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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Welp, ended up doing client as well since world and client are in the wroing places.
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@@ -20,6 +20,7 @@
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "TeamContainer.h"
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#include "eChatChannel.h"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@@ -6,33 +6,7 @@
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struct PlayerData;
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enum class eAddFriendResponseType : uint8_t;
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enum class eChatChannel : uint8_t {
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SYSTEMNOTIFY = 0,
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SYSTEMWARNING,
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SYSTEMERROR,
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BROADCAST,
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LOCAL,
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LOCALNOANIM,
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EMOTE,
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PRIVATE_CHAT,
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TEAM,
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TEAMLOCAL,
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GUILD,
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GUILDNOTIFY,
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PROPERTY,
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ADMIN,
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COMBATDAMAGE,
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COMBATHEALING,
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COMBATLOOT,
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COMBATEXP,
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COMBATDEATH,
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GENERAL,
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TRADE,
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LFG,
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USER
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};
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enum class eChatChannel : uint8_t;
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enum class eChatMessageResponseCode : uint8_t {
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SENT = 0,
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