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Welp, ended up doing client as well since world and client are in the wroing places.
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36
dCommon/dEnums/eChatChannel.h
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36
dCommon/dEnums/eChatChannel.h
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#pragma once
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#ifndef __ECHATCHANNEL__H__
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#define __ECHATCHANNEL__H__
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#include <cstdint>
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enum class eChatChannel : uint8_t {
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SYSTEMNOTIFY = 0,
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SYSTEMWARNING,
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SYSTEMERROR,
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BROADCAST,
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LOCAL,
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LOCALNOANIM,
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EMOTE,
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PRIVATE_CHAT,
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TEAM,
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TEAMLOCAL,
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GUILD,
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GUILDNOTIFY,
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PROPERTY,
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ADMIN,
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COMBATDAMAGE,
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COMBATHEALING,
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COMBATLOOT,
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COMBATEXP,
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COMBATDEATH,
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GENERAL,
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TRADE,
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LFG,
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USER
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};
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#endif //!__ECHATCHANNEL__H__
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