mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
This commit is contained in:
@@ -42,7 +42,7 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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const auto nextPipeNum = pipeNum + 1;
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const auto samePipeSpawners = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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@@ -53,7 +53,7 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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@@ -61,7 +61,7 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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} else {
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const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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@@ -93,13 +93,13 @@ void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
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}
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void ImgBrickConsoleQB::SpawnBrick(Entity* self) {
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const auto netDevil = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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const auto netDevil = Game::zoneManager->GetSpawnersByName("MaelstromBug");
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if (!netDevil.empty()) {
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netDevil[0]->Reset();
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netDevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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const auto brick = Game::zoneManager->GetSpawnersByName("Imagination");
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if (!brick.empty()) {
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brick[0]->Activate();
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}
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@@ -117,7 +117,7 @@ void ImgBrickConsoleQB::SmashCanister(Entity* self) {
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canister->Smash(canister->GetObjectID(), eKillType::VIOLENT);
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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const auto canister = Game::zoneManager->GetSpawnersByName("BrickCanister");
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if (!canister.empty()) {
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canister[0]->Reset();
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canister[0]->Deactivate();
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@@ -195,29 +195,29 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
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const auto firstPipe = pipeGroup + "1";
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const auto samePipeSpawner = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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const auto samePipeSpawner = Game::zoneManager->GetSpawnersByName(myGroup);
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if (!samePipeSpawner.empty()) {
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samePipeSpawner[0]->Reset();
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samePipeSpawner[0]->Deactivate();
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}
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const auto firstPipeSpawner = dZoneManager::Instance()->GetSpawnersByName(firstPipe);
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const auto firstPipeSpawner = Game::zoneManager->GetSpawnersByName(firstPipe);
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if (!firstPipeSpawner.empty()) {
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firstPipeSpawner[0]->Activate();
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}
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const auto netdevil = dZoneManager::Instance()->GetSpawnersByName("Imagination");
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const auto netdevil = Game::zoneManager->GetSpawnersByName("Imagination");
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if (!netdevil.empty()) {
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netdevil[0]->Reset();
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netdevil[0]->Deactivate();
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}
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const auto brick = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug");
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const auto brick = Game::zoneManager->GetSpawnersByName("MaelstromBug");
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if (!brick.empty()) {
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brick[0]->Activate();
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}
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const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister");
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const auto canister = Game::zoneManager->GetSpawnersByName("BrickCanister");
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if (!canister.empty()) {
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canister[0]->Activate();
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}
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@@ -57,7 +57,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0);
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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@@ -48,8 +48,8 @@ void PetDigServer::OnStartup(Entity* self) {
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// Reset any bouncers that might've been created by the previous dig
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if (digInfo.bouncer) {
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auto bounceNumber = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"BouncerNumber"));
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auto bouncerSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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auto bouncerSpawners = Game::zoneManager->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = Game::zoneManager->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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for (auto* bouncerSpawner : bouncerSpawners) {
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for (auto* bouncer : bouncerSpawner->m_Info.nodes)
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@@ -142,8 +142,8 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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void PetDigServer::HandleBouncerDig(const Entity* self, const Entity* owner) {
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auto bounceNumber = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"BouncerNumber"));
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auto bouncerSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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auto bouncerSpawners = Game::zoneManager->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = Game::zoneManager->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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for (auto* bouncerSpawner : bouncerSpawners) {
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bouncerSpawner->Activate();
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@@ -4,7 +4,7 @@
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#include "Amf3.h"
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void NsLegoClubDoor::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", (int32_t)dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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@@ -4,7 +4,7 @@
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#include "Amf3.h"
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void NsLupTeleport::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", (int32_t)dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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@@ -61,7 +61,7 @@ void ZoneAgProperty::OnPlayerLoaded(Entity* self, Entity* player) {
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self->SetVar<int32_t>(u"numberOfPlayers", numberOfPlayers + 1);
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}
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if (dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID() == 1102) {
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if (Game::zoneManager->GetZone()->GetZoneID().GetMapID() == 1102) {
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GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0,
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LWOOBJID_EMPTY, "", player->GetSystemAddress());
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@@ -93,7 +93,7 @@ void ZoneAgProperty::OnZoneLoadedInfo(Entity* self) {
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void ZoneAgProperty::LoadInstance(Entity* self) {
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SetGameVariables(self);
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
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for (auto* spawnerNode : spawner->m_Info.nodes) {
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spawnerNode->config.push_back(
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new LDFData<std::string>(u"custom_script_server",
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@@ -180,7 +180,7 @@ void ZoneAgProperty::StartMaelstrom(Entity* self, Entity* player) {
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}
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uint32_t ZoneAgProperty::RetrieveSpawnerId(Entity* self, const std::string& spawner) {
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auto spawnerIDs = dZoneManager::Instance()->GetSpawnersByName(spawner);
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auto spawnerIDs = Game::zoneManager->GetSpawnersByName(spawner);
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if (spawnerIDs.empty())
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return 0;
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@@ -193,7 +193,7 @@ void ZoneAgProperty::OnTimerDone(Entity* self, std::string timerName) {
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void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
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if (timerName == "GuardFlyAway") {
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const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
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const auto zoneId = Game::zoneManager->GetZone()->GetWorldID();
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if (zoneId != 1150)
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return;
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@@ -13,7 +13,7 @@ void CavePrisonCage::OnStartup(Entity* self) {
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return;
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}
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auto* spawner = dZoneManager::Instance()->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum))[0];
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auto* spawner = Game::zoneManager->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum))[0];
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self->SetVar<Spawner*>(u"CWSpawner", spawner);
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@@ -31,7 +31,7 @@ void Lieutenant::OnDie(Entity* self, Entity* killer) {
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return;
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}
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
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const auto spawners = Game::zoneManager->GetSpawnersByName(spawnerName);
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if (spawners.empty()) {
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return;
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@@ -12,7 +12,7 @@ void MonCoreNookDoors::SpawnDoor(Entity* self) {
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return;
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}
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
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const auto spawners = Game::zoneManager->GetSpawnersByName("MonCoreNookDoor0" + doorNum);
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if (spawners.empty()) {
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return;
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@@ -22,7 +22,7 @@ void NjMonastryBossInstance::OnStartup(Entity* self) {
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// Add a notification request for all the spawned entities, corresponds to notifySpawnedObjectLoaded
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for (const auto& spawnerName : spawnerNames) {
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(spawnerName)) {
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spawner->AddEntitySpawnedCallback([self, this](Entity* entity) {
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const auto lot = entity->GetLOT();
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switch (lot) {
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@@ -153,7 +153,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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}
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}
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} else if (timerName == SpawnCounterWeightTimer) {
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auto spawners = dZoneManager::Instance()->GetSpawnersByName(CounterweightSpawner);
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auto spawners = Game::zoneManager->GetSpawnersByName(CounterweightSpawner);
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if (!spawners.empty()) {
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// Spawn the counter weight at a specific waypoint, there's one for each round
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auto* spawner = spawners.front();
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@@ -173,7 +173,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification, 0, 0,
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LWOOBJID_EMPTY, BottomFrakSpawn, UNASSIGNED_SYSTEM_ADDRESS);
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} else if (timerName == SpawnLowerFrakjawTimer) {
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auto spawners = dZoneManager::Instance()->GetSpawnersByName(LowerFrakjawSpawner);
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auto spawners = Game::zoneManager->GetSpawnersByName(LowerFrakjawSpawner);
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if (!spawners.empty()) {
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auto* spawner = spawners.front();
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spawner->Activate();
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@@ -182,7 +182,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
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GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification, 0, 0,
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LWOOBJID_EMPTY, FireRailSpawn, UNASSIGNED_SYSTEM_ADDRESS);
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auto spawners = dZoneManager::Instance()->GetSpawnersByName(FireRailSpawner);
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auto spawners = Game::zoneManager->GetSpawnersByName(FireRailSpawner);
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if (!spawners.empty()) {
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auto* spawner = spawners.front();
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spawner->Activate();
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@@ -210,7 +210,7 @@ void NjMonastryBossInstance::StartFight(Entity* self) {
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self->SetVar<bool>(FightStartedVariable, true);
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// Activate the frakjaw spawner
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(LedgeFrakjawSpawner)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(LedgeFrakjawSpawner)) {
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spawner->Activate();
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}
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}
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@@ -455,7 +455,7 @@ void NjMonastryBossInstance::LowerFrakjaw(Entity* self, Entity* frakjaw) {
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}
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void NjMonastryBossInstance::SpawnOnNetwork(Entity* self, const LOT& toSpawn, const uint32_t& numberToSpawn, const std::string& spawnerName) {
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auto spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
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auto spawners = Game::zoneManager->GetSpawnersByName(spawnerName);
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if (spawners.empty() || numberToSpawn <= 0)
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return;
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@@ -485,7 +485,7 @@ void NjMonastryBossInstance::FightOver(Entity* self) {
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// Remove all the enemies from the battlefield
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for (auto i = 1; i < 5; i++) {
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auto spawners = dZoneManager::Instance()->GetSpawnersByName(BaseEnemiesSpawner + std::to_string(i));
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auto spawners = Game::zoneManager->GetSpawnersByName(BaseEnemiesSpawner + std::to_string(i));
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if (!spawners.empty()) {
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auto* spawner = spawners.front();
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spawner->Deactivate();
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