Welp, ended up doing client as well since world and client are in the wroing places.

This commit is contained in:
Aronwk
2025-05-16 00:10:00 -05:00
parent e42df5b02e
commit 3e8a417f62
15 changed files with 459 additions and 319 deletions

View File

@@ -20,6 +20,7 @@
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "TeamContainer.h"
#include "eChatChannel.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:

View File

@@ -6,33 +6,7 @@
struct PlayerData;
enum class eAddFriendResponseType : uint8_t;
enum class eChatChannel : uint8_t {
SYSTEMNOTIFY = 0,
SYSTEMWARNING,
SYSTEMERROR,
BROADCAST,
LOCAL,
LOCALNOANIM,
EMOTE,
PRIVATE_CHAT,
TEAM,
TEAMLOCAL,
GUILD,
GUILDNOTIFY,
PROPERTY,
ADMIN,
COMBATDAMAGE,
COMBATHEALING,
COMBATLOOT,
COMBATEXP,
COMBATDEATH,
GENERAL,
TRADE,
LFG,
USER
};
enum class eChatChannel : uint8_t;
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,