mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
feat: Property behaviors partially functional (#1759)
* most of gameplay tab works * smash unsmash and wait working * Add pausing of models and behaviors * working basic behaviors * play sound functioning * add resetting * Fix asynchronous actions executing other strips actions * Add comments, remove dead code etc. * Skip Smashes if they coincide with a UnSmash Remove debug logs Comment on return
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@@ -4954,54 +4954,6 @@ void GameMessages::HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* e
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quickBuildComponent->CancelQuickBuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
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}
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void GameMessages::HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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bool bIsMultiInteractUse = false;
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unsigned int multiInteractID;
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int multiInteractType;
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bool secondary;
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LWOOBJID objectID;
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inStream.Read(bIsMultiInteractUse);
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inStream.Read(multiInteractID);
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inStream.Read(multiInteractType);
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inStream.Read(objectID);
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inStream.Read(secondary);
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Entity* interactedObject = Game::entityManager->GetEntity(objectID);
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if (interactedObject == nullptr) {
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LOG("Object %llu tried to interact, but doesn't exist!", objectID);
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return;
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}
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if (interactedObject->GetLOT() == 9524) {
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entity->GetCharacter()->SetBuildMode(true);
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}
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if (bIsMultiInteractUse) {
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if (multiInteractType == 0) {
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auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
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if (missionOfferComponent != nullptr) {
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missionOfferComponent->OfferMissions(entity, multiInteractID);
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}
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} else {
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interactedObject->OnUse(entity);
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}
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} else {
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interactedObject->OnUse(entity);
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}
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//Perform use task if possible:
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auto missionComponent = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (missionComponent == nullptr) return;
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missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
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missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
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}
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void GameMessages::HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity) {
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int emoteID;
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LWOOBJID targetID;
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@@ -6443,4 +6395,70 @@ namespace GameMessages {
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auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
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if (handlingEntity) handlingEntity->HandleMsg(*this);
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}
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bool RequestUse::Deserialize(RakNet::BitStream& stream) {
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if (!stream.Read(bIsMultiInteractUse)) return false;
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if (!stream.Read(multiInteractID)) return false;
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if (!stream.Read(multiInteractType)) return false;
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if (!stream.Read(object)) return false;
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if (!stream.Read(secondary)) return false;
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return true;
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}
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void RequestUse::Handle(Entity& entity, const SystemAddress& sysAddr) {
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Entity* interactedObject = Game::entityManager->GetEntity(object);
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if (interactedObject == nullptr) {
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LOG("Object %llu tried to interact, but doesn't exist!", object);
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return;
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}
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if (interactedObject->GetLOT() == 9524) {
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entity.GetCharacter()->SetBuildMode(true);
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}
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if (bIsMultiInteractUse) {
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if (multiInteractType == 0) {
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auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
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if (missionOfferComponent != nullptr) {
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missionOfferComponent->OfferMissions(&entity, multiInteractID);
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}
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} else {
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interactedObject->OnUse(&entity);
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}
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} else {
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interactedObject->OnUse(&entity);
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}
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interactedObject->HandleMsg(*this);
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//Perform use task if possible:
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auto missionComponent = entity.GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
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missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
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}
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void Smash::Serialize(RakNet::BitStream& stream) const {
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stream.Write(bIgnoreObjectVisibility);
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stream.Write(force);
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stream.Write(ghostCapacity);
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stream.Write(killerID);
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}
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void UnSmash::Serialize(RakNet::BitStream& stream) const {
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stream.Write(builderID != LWOOBJID_EMPTY);
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if (builderID != LWOOBJID_EMPTY) stream.Write(builderID);
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stream.Write(duration != 3.0f);
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if (builderID != 3.0f) stream.Write(duration);
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}
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void PlayBehaviorSound::Serialize(RakNet::BitStream& stream) const {
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stream.Write(soundID != -1);
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if (soundID != -1) stream.Write(soundID);
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}
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}
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