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https://github.com/DarkflameUniverse/DarkflameServer.git
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Welp, ended up doing client as well since world and client are in the wroing places.
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@@ -2,40 +2,30 @@
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#define WORLDPACKETS_H
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#include "dCommonVars.h"
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#include <vector>
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#include <string>
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#include "BitStreamUtils.h"
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#include "MessageType/World.h"
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class User;
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struct SystemAddress;
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enum class eGameMasterLevel : uint8_t;
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enum class eCharacterCreationResponse : uint8_t;
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enum class eRenameResponse : uint8_t;
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namespace RakNet {
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class BitStream;
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};
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struct HTTPMonitorInfo {
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uint16_t port = 80;
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bool openWeb = false;
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bool supportsSum = false;
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bool supportsDetail = false;
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bool supportsWho = false;
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bool supportsObjects = false;
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void Serialize(RakNet::BitStream &bitstream) const;
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class Entity;
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enum class eLanguageCodeID : int32_t {
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EN_US = 0,
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PL_US = 1,
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DE_DE = 2,
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EN_GB = 3
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};
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namespace WorldPackets {
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void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone);
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void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
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void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
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void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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void SendServerState(const SystemAddress& sysAddr);
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void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
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void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
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void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
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void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
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struct UIHelpTop5: public LUBitStream {
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eLanguageCodeID languageCode = eLanguageCodeID::EN_US;
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// should these be shoved up to the base class?
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SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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Entity* player = nullptr;
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UIHelpTop5() : LUBitStream(eConnectionType::WORLD, MessageType::World::UI_HELP_TOP_5) {};
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle() override;
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};
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}
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#endif // WORLDPACKETS_H
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