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Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
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@@ -34,7 +34,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
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m_Timestamp = 0;
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m_UniqueMissionID = dZoneManager::Instance()->GetUniqueMissionIdStartingValue();
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m_UniqueMissionID = Game::zoneManager->GetUniqueMissionIdStartingValue();
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m_Reward = 0;
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@@ -443,9 +443,9 @@ void Mission::YieldRewards() {
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int32_t coinsToSend = 0;
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if (info->LegoScore > 0) {
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eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
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if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
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if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig()->levelCap) {
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// Since the character is at the level cap we reward them with coins instead of UScore.
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coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
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coinsToSend += info->LegoScore * Game::zoneManager->GetWorldConfig()->levelCapCurrencyConversion;
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} else {
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characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);
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