiPoint3Constant::ZERO;
|
||||
m_Rotation = NiQuaternionConstant::IDENTITY;
|
||||
@@ -19,3 +33,190 @@ void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitia
|
||||
if (!bIsInitialUpdate) m_DirtyPosition = false;
|
||||
}
|
||||
}
|
||||
|
||||
dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), type);
|
||||
|
||||
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physComp == nullptr) return nullptr;
|
||||
|
||||
auto* info = physComp->GetByID(componentID);
|
||||
if (info == nullptr || info->physicsAsset == "" || info->physicsAsset == "NO_PHYSICS") return nullptr;
|
||||
|
||||
dpEntity* toReturn;
|
||||
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
|
||||
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
|
||||
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
|
||||
|
||||
// Move this down by 13.521004 units so it is still effectively at the same height as before
|
||||
m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
|
||||
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
|
||||
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
|
||||
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 7.5f;
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
|
||||
m_Position += m_Rotation.GetForwardVector() * 6.0f;
|
||||
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
|
||||
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 4.5f);
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
|
||||
} else {
|
||||
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
dpEntity* PhysicsComponent::CreatePhysicsLnv(const float scale, const eReplicaComponentType type) const {
|
||||
int pcShapeType = -1;
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
float width = 0.0f; //aka "radius"
|
||||
float height = 0.0f;
|
||||
dpEntity* toReturn = nullptr;
|
||||
|
||||
if (m_Parent->HasVar(u"primitiveModelType")) {
|
||||
pcShapeType = m_Parent->GetVar<int32_t>(u"primitiveModelType");
|
||||
x = m_Parent->GetVar<float>(u"primitiveModelValueX");
|
||||
y = m_Parent->GetVar<float>(u"primitiveModelValueY");
|
||||
z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
|
||||
} else {
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), type);
|
||||
|
||||
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physComp == nullptr) return nullptr;
|
||||
|
||||
auto info = physComp->GetByID(componentID);
|
||||
|
||||
if (info == nullptr) return nullptr;
|
||||
|
||||
pcShapeType = info->pcShapeType;
|
||||
width = info->playerRadius;
|
||||
height = info->playerHeight;
|
||||
}
|
||||
|
||||
switch (pcShapeType) {
|
||||
case 0: { // HKX type
|
||||
break;
|
||||
}
|
||||
case 1: { //Make a new box shape
|
||||
NiPoint3 boxSize(x, y, z);
|
||||
if (x == 0.0f) {
|
||||
//LU has some weird values, so I think it's best to scale them down a bit
|
||||
if (height < 0.5f) height = 2.0f;
|
||||
if (width < 0.5f) width = 2.0f;
|
||||
|
||||
//Scale them:
|
||||
width = width * scale;
|
||||
height = height * scale;
|
||||
|
||||
boxSize = NiPoint3(width, height, width);
|
||||
}
|
||||
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), boxSize);
|
||||
|
||||
toReturn->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
|
||||
break;
|
||||
}
|
||||
case 2: { //Make a new cylinder shape
|
||||
break;
|
||||
}
|
||||
case 3: { //Make a new sphere shape
|
||||
auto [x, y, z] = m_Position;
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), width);
|
||||
toReturn->SetPosition({ x, y, z });
|
||||
break;
|
||||
}
|
||||
case 4: { //Make a new capsule shape
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (toReturn) dpWorld::AddEntity(toReturn);
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void PhysicsComponent::SpawnVertices(dpEntity* entity) const {
|
||||
if (!entity) return;
|
||||
|
||||
LOG("Spawning vertices for %llu", m_Parent->GetObjectID());
|
||||
EntityInfo info;
|
||||
info.lot = 33;
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
// These don't use overloaded methods as dPhysics does not link with dGame at the moment.
|
||||
auto box = dynamic_cast<dpShapeBox*>(entity->GetShape());
|
||||
if (box) {
|
||||
for (auto vert : box->GetVertices()) {
|
||||
LOG("Vertex at %f, %f, %f", vert.x, vert.y, vert.z);
|
||||
|
||||
info.pos = vert;
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
auto sphere = dynamic_cast<dpShapeSphere*>(entity->GetShape());
|
||||
if (sphere) {
|
||||
auto [x, y, z] = entity->GetPosition(); // Use shapes position instead of the parent's position in case it's different
|
||||
float plusX = x + sphere->GetRadius();
|
||||
float minusX = x - sphere->GetRadius();
|
||||
float plusY = y + sphere->GetRadius();
|
||||
float minusY = y - sphere->GetRadius();
|
||||
float plusZ = z + sphere->GetRadius();
|
||||
float minusZ = z - sphere->GetRadius();
|
||||
|
||||
auto radius = sphere->GetRadius();
|
||||
LOG("Radius: %f", radius);
|
||||
LOG("Plus Vertices %f %f %f", plusX, plusY, plusZ);
|
||||
LOG("Minus Vertices %f %f %f", minusX, minusY, minusZ);
|
||||
|
||||
info.pos = NiPoint3{ x, plusY, z };
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ x, minusY, z };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ plusX, y, z };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ minusX, y, z };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ x, y, plusZ };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ x, y, minusZ };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
info.pos = NiPoint3{ x, y, z };
|
||||
newEntity = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@ namespace Raknet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
|
||||
class dpEntity;
|
||||
|
||||
class PhysicsComponent : public Component {
|
||||
public:
|
||||
PhysicsComponent(Entity* parent);
|
||||
@@ -22,6 +26,12 @@ public:
|
||||
const NiQuaternion& GetRotation() const { return m_Rotation; }
|
||||
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
|
||||
protected:
|
||||
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
|
||||
|
||||
dpEntity* CreatePhysicsLnv(const float scale, const eReplicaComponentType type) const;
|
||||
|
||||
void SpawnVertices(dpEntity* entity) const;
|
||||
|
||||
NiPoint3 m_Position;
|
||||
|
||||
NiQuaternion m_Rotation;
|
||||
|
||||
@@ -18,8 +18,8 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
|
||||
// Should a result not exist for this default to attached visible
|
||||
if (!result.eof()) {
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
|
||||
} else {
|
||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||
m_DepossessOnHit = false;
|
||||
|
||||
@@ -21,9 +21,11 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "ModelComponent.h"
|
||||
|
||||
#include <vector>
|
||||
#include "CppScripts.h"
|
||||
#include <ranges>
|
||||
|
||||
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
|
||||
|
||||
@@ -49,11 +51,11 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof() || result.fieldIsNull(0)) {
|
||||
if (result.eof() || result.fieldIsNull("id")) {
|
||||
return;
|
||||
}
|
||||
|
||||
templateId = result.getIntField(0);
|
||||
templateId = result.getIntField("id");
|
||||
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
|
||||
@@ -105,7 +107,7 @@ std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const {
|
||||
|
||||
std::vector<float> points;
|
||||
|
||||
std::istringstream stream(result.getStringField(0));
|
||||
std::istringstream stream(result.getStringField("path"));
|
||||
std::string token;
|
||||
|
||||
while (std::getline(stream, token, ' ')) {
|
||||
@@ -352,16 +354,11 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
||||
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
|
||||
auto modelType = new LDFData<int>(u"modelType", 2);
|
||||
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
info.nodes[0]->config.push_back(componentWhitelist);
|
||||
info.nodes[0]->config.push_back(ldfModelBehavior);
|
||||
info.nodes[0]->config.push_back(modelType);
|
||||
info.nodes[0]->config.push_back(propertyObjectID);
|
||||
info.nodes[0]->config.push_back(userModelID);
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
|
||||
@@ -585,31 +582,33 @@ void PropertyManagementComponent::Load() {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
|
||||
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
|
||||
LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
|
||||
|
||||
settings.push_back(ldfBlueprintID);
|
||||
settings.push_back(componentWhitelist);
|
||||
settings.push_back(modelType);
|
||||
settings.push_back(propertyObjectID);
|
||||
settings.push_back(userModelID);
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
||||
} else {
|
||||
auto modelType = new LDFData<int>(u"modelType", 2);
|
||||
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
|
||||
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
||||
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
|
||||
settings.push_back(componentWhitelist);
|
||||
settings.push_back(ldfModelBehavior);
|
||||
settings.push_back(modelType);
|
||||
settings.push_back(propertyObjectID);
|
||||
settings.push_back(userModelID);
|
||||
settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
}
|
||||
|
||||
std::ostringstream userModelBehavior;
|
||||
bool firstAdded = false;
|
||||
for (auto behavior : databaseModel.behaviors) {
|
||||
if (behavior < 0) {
|
||||
LOG("Invalid behavior ID: %d, removing behavior reference from model", behavior);
|
||||
behavior = 0;
|
||||
}
|
||||
if (firstAdded) userModelBehavior << ",";
|
||||
userModelBehavior << behavior;
|
||||
firstAdded = true;
|
||||
}
|
||||
|
||||
settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
|
||||
|
||||
node->config = settings;
|
||||
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
@@ -627,6 +626,12 @@ void PropertyManagementComponent::Save() {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* const owner = GetOwner();
|
||||
if (!owner) return;
|
||||
|
||||
const auto* const character = owner->GetCharacter();
|
||||
if (!character) return;
|
||||
|
||||
auto present = Database::Get()->GetPropertyModels(propertyId);
|
||||
|
||||
std::vector<LWOOBJID> modelIds;
|
||||
@@ -641,6 +646,20 @@ void PropertyManagementComponent::Save() {
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
}
|
||||
auto* modelComponent = entity->GetComponent<ModelComponent>();
|
||||
if (!modelComponent) continue;
|
||||
const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
|
||||
|
||||
// save the behaviors of the model
|
||||
for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
|
||||
if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
|
||||
IBehaviors::Info info {
|
||||
.behaviorId = behaviorId,
|
||||
.characterId = character->GetID(),
|
||||
.behaviorInfo = behaviorStr
|
||||
};
|
||||
Database::Get()->AddBehavior(info);
|
||||
}
|
||||
|
||||
const auto position = entity->GetPosition();
|
||||
const auto rotation = entity->GetRotation();
|
||||
@@ -652,10 +671,13 @@ void PropertyManagementComponent::Save() {
|
||||
model.position = position;
|
||||
model.rotation = rotation;
|
||||
model.ugcId = 0;
|
||||
for (auto i = 0; i < model.behaviors.size(); i++) {
|
||||
model.behaviors[i] = modelBehaviors[i].first;
|
||||
}
|
||||
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
|
||||
} else {
|
||||
Database::Get()->UpdateModelPositionRotation(id, position, rotation);
|
||||
Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
|
||||
const std::map<LWOOBJID, dpEntity*> ProximityMonitorComponent::m_EmptyObjectMap = {};
|
||||
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
|
||||
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
|
||||
if (radiusSmall != -1 && radiusLarge != -1) {
|
||||
@@ -38,26 +38,26 @@ void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::
|
||||
m_ProximitiesData.insert(std::make_pair(name, entity));
|
||||
}
|
||||
|
||||
const std::map<LWOOBJID, dpEntity*>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
|
||||
const auto& iter = m_ProximitiesData.find(name);
|
||||
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
|
||||
const auto iter = m_ProximitiesData.find(name);
|
||||
|
||||
if (iter == m_ProximitiesData.end()) {
|
||||
return m_EmptyObjectMap;
|
||||
if (iter == m_ProximitiesData.cend()) {
|
||||
return m_EmptyObjectSet;
|
||||
}
|
||||
|
||||
return iter->second->GetCurrentlyCollidingObjects();
|
||||
}
|
||||
|
||||
bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID objectID) {
|
||||
const auto& iter = m_ProximitiesData.find(name);
|
||||
const auto iter = m_ProximitiesData.find(name);
|
||||
|
||||
if (iter == m_ProximitiesData.end()) {
|
||||
if (iter == m_ProximitiesData.cend()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& collitions = iter->second->GetCurrentlyCollidingObjects();
|
||||
const auto& collisions = iter->second->GetCurrentlyCollidingObjects();
|
||||
|
||||
return collitions.find(objectID) != collitions.end();
|
||||
return collisions.contains(objectID);
|
||||
}
|
||||
|
||||
void ProximityMonitorComponent::Update(float deltaTime) {
|
||||
@@ -66,13 +66,13 @@ void ProximityMonitorComponent::Update(float deltaTime) {
|
||||
|
||||
prox.second->SetPosition(m_Parent->GetPosition());
|
||||
//Process enter events
|
||||
for (auto* en : prox.second->GetNewObjects()) {
|
||||
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "ENTER");
|
||||
for (const auto id : prox.second->GetNewObjects()) {
|
||||
m_Parent->OnCollisionProximity(id, prox.first, "ENTER");
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (auto* en : prox.second->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "LEAVE");
|
||||
for (const auto id : prox.second->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionProximity(id, prox.first, "LEAVE");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#ifndef PROXIMITYMONITORCOMPONENT_H
|
||||
#define PROXIMITYMONITORCOMPONENT_H
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "Entity.h"
|
||||
#include "dpWorld.h"
|
||||
@@ -42,9 +44,9 @@ public:
|
||||
/**
|
||||
* Returns the last of entities that are used to check proximity, given a name
|
||||
* @param name the proximity name to retrieve physics objects for
|
||||
* @return a map of physics entities for this name, indexed by object ID
|
||||
* @return a set of physics entity object IDs for this name
|
||||
*/
|
||||
const std::map<LWOOBJID, dpEntity*>& GetProximityObjects(const std::string& name);
|
||||
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name);
|
||||
|
||||
/**
|
||||
* Checks if the passed object is in proximity of the named proximity sensor
|
||||
@@ -70,7 +72,7 @@ private:
|
||||
/**
|
||||
* Default value for the proximity data
|
||||
*/
|
||||
static const std::map<LWOOBJID, dpEntity*> m_EmptyObjectMap;
|
||||
static const std::unordered_set<LWOOBJID> m_EmptyObjectSet;
|
||||
};
|
||||
|
||||
#endif // PROXIMITYMONITORCOMPONENT_H
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "LeaderboardManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include <ctime>
|
||||
|
||||
#ifndef M_PI
|
||||
@@ -77,6 +78,9 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
|
||||
|
||||
m_LoadedPlayers++;
|
||||
|
||||
// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used.
|
||||
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
LOG("Loading player %i",
|
||||
m_LoadedPlayers);
|
||||
m_LobbyPlayers.push_back(player->GetObjectID());
|
||||
@@ -394,25 +398,6 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
GameMessages::SendNotifyRacingClient(
|
||||
m_Parent->GetObjectID(), 2, 0, LWOOBJID_EMPTY, u"",
|
||||
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
|
||||
missionComponent->Progress(eMissionTaskType::RACING, data->smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
|
||||
|
||||
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
|
||||
if (m_SoloRacing || m_LoadedPlayers > 2) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, data->finished, static_cast<LWOOBJID>(eRacingTaskParam::FINISH_WITH_PLACEMENT)); // Finish in 1st place on a race
|
||||
if (data->finished == 1) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS)); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::WIN_RACE_IN_WORLD)); // Finished first place in specific world.
|
||||
}
|
||||
if (data->finished == m_LoadedPlayers) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::LAST_PLACE_FINISH)); // Finished first place in specific world.
|
||||
}
|
||||
}
|
||||
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
|
||||
auto* vehicle = Game::entityManager->GetEntity(data->vehicleID);
|
||||
|
||||
@@ -817,8 +802,10 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
|
||||
// Some offset up to make they don't fall through the terrain on a
|
||||
// respawn, seems to fix itself to the track anyhow
|
||||
player.respawnPosition = position + NiPoint3Constant::UNIT_Y * 5;
|
||||
player.respawnRotation = vehicle->GetRotation();
|
||||
if (waypoint.racing.isResetNode) {
|
||||
player.respawnPosition = position + NiPoint3Constant::UNIT_Y * 5;
|
||||
player.respawnRotation = vehicle->GetRotation();
|
||||
}
|
||||
player.respawnIndex = respawnIndex;
|
||||
|
||||
// Reached the start point, lapped
|
||||
@@ -864,6 +851,21 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Entire race time
|
||||
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
|
||||
missionComponent->Progress(eMissionTaskType::RACING, player.smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
|
||||
|
||||
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
|
||||
if (m_SoloRacing || m_RacingPlayers.size() > 2) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, player.finished, static_cast<LWOOBJID>(eRacingTaskParam::FINISH_WITH_PLACEMENT)); // Finish in 1st place on a race
|
||||
if (player.finished == 1) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS)); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::WIN_RACE_IN_WORLD)); // Finished first place in specific world.
|
||||
}
|
||||
if (player.finished == m_RacingPlayers.size()) {
|
||||
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::LAST_PLACE_FINISH)); // Finished first place in specific world.
|
||||
}
|
||||
}
|
||||
|
||||
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->TrackRaceCompleted(m_Finished == 1);
|
||||
|
||||
@@ -129,7 +129,7 @@ void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& e
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof() || result.fieldIsNull(0)) {
|
||||
if (result.eof() || result.fieldIsNull("animation_length")) {
|
||||
result.finalize();
|
||||
|
||||
m_DurationCache[effectId] = 0;
|
||||
@@ -139,7 +139,7 @@ void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& e
|
||||
return;
|
||||
}
|
||||
|
||||
effect.time = static_cast<float>(result.getFloatField(0));
|
||||
effect.time = static_cast<float>(result.getFloatField("animation_length"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
|
||||
@@ -1,16 +1,57 @@
|
||||
/*
|
||||
* Darkflame Universe
|
||||
* Copyright 2023
|
||||
*/
|
||||
// Darkflame Universe
|
||||
// Copyright 2024
|
||||
|
||||
#include "RigidbodyPhantomPhysicsComponent.h"
|
||||
#include "Entity.h"
|
||||
|
||||
#include "dpEntity.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "dpWorld.h"
|
||||
#include "dpShapeBox.h"
|
||||
#include "dpShapeSphere.h"
|
||||
#include"EntityInfo.h"
|
||||
|
||||
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
m_Rotation = m_Parent->GetDefaultRotation();
|
||||
m_Scale = m_Parent->GetDefaultScale();
|
||||
|
||||
if (m_Parent->GetVar<bool>(u"create_physics")) {
|
||||
m_dpEntity = CreatePhysicsLnv(m_Scale, ComponentType);
|
||||
if (!m_dpEntity) {
|
||||
m_dpEntity = CreatePhysicsEntity(ComponentType);
|
||||
if (!m_dpEntity) return;
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
void RigidbodyPhantomPhysicsComponent::Update(const float deltaTime) {
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
//Process enter events
|
||||
for (const auto id : m_dpEntity->GetNewObjects()) {
|
||||
m_Parent->OnCollisionPhantom(id);
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (const auto id : m_dpEntity->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionLeavePhantom(id);
|
||||
}
|
||||
}
|
||||
|
||||
void RigidbodyPhantomPhysicsComponent::SpawnVertices() const {
|
||||
if (!m_dpEntity) {
|
||||
LOG("No dpEntity to spawn vertices for %llu:%i", m_Parent->GetObjectID(), m_Parent->GetLOT());
|
||||
return;
|
||||
}
|
||||
PhysicsComponent::SpawnVertices(m_dpEntity);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
/*
|
||||
* Darkflame Universe
|
||||
* Copyright 2023
|
||||
*/
|
||||
// Darkflame Universe
|
||||
// Copyright 2024
|
||||
|
||||
#ifndef __RIGIDBODYPHANTOMPHYSICS_H__
|
||||
#define __RIGIDBODYPHANTOMPHYSICS_H__
|
||||
#ifndef RIGIDBODYPHANTOMPHYSICS_H
|
||||
#define RIGIDBODYPHANTOMPHYSICS_H
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "dCommonVars.h"
|
||||
@@ -13,6 +11,8 @@
|
||||
#include "PhysicsComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class dpEntity;
|
||||
|
||||
/**
|
||||
* Component that handles rigid bodies that can be interacted with, mostly client-side rendered. An example is the
|
||||
* bananas that fall from trees in GF.
|
||||
@@ -23,7 +23,15 @@ public:
|
||||
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent);
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
void SpawnVertices() const;
|
||||
private:
|
||||
float m_Scale{};
|
||||
|
||||
dpEntity* m_dpEntity{};
|
||||
};
|
||||
|
||||
#endif // __RIGIDBODYPHANTOMPHYSICS_H__
|
||||
#endif // RIGIDBODYPHANTOMPHYSICS_H
|
||||
|
||||
@@ -27,12 +27,12 @@ RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent,
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (!result.eof() && !result.fieldIsNull(0)) {
|
||||
m_TargetZone = result.getIntField(0);
|
||||
m_DefaultZone = result.getIntField(1);
|
||||
m_TargetScene = result.getStringField(2);
|
||||
m_AltPrecondition = new PreconditionExpression(result.getStringField(3));
|
||||
m_AltLandingScene = result.getStringField(4);
|
||||
if (!result.eof() && !result.fieldIsNull("targetZone")) {
|
||||
m_TargetZone = result.getIntField("targetZone");
|
||||
m_DefaultZone = result.getIntField("defaultZoneID");
|
||||
m_TargetScene = result.getStringField("targetScene");
|
||||
m_AltPrecondition = new PreconditionExpression(result.getStringField("altLandingPrecondition"));
|
||||
m_AltLandingScene = result.getStringField("altLandingSpawnPointName");
|
||||
}
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
|
||||
|
||||
context->skillID = skillID;
|
||||
|
||||
this->m_managedBehaviors.insert_or_assign(skillUid, context);
|
||||
this->m_managedBehaviors.insert({ skillUid, context });
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
|
||||
@@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
|
||||
}
|
||||
|
||||
void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
|
||||
const auto index = this->m_managedBehaviors.find(skillUid);
|
||||
const auto index = this->m_managedBehaviors.equal_range(skillUid);
|
||||
|
||||
if (index == this->m_managedBehaviors.end()) {
|
||||
if (index.first == this->m_managedBehaviors.end()) {
|
||||
LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto* context = index->second;
|
||||
bool foundSyncId = false;
|
||||
for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
|
||||
const auto& context = it->second;
|
||||
|
||||
context->SyncBehavior(syncId, bitStream);
|
||||
foundSyncId = context->SyncBehavior(syncId, bitStream);
|
||||
}
|
||||
|
||||
if (!foundSyncId) {
|
||||
LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -99,7 +106,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
|
||||
return;
|
||||
}
|
||||
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getIntField(0));
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
|
||||
for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
|
||||
}
|
||||
|
||||
std::map<uint32_t, BehaviorContext*> keep{};
|
||||
std::multimap<uint32_t, BehaviorContext*> keep{};
|
||||
|
||||
for (const auto& pair : this->m_managedBehaviors) {
|
||||
auto* context = pair.second;
|
||||
@@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
keep.insert_or_assign(pair.first, context);
|
||||
keep.insert({ pair.first, context });
|
||||
}
|
||||
|
||||
this->m_managedBehaviors = keep;
|
||||
@@ -227,7 +234,7 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
|
||||
this->m_managedProjectiles.push_back(entry);
|
||||
}
|
||||
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID) {
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID, const int32_t castType, const NiQuaternion rotationOverride) {
|
||||
uint32_t behaviorId = -1;
|
||||
// try to find it via the cache
|
||||
const auto& pair = m_skillBehaviorCache.find(skillId);
|
||||
@@ -247,11 +254,19 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
|
||||
return false;
|
||||
}
|
||||
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID, castType, rotationOverride).success;
|
||||
}
|
||||
|
||||
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
const uint32_t skillId,
|
||||
const uint32_t behaviorId,
|
||||
const LWOOBJID target,
|
||||
const bool ignoreTarget,
|
||||
const bool clientInitalized,
|
||||
const LWOOBJID originatorOverride,
|
||||
const int32_t castType,
|
||||
const NiQuaternion rotationOverride) {
|
||||
RakNet::BitStream bitStream{};
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
@@ -277,13 +292,13 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
return { false, 0 };
|
||||
}
|
||||
|
||||
this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
|
||||
this->m_managedBehaviors.insert({ context->skillUId, context });
|
||||
|
||||
if (!clientInitalized) {
|
||||
// Echo start skill
|
||||
EchoStartSkill start;
|
||||
|
||||
start.iCastType = 0;
|
||||
start.iCastType = castType;
|
||||
start.skillID = skillId;
|
||||
start.uiSkillHandle = context->skillUId;
|
||||
start.optionalOriginatorID = context->originator;
|
||||
@@ -294,6 +309,10 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
if (originator != nullptr) {
|
||||
start.originatorRot = originator->GetRotation();
|
||||
}
|
||||
|
||||
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
|
||||
start.originatorRot = rotationOverride;
|
||||
}
|
||||
//start.optionalTargetID = target;
|
||||
|
||||
start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
@@ -413,7 +432,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
return;
|
||||
}
|
||||
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField(0));
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -464,7 +483,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
|
||||
behavior->UnCast(&context, { target });
|
||||
}
|
||||
|
||||
SkillComponent::SkillComponent(Entity* parent): Component(parent) {
|
||||
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
|
||||
this->m_skillUid = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ public:
|
||||
* @param optionalOriginatorID change the originator of the skill
|
||||
* @return if the case succeeded
|
||||
*/
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY);
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Initializes a server-side skill calculation.
|
||||
@@ -139,7 +139,7 @@ public:
|
||||
* @param originatorOverride an override for the originator of the skill calculation
|
||||
* @return the result of the skill calculation
|
||||
*/
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY);
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Register a server-side projectile.
|
||||
@@ -188,7 +188,7 @@ private:
|
||||
/**
|
||||
* All of the active skills mapped by their unique ID.
|
||||
*/
|
||||
std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
|
||||
std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
|
||||
|
||||
/**
|
||||
* All active projectiles.
|
||||
|
||||
@@ -76,8 +76,8 @@ void VendorComponent::RefreshInventory(bool isCreation) {
|
||||
if (vendorItems.empty()) break;
|
||||
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
|
||||
const auto& randomItem = vendorItems.at(randomItemIndex);
|
||||
vendorItems.erase(vendorItems.begin() + randomItemIndex);
|
||||
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
|
||||
vendorItems.erase(vendorItems.begin() + randomItemIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user