Merge remote-tracking branch 'origin/main' into dCinema

This commit is contained in:
wincent
2024-09-08 17:43:20 +02:00
165 changed files with 6599 additions and 4058 deletions

View File

@@ -226,7 +226,7 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<RenderComponent>();
@@ -477,8 +477,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
AddComponent<InventoryComponent>(xmlDoc);
AddComponent<InventoryComponent>();
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
@@ -651,7 +650,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);
@@ -1245,7 +1244,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
//Naturally, we don't include any non-player components in this update function.
@@ -1536,7 +1535,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
bool waitForDeathAnimation = false;
if (destroyableComponent) {
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
waitForDeathAnimation = !destroyableComponent->GetIsSmashable() && destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
}
// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
@@ -1636,10 +1635,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
auto* missionComponent = GetComponent<MissionComponent>();
@@ -1844,6 +1841,12 @@ const NiPoint3& Entity::GetPosition() const {
return vehicel->GetPosition();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetPosition();
}
return NiPoint3Constant::ZERO;
}
@@ -1872,6 +1875,12 @@ const NiQuaternion& Entity::GetRotation() const {
return vehicel->GetRotation();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetRotation();
}
return NiQuaternionConstant::IDENTITY;
}
@@ -1900,6 +1909,12 @@ void Entity::SetPosition(const NiPoint3& position) {
vehicel->SetPosition(position);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetPosition(position);
}
Game::entityManager->SerializeEntity(this);
}
@@ -1928,6 +1943,12 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
vehicel->SetRotation(rotation);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetRotation(rotation);
}
Game::entityManager->SerializeEntity(this);
}