Move dZoneManager to game namespace (#1143)

* convert zone manager to game namespace

* Destroy logger last
This commit is contained in:
David Markowitz
2023-07-17 15:55:33 -07:00
committed by GitHub
parent 080a833144
commit 3e3148e910
55 changed files with 169 additions and 175 deletions

View File

@@ -6,11 +6,11 @@
void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
spawner->Deactivate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Deactivate();
}
}
@@ -20,11 +20,11 @@ void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) {
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
spawner->Activate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Activate();
}
}

View File

@@ -13,7 +13,7 @@ void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::strin
self->SetVar(u"triggered", true);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
const auto spawners = Game::zoneManager->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Activate();
@@ -27,7 +27,7 @@ void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName) {
self->SetVar(u"triggered", false);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
const auto spawners = Game::zoneManager->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Reset();