mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-30 21:51:33 +00:00
Welp, ended up doing client as well since world and client are in the wroing places.
This commit is contained in:
parent
e42df5b02e
commit
3e8a417f62
@ -20,6 +20,7 @@
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "TeamContainer.h"
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#include "eChatChannel.h"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@ -6,33 +6,7 @@
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struct PlayerData;
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enum class eAddFriendResponseType : uint8_t;
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enum class eChatChannel : uint8_t {
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SYSTEMNOTIFY = 0,
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SYSTEMWARNING,
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SYSTEMERROR,
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BROADCAST,
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LOCAL,
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LOCALNOANIM,
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EMOTE,
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PRIVATE_CHAT,
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TEAM,
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TEAMLOCAL,
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GUILD,
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GUILDNOTIFY,
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PROPERTY,
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ADMIN,
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COMBATDAMAGE,
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COMBATHEALING,
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COMBATLOOT,
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COMBATEXP,
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COMBATDEATH,
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GENERAL,
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TRADE,
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LFG,
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USER
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};
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enum class eChatChannel : uint8_t;
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enum class eChatMessageResponseCode : uint8_t {
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SENT = 0,
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36
dCommon/dEnums/eChatChannel.h
Normal file
36
dCommon/dEnums/eChatChannel.h
Normal file
@ -0,0 +1,36 @@
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#pragma once
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#ifndef __ECHATCHANNEL__H__
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#define __ECHATCHANNEL__H__
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#include <cstdint>
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enum class eChatChannel : uint8_t {
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SYSTEMNOTIFY = 0,
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SYSTEMWARNING,
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SYSTEMERROR,
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BROADCAST,
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LOCAL,
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LOCALNOANIM,
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EMOTE,
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PRIVATE_CHAT,
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TEAM,
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TEAMLOCAL,
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GUILD,
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GUILDNOTIFY,
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PROPERTY,
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ADMIN,
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COMBATDAMAGE,
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COMBATHEALING,
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COMBATLOOT,
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COMBATEXP,
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COMBATDEATH,
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GENERAL,
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TRADE,
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LFG,
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USER
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};
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#endif //!__ECHATCHANNEL__H__
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@ -8,7 +8,7 @@
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#include "Game.h"
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#include "Logger.h"
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#include "User.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "Character.h"
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#include "BitStream.h"
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#include "ObjectIDManager.h"
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@ -308,13 +308,17 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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if (!name.empty() && Database::Get()->IsNameInUse(name)) {
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LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
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ClientPackets::CharacterCreationResponse response;
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response.response = eCharacterCreationResponse::CUSTOM_NAME_IN_USE;
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response.Send(sysAddr);
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return;
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}
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if (Database::Get()->IsNameInUse(predefinedName)) {
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LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
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ClientPackets::CharacterCreationResponse response;
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response.response = eCharacterCreationResponse::PREDEFINED_NAME_IN_USE;
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response.Send(sysAddr);
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return;
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}
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@ -328,7 +332,8 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
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if (Database::Get()->GetCharacterInfo(objectID)) {
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LOG("Character object id unavailable, check object_id_tracker!");
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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ClientPackets::CharacterCreationResponse response;
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response.response = eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE;
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return;
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}
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@ -393,8 +398,10 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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//Now finally insert our character xml:
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Database::Get()->InsertCharacterXml(objectID, xml.str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
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ClientPackets::CharacterCreationResponse response;
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response.response = eCharacterCreationResponse::SUCCESS;
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response.Send(sysAddr);
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UserManager::RequestCharacterList(sysAddr);
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});
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}
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@ -419,10 +426,12 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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CheckType::User,
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"User %i tried to delete a character that it does not own!",
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u->GetAccountID());
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ClientPackets::CharacterDeleteResponse response;
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if (!hasCharacter) {
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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response.success = false;
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} else {
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response.success = true;
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LOG("Deleting character %i", charID);
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Database::Get()->DeleteCharacter(charID);
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@ -430,9 +439,9 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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WorldPackets::SendCharacterDeleteResponse(sysAddr, true);
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}
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response.Send(sysAddr);
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}
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void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
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@ -473,32 +482,34 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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return false;
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});
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ClientPackets::CharacterRenameResponse response;
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if (!ownsCharacter || !character) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
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response.response = eRenameResponse::UNKNOWN_ERROR;
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} else if (ownsCharacter && character) {
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if (newName == character->GetName()) {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
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return;
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}
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if (!Database::Get()->GetCharacterInfo(newName)) {
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response.response = eRenameResponse::NAME_UNAVAILABLE;
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} else if (!Database::Get()->GetCharacterInfo(newName)) {
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if (IsNamePreapproved(newName)) {
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Database::Get()->SetCharacterName(charID, newName);
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LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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response.response = eRenameResponse::SUCCESS;
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} else {
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Database::Get()->SetPendingCharacterName(charID, newName);
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LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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response.response = eRenameResponse::SUCCESS;
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}
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} else {
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
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response.response = eRenameResponse::NAME_IN_USE;
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}
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} else {
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LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
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response.response = eRenameResponse::UNKNOWN_ERROR;
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}
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response.Send(sysAddr);
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if (response.response == eRenameResponse::SUCCESS) {
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UserManager::RequestCharacterList(sysAddr);
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}
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}
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@ -537,7 +548,11 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
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character->SetZoneInstance(zoneInstance);
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character->SetZoneClone(zoneClone);
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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return;
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});
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} else {
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@ -5,7 +5,7 @@
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "ChatPackets.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "ZoneInstanceManager.h"
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@ -55,7 +55,11 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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return;
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});
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}
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@ -7,7 +7,7 @@
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#include "ZoneInstanceManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "EntityManager.h"
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#include "ChatPackets.h"
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#include "BitStreamUtils.h"
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@ -537,7 +537,11 @@ void ActivityInstance::StartZone() {
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player->GetCharacter()->SetZoneClone(zoneClone);
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}
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WorldPackets::SendTransferToWorld(player->GetSystemAddress(), serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(player->GetSystemAddress());
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return;
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});
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}
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@ -21,7 +21,7 @@
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#include "CDRewardCodesTable.h"
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#include "Mail.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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@ -868,8 +868,11 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
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character->SaveXMLToDatabase();
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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Game::entityManager->DestructEntity(entity);
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});
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}
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@ -17,7 +17,7 @@
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#include "CppScripts.h"
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#include "UserManager.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "Item.h"
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#include "ZCompression.h"
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#include "dConfig.h"
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@ -4936,7 +4936,11 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream& inStream, Entity
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character->SetZoneClone(zoneClone);
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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return;
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});
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}
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@ -17,7 +17,7 @@
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#include "UserManager.h"
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#include "User.h"
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#include "VanityUtilities.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "ZoneInstanceManager.h"
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// Database
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@ -73,7 +73,13 @@ namespace DEVGMCommands {
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bool success = user->GetMaxGMLevel() >= level;
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if (success) {
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WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
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ClientPackets::GMLevelChange response;
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response.success = success;
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response.prevLevel = entity->GetGMLevel();
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response.newLevel = level;
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response.highestLevel = user->GetMaxGMLevel();
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response.Send(entity->GetSystemAddress());
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
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entity->SetGMLevel(level);
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LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
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@ -81,7 +87,13 @@ namespace DEVGMCommands {
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#ifndef DEVELOPER_SERVER
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if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
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WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
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ClientPackets::GMLevelChange response;
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response.success = false;
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response.prevLevel = entity->GetGMLevel();
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response.newLevel = eGameMasterLevel::CIVILIAN;
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response.highestLevel = user->GetMaxGMLevel();
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response.Send(entity->GetSystemAddress());
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
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entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
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@ -1061,7 +1073,11 @@ namespace DEVGMCommands {
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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return;
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});
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} else {
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@ -10,7 +10,7 @@
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#include "PlayerManager.h"
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#include "SlashCommandHandler.h"
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#include "VanityUtilities.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "ZoneInstanceManager.h"
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#include "Database.h"
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@ -179,7 +179,11 @@ namespace GMZeroCommands {
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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});
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}
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@ -205,7 +209,11 @@ namespace GMZeroCommands {
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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});
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}
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@ -6,6 +6,139 @@
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#include "ClientPackets.h"
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#include "dCommonVars.h"
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#include "PositionUpdate.h"
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#include "LDFFormat.h"
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#include "ZCompression.h"
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namespace ClientPackets {
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void LoadStaticZone::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write<uint16_t>(zoneID.GetMapID());
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bitStream.Write<uint16_t>(zoneID.GetInstanceID());
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bitStream.Write<uint32_t>(checksum);
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bitStream.Write<uint8_t>(editorEnabled);
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bitStream.Write<uint8_t>(editorLevel);
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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bitStream.Write<uint32_t>(instanceType);
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}
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void CharacterCreationResponse::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write(response);
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}
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void CharacterRenameResponse::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write(response);
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}
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void CharacterDeleteResponse::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write<uint8_t>(success);
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}
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void TransferToWorld::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write(LUString(serverIP));
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bitStream.Write<uint16_t>(serverPort);
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bitStream.Write<uint8_t>(mythranShift);
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}
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void ServerState::Serialize(RakNet::BitStream &bitStream) const {
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bitStream.Write<uint8_t>(serverReady);
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}
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void CreateCharacter::Serialize(RakNet::BitStream &bitStream) const {
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RakNet::BitStream data;
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data.Write<uint32_t>(7); //LDF key count
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std::unique_ptr<LDFData<LWOOBJID>> objidLDF(new LDFData<LWOOBJID>(u"objid", objid));
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objidLDF->WriteToPacket(data);
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std::unique_ptr<LDFData<LOT>> templateIDLDF(new LDFData<LOT>(u"template", templateID));
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templateIDLDF->WriteToPacket(data);
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std::unique_ptr<LDFData<std::u16string>> nameLDF(new LDFData<std::u16string>(u"name", name));
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nameLDF->WriteToPacket(data);
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std::unique_ptr<LDFData<int32_t>> gmlevelLDF(new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gmLevel)));
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gmlevelLDF->WriteToPacket(data);
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|
||||
std::unique_ptr<LDFData<int32_t>> chatModeLDF(new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(chatMode)));
|
||||
chatModeLDF->WriteToPacket(data);
|
||||
|
||||
std::unique_ptr<LDFData<std::string>> xmlConfigData(new LDFData<std::string>(u"xmlData", xmlData));
|
||||
xmlConfigData->WriteToPacket(data);
|
||||
|
||||
std::unique_ptr<LDFData<int64_t>> reputationLdf(new LDFData<int64_t>(u"reputation", reputation));
|
||||
reputationLdf->WriteToPacket(data);
|
||||
|
||||
//Compress the data before sending:
|
||||
const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
|
||||
uint8_t* compressedData = new uint8_t[reservedSize];
|
||||
|
||||
if (!compressedData) {
|
||||
throw std::runtime_error("Failed to allocate memory for compressed data");
|
||||
}
|
||||
|
||||
size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData, reservedSize);
|
||||
|
||||
assert(size <= reservedSize);
|
||||
|
||||
bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
|
||||
bitStream.Write<uint8_t>(1); //compressed boolean, true
|
||||
bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
|
||||
bitStream.Write<uint32_t>(size);
|
||||
|
||||
/**
|
||||
* In practice, this warning serves no purpose for us. We allocate the max memory needed on the heap
|
||||
* and then compress the data. In the off chance that the compression actually increases the size,
|
||||
* an assertion is done to prevent bad data from being saved or sent.
|
||||
*/
|
||||
#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
|
||||
bitStream.WriteAlignedBytes(compressedData, size);
|
||||
#pragma warning(default:6385)
|
||||
delete[] compressedData;
|
||||
};
|
||||
|
||||
void ChatModerationString::Serialize(RakNet::BitStream &bitStream) const {
|
||||
bitStream.Write<uint8_t>(rejectedWords.empty()); // Accepted
|
||||
bitStream.Write<uint16_t>(0); // padding
|
||||
|
||||
bitStream.Write(chatChannel);
|
||||
bitStream.Write(chatMode);
|
||||
|
||||
bitStream.Write(LUWString(receiver, 42));
|
||||
|
||||
for (auto it : rejectedWords) {
|
||||
bitStream.Write<uint8_t>(it.first); // start index
|
||||
bitStream.Write<uint8_t>(it.second); // length
|
||||
}
|
||||
|
||||
// Pad out the rest of the packet
|
||||
// The client expects 64 items, so we need to write 64 - rejectedWords.size() empty items
|
||||
for (int i = rejectedWords.size(); 64 > i; i++) {
|
||||
bitStream.Write<uint16_t>(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GMLevelChange::Serialize(RakNet::BitStream &bitStream) const {
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(prevLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(newLevel));
|
||||
}
|
||||
|
||||
void DebugOutput::Serialize(RakNet::BitStream &bitStream) const {
|
||||
bitStream.Write<uint32_t>(data.size());
|
||||
bitStream.Write(data);
|
||||
}
|
||||
|
||||
void HTTPMonitorInfoResponse::Serialize(RakNet::BitStream &bitStream) const {
|
||||
bitStream.Write<uint16_t>(port);
|
||||
bitStream.Write<uint8_t>(openWeb);
|
||||
bitStream.Write<uint8_t>(supportsSum);
|
||||
bitStream.Write<uint8_t>(supportsDetail);
|
||||
bitStream.Write<uint8_t>(supportsWho);
|
||||
bitStream.Write<uint8_t>(supportsObjects);
|
||||
}
|
||||
}
|
||||
|
||||
ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
@ -114,10 +247,3 @@ ChatModerationRequest ClientPackets::HandleChatModerationRequest(Packet* packet)
|
||||
|
||||
return request;
|
||||
}
|
||||
|
||||
int32_t ClientPackets::SendTop5HelpIssues(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
int32_t language = 0;
|
||||
inStream.Read(language);
|
||||
return language;
|
||||
}
|
||||
|
@ -8,6 +8,10 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include "BitStreamUtils.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eChatChannel.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class PositionUpdate;
|
||||
|
||||
@ -26,11 +30,118 @@ struct ChatModerationRequest {
|
||||
std::string message;
|
||||
};
|
||||
|
||||
|
||||
class User;
|
||||
struct SystemAddress;
|
||||
enum class eCharacterCreationResponse : uint8_t;
|
||||
enum class eRenameResponse : uint8_t;
|
||||
|
||||
namespace ClientPackets {
|
||||
ChatMessage HandleChatMessage(Packet* packet);
|
||||
PositionUpdate HandleClientPositionUpdate(Packet* packet);
|
||||
ChatModerationRequest HandleChatModerationRequest(Packet* packet);
|
||||
int32_t SendTop5HelpIssues(Packet* packet);
|
||||
|
||||
struct LoadStaticZone : public LUBitStream {
|
||||
LWOZONEID zoneID;
|
||||
uint32_t checksum = 0;
|
||||
bool editorEnabled = false;
|
||||
uint8_t editorLevel = 0;
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
uint32_t instanceType = 0;
|
||||
|
||||
LoadStaticZone() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
|
||||
};
|
||||
|
||||
struct CharacterCreationResponse : public LUBitStream {
|
||||
eCharacterCreationResponse response;
|
||||
|
||||
CharacterCreationResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct CharacterRenameResponse : public LUBitStream {
|
||||
eRenameResponse response;
|
||||
|
||||
CharacterRenameResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct CharacterDeleteResponse : public LUBitStream {
|
||||
bool success;
|
||||
|
||||
CharacterDeleteResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct TransferToWorld : public LUBitStream {
|
||||
std::string serverIP;
|
||||
uint32_t serverPort = 0;
|
||||
bool mythranShift = false;
|
||||
|
||||
TransferToWorld() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ServerState : public LUBitStream {
|
||||
bool serverReady = false;
|
||||
|
||||
ServerState() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::SERVER_STATES) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct CreateCharacter : public LUBitStream {
|
||||
LWOOBJID objid = 0;
|
||||
LOT templateID = 1;
|
||||
std::u16string name;
|
||||
eGameMasterLevel gmLevel = eGameMasterLevel::CIVILIAN;
|
||||
int32_t chatMode = 0;
|
||||
std::string xmlData;
|
||||
int64_t reputation = 0;
|
||||
|
||||
CreateCharacter() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::CREATE_CHARACTER) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ChatModerationString : public LUBitStream {
|
||||
eChatChannel chatChannel = eChatChannel::SYSTEMNOTIFY;
|
||||
uint8_t chatMode = 0;
|
||||
std::string receiver;
|
||||
std::set<std::pair<uint8_t, uint8_t>> rejectedWords;
|
||||
|
||||
ChatModerationString() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct GMLevelChange : public LUBitStream {
|
||||
bool success = false;
|
||||
eGameMasterLevel highestLevel = eGameMasterLevel::CIVILIAN;
|
||||
eGameMasterLevel prevLevel = eGameMasterLevel::CIVILIAN;
|
||||
eGameMasterLevel newLevel = eGameMasterLevel::CIVILIAN;
|
||||
|
||||
GMLevelChange() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DebugOutput : public LUBitStream {
|
||||
std::string data;
|
||||
|
||||
DebugOutput() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::DEBUG_OUTPUT) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct HTTPMonitorInfoResponse : public LUBitStream {
|
||||
uint16_t port = 80;
|
||||
bool openWeb = false;
|
||||
bool supportsSum = false;
|
||||
bool supportsDetail = false;
|
||||
bool supportsWho = false;
|
||||
bool supportsObjects = false;
|
||||
|
||||
HTTPMonitorInfoResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // CLIENTPACKETS_H
|
||||
|
@ -1,186 +1,42 @@
|
||||
#include "WorldPackets.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStream.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "LDFFormat.h"
|
||||
#include "dServer.h"
|
||||
#include "ZCompression.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Amf3.h"
|
||||
#include "dConfig.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
void HTTPMonitorInfo::Serialize(RakNet::BitStream &bitStream) const {
|
||||
bitStream.Write(port);
|
||||
bitStream.Write<uint8_t>(openWeb);
|
||||
bitStream.Write<uint8_t>(supportsSum);
|
||||
bitStream.Write<uint8_t>(supportsDetail);
|
||||
bitStream.Write<uint8_t>(supportsWho);
|
||||
bitStream.Write<uint8_t>(supportsObjects);
|
||||
}
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
|
||||
|
||||
bitStream.Write<uint16_t>(zone.GetMapID());
|
||||
bitStream.Write<uint16_t>(zone.GetInstanceID());
|
||||
//bitStream.Write<uint32_t>(zone.GetCloneID());
|
||||
bitStream.Write(0);
|
||||
|
||||
bitStream.Write(checksum);
|
||||
bitStream.Write<uint16_t>(0); // ??
|
||||
|
||||
bitStream.Write(x);
|
||||
bitStream.Write(y);
|
||||
bitStream.Write(z);
|
||||
|
||||
bitStream.Write<uint32_t>(0); // Change this to eventually use 4 on activity worlds
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
|
||||
bitStream.Write<uint8_t>(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
|
||||
|
||||
bitStream.Write(LUString(serverIP));
|
||||
bitStream.Write<uint16_t>(serverPort);
|
||||
bitStream.Write<uint8_t>(mythranShift);
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SERVER_STATES);
|
||||
bitStream.Write<uint8_t>(1); //If the server is receiving this request, it probably is ready anyway.
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CREATE_CHARACTER);
|
||||
|
||||
RakNet::BitStream data;
|
||||
data.Write<uint32_t>(7); //LDF key count
|
||||
|
||||
std::unique_ptr<LDFData<LWOOBJID>> objid(new LDFData<LWOOBJID>(u"objid", player));
|
||||
std::unique_ptr<LDFData<LOT>> lot(new LDFData<LOT>(u"template", 1));
|
||||
std::unique_ptr<LDFData<std::string>> xmlConfigData(new LDFData<std::string>(u"xmlData", xmlData));
|
||||
std::unique_ptr<LDFData<std::u16string>> name(new LDFData<std::u16string>(u"name", username));
|
||||
std::unique_ptr<LDFData<int32_t>> gmlevel(new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gm)));
|
||||
std::unique_ptr<LDFData<int32_t>> chatmode(new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(gm)));
|
||||
std::unique_ptr<LDFData<int64_t>> reputationLdf(new LDFData<int64_t>(u"reputation", reputation));
|
||||
|
||||
objid->WriteToPacket(data);
|
||||
lot->WriteToPacket(data);
|
||||
name->WriteToPacket(data);
|
||||
gmlevel->WriteToPacket(data);
|
||||
chatmode->WriteToPacket(data);
|
||||
xmlConfigData->WriteToPacket(data);
|
||||
reputationLdf->WriteToPacket(data);
|
||||
|
||||
//Compress the data before sending:
|
||||
const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
|
||||
uint8_t* compressedData = new uint8_t[reservedSize];
|
||||
|
||||
// TODO There should be better handling here for not enough memory...
|
||||
if (!compressedData) return;
|
||||
|
||||
size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData, reservedSize);
|
||||
|
||||
assert(size <= reservedSize);
|
||||
|
||||
bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
|
||||
bitStream.Write<uint8_t>(1); //compressed boolean, true
|
||||
bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
|
||||
bitStream.Write<uint32_t>(size);
|
||||
|
||||
/**
|
||||
* In practice, this warning serves no purpose for us. We allocate the max memory needed on the heap
|
||||
* and then compress the data. In the off chance that the compression actually increases the size,
|
||||
* an assertion is done to prevent bad data from being saved or sent.
|
||||
*/
|
||||
#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
|
||||
bitStream.WriteAlignedBytes(compressedData, size);
|
||||
#pragma warning(default:6385)
|
||||
|
||||
SEND_PACKET;
|
||||
delete[] compressedData;
|
||||
LOG("Sent CreateCharacter for ID: %llu", player);
|
||||
}
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
|
||||
|
||||
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
|
||||
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
|
||||
|
||||
bitStream.Write<uint8_t>(requestID); // request ID
|
||||
bitStream.Write<char>(0); // chat mode
|
||||
|
||||
bitStream.Write(LUWString(receiver, 42)); // receiver name
|
||||
|
||||
for (auto it : unacceptedItems) {
|
||||
bitStream.Write<uint8_t>(it.first); // start index
|
||||
bitStream.Write<uint8_t>(it.second); // length
|
||||
namespace WorldPackets {
|
||||
|
||||
bool UIHelpTop5::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(bitStream.Read(languageCode));
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = unacceptedItems.size(); 64 > i; i++) {
|
||||
bitStream.Write<uint16_t>(0);
|
||||
void UIHelpTop5::Handle() {
|
||||
AMFArrayValue data;
|
||||
switch (languageCode) {
|
||||
case eLanguageCodeID::EN_US:
|
||||
// Summaries
|
||||
data.Insert("Summary0", Game::config->GetValue("help_0_summary"));
|
||||
data.Insert("Summary1", Game::config->GetValue("help_1_summary"));
|
||||
data.Insert("Summary2", Game::config->GetValue("help_2_summary"));
|
||||
data.Insert("Summary3", Game::config->GetValue("help_3_summary"));
|
||||
data.Insert("Summary4", Game::config->GetValue("help_4_summary"));
|
||||
|
||||
// Descriptions
|
||||
data.Insert("Description0", Game::config->GetValue("help_0_description"));
|
||||
data.Insert("Description1", Game::config->GetValue("help_1_description"));
|
||||
data.Insert("Description2", Game::config->GetValue("help_2_description"));
|
||||
data.Insert("Description3", Game::config->GetValue("help_3_description"));
|
||||
data.Insert("Description4", Game::config->GetValue("help_4_description"));
|
||||
break;
|
||||
case eLanguageCodeID::PL_US:
|
||||
case eLanguageCodeID::DE_DE:
|
||||
case eLanguageCodeID::EN_GB:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, sysAddr, "UIHelpTop5", data);
|
||||
}
|
||||
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(prevLevel));
|
||||
bitStream.Write(static_cast<uint16_t>(newLevel));
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
|
||||
info.Serialize(bitStream);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::string& data){
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
|
||||
bitStream.Write<uint32_t>(data.size());
|
||||
bitStream.Write(data);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
@ -2,40 +2,30 @@
|
||||
#define WORLDPACKETS_H
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/World.h"
|
||||
|
||||
class User;
|
||||
struct SystemAddress;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eCharacterCreationResponse : uint8_t;
|
||||
enum class eRenameResponse : uint8_t;
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
struct HTTPMonitorInfo {
|
||||
uint16_t port = 80;
|
||||
bool openWeb = false;
|
||||
bool supportsSum = false;
|
||||
bool supportsDetail = false;
|
||||
bool supportsWho = false;
|
||||
bool supportsObjects = false;
|
||||
void Serialize(RakNet::BitStream &bitstream) const;
|
||||
class Entity;
|
||||
enum class eLanguageCodeID : int32_t {
|
||||
EN_US = 0,
|
||||
PL_US = 1,
|
||||
DE_DE = 2,
|
||||
EN_GB = 3
|
||||
};
|
||||
|
||||
namespace WorldPackets {
|
||||
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone);
|
||||
void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
|
||||
void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
|
||||
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
|
||||
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
|
||||
void SendServerState(const SystemAddress& sysAddr);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
|
||||
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
|
||||
void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
|
||||
|
||||
struct UIHelpTop5: public LUBitStream {
|
||||
eLanguageCodeID languageCode = eLanguageCodeID::EN_US;
|
||||
|
||||
// should these be shoved up to the base class?
|
||||
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
Entity* player = nullptr;
|
||||
|
||||
UIHelpTop5() : LUBitStream(eConnectionType::WORLD, MessageType::World::UI_HELP_TOP_5) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // WORLDPACKETS_H
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "AuthPackets.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "ClientPackets.h"
|
||||
#include "UserManager.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
@ -715,18 +716,15 @@ void HandleMasterPacket(Packet* packet) {
|
||||
|
||||
auto zone = Game::zoneManager->GetZone();
|
||||
if (zone) {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
|
||||
NiPoint3 pos = NiPoint3Constant::ZERO;
|
||||
if (zone->GetZoneID().GetMapID() == 1100) {
|
||||
auto pos = zone->GetSpawnPos();
|
||||
x = pos.x;
|
||||
y = pos.y;
|
||||
z = pos.z;
|
||||
pos = zone->GetSpawnPos();
|
||||
}
|
||||
|
||||
WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum(), Game::zoneManager->GetZoneID());
|
||||
ClientPackets::LoadStaticZone load;
|
||||
load.zoneID = Game::zoneManager->GetZoneID();
|
||||
load.checksum = zone->GetChecksum();
|
||||
load.position = pos;
|
||||
}
|
||||
|
||||
if (Game::server->GetZoneID() == 0) {
|
||||
@ -1040,8 +1038,17 @@ void HandlePacket(Packet* packet) {
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
|
||||
WorldPackets::SendCreateCharacter(packet->systemAddress, player->GetComponent<CharacterComponent>()->GetReputation(), player->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel());
|
||||
WorldPackets::SendServerState(packet->systemAddress);
|
||||
ClientPackets::CreateCharacter createCharacter;
|
||||
createCharacter.objid = player->GetObjectID();
|
||||
createCharacter.name = username;
|
||||
createCharacter.gmLevel = c->GetGMLevel();
|
||||
createCharacter.xmlData = c->GetXMLData();
|
||||
createCharacter.reputation = player->GetComponent<CharacterComponent>()->GetReputation();
|
||||
createCharacter.Send(packet->systemAddress);
|
||||
|
||||
ClientPackets::ServerState serverState;
|
||||
serverState.serverReady = true;
|
||||
serverState.Send(packet->systemAddress);
|
||||
|
||||
const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID());
|
||||
|
||||
@ -1336,7 +1343,10 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
user->SetLastChatMessageApproved(bAllClean);
|
||||
WorldPackets::SendChatModerationResponse(packet->systemAddress, bAllClean, request.requestID, request.receiver, segments);
|
||||
ClientPackets::ChatModerationString response;
|
||||
response.receiver = request.receiver;
|
||||
response.rejectedWords = segments;
|
||||
response.Send(packet->systemAddress);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1392,13 +1402,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
|
||||
case MessageType::World::UI_HELP_TOP_5: {
|
||||
auto language = ClientPackets::SendTop5HelpIssues(packet);
|
||||
// TODO: Handle different languages in a nice way
|
||||
// 0: en_US
|
||||
// 1: pl_US
|
||||
// 2: de_DE
|
||||
// 3: en_GB
|
||||
|
||||
WorldPackets::UIHelpTop5 help;
|
||||
help.Deserialize(inStream);
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
auto* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) return;
|
||||
@ -1406,23 +1411,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (!character) return;
|
||||
auto* entity = character->GetEntity();
|
||||
if (!entity) return;
|
||||
|
||||
AMFArrayValue data;
|
||||
// Summaries
|
||||
data.Insert("Summary0", Game::config->GetValue("help_0_summary"));
|
||||
data.Insert("Summary1", Game::config->GetValue("help_1_summary"));
|
||||
data.Insert("Summary2", Game::config->GetValue("help_2_summary"));
|
||||
data.Insert("Summary3", Game::config->GetValue("help_3_summary"));
|
||||
data.Insert("Summary4", Game::config->GetValue("help_4_summary"));
|
||||
|
||||
// Descriptions
|
||||
data.Insert("Description0", Game::config->GetValue("help_0_description"));
|
||||
data.Insert("Description1", Game::config->GetValue("help_1_description"));
|
||||
data.Insert("Description2", Game::config->GetValue("help_2_description"));
|
||||
data.Insert("Description3", Game::config->GetValue("help_3_description"));
|
||||
data.Insert("Description4", Game::config->GetValue("help_4_description"));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, packet->systemAddress, "UIHelpTop5", data);
|
||||
help.sysAddr = packet->systemAddress;
|
||||
help.player = entity;
|
||||
help.Handle();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user