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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Welp, ended up doing client as well since world and client are in the wroing places.
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@@ -17,7 +17,7 @@
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#include "CppScripts.h"
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#include "UserManager.h"
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#include "ZoneInstanceManager.h"
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#include "WorldPackets.h"
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#include "ClientPackets.h"
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#include "Item.h"
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#include "ZCompression.h"
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#include "dConfig.h"
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@@ -4936,7 +4936,11 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream& inStream, Entity
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character->SetZoneClone(zoneClone);
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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ClientPackets::TransferToWorld response;
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response.serverIP = serverIP;
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response.serverPort = serverPort;
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response.mythranShift = mythranShift;
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response.Send(sysAddr);
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return;
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});
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}
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