Move dZoneManager to game namespace (#1143)

* convert zone manager to game namespace

* Destroy logger last
This commit is contained in:
David Markowitz
2023-07-17 15:55:33 -07:00
committed by GitHub
parent 080a833144
commit 3e3148e910
55 changed files with 169 additions and 175 deletions

View File

@@ -392,7 +392,7 @@ void BaseWavesServer::GameWon(Entity* self) {
// Done
void BaseWavesServer::SpawnNow(const std::string& spawnerName, uint32_t amount, LOT spawnLot) {
const auto spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
const auto spawners = Game::zoneManager->GetSpawnersByName(spawnerName);
for (auto* spawner : spawners) {
if (spawnLot != LOT_NULL) {
spawner->SetSpawnLot(spawnLot);
@@ -581,7 +581,7 @@ void BaseWavesServer::UpdateMissionForAllPlayers(Entity* self, uint32_t missionI
void BaseWavesServer::ClearSpawners() {
for (const auto& spawnerName : spawners) {
const auto spawnerObjects = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
const auto spawnerObjects = Game::zoneManager->GetSpawnersByName(spawnerName);
for (auto* spawnerObject : spawnerObjects) {
spawnerObject->Reset();