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Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
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@@ -9,9 +9,9 @@ void FvFacilityBrick::OnStartup(Entity* self) {
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}
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void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
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auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
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auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
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auto* brickSpawner = Game::zoneManager->GetSpawnersByName("ImaginationBrick")[0];
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auto* bugSpawner = Game::zoneManager->GetSpawnersByName("MaelstromBug")[0];
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auto* canisterSpawner = Game::zoneManager->GetSpawnersByName("BrickCanister")[0];
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if (name == "ConsoleLeftUp") {
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GameMessages::SendStopFXEffect(self, true, "LeftPipeOff");
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