Welp, ended up doing client as well since world and client are in the wroing places.

This commit is contained in:
Aronwk
2025-05-16 00:10:00 -05:00
parent e42df5b02e
commit 3e8a417f62
15 changed files with 459 additions and 319 deletions

View File

@@ -17,7 +17,7 @@
#include "CppScripts.h"
#include "UserManager.h"
#include "ZoneInstanceManager.h"
#include "WorldPackets.h"
#include "ClientPackets.h"
#include "Item.h"
#include "ZCompression.h"
#include "dConfig.h"
@@ -4936,7 +4936,11 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream& inStream, Entity
character->SetZoneClone(zoneClone);
}
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
ClientPackets::TransferToWorld response;
response.serverIP = serverIP;
response.serverPort = serverPort;
response.mythranShift = mythranShift;
response.Send(sysAddr);
return;
});
}