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Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
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@@ -340,11 +340,6 @@ private:
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*/
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bool m_StunImmune = false;
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/**
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* Time taken between actions
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*/
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float m_Downtime = 0;
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/**
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* How long this entity needs to execute its skill
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*/
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