Move dZoneManager to game namespace (#1143)

* convert zone manager to game namespace

* Destroy logger last
This commit is contained in:
David Markowitz
2023-07-17 15:55:33 -07:00
committed by GitHub
parent 080a833144
commit 3e3148e910
55 changed files with 169 additions and 175 deletions

View File

@@ -34,7 +34,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_Timestamp = 0;
m_UniqueMissionID = dZoneManager::Instance()->GetUniqueMissionIdStartingValue();
m_UniqueMissionID = Game::zoneManager->GetUniqueMissionIdStartingValue();
m_Reward = 0;
@@ -443,9 +443,9 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0;
if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig()->levelCap) {
// Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
coinsToSend += info->LegoScore * Game::zoneManager->GetWorldConfig()->levelCapCurrencyConversion;
} else {
characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);

View File

@@ -391,7 +391,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
// The meaning of associate can be found in eRacingTaskParam.h
if (parameters.empty()) break;
if (!InAllTargets(dZoneManager::Instance()->GetZone()->GetWorldID()) && !(parameters[0] == 4 || parameters[0] == 5) && !InAllTargets(value)) break;
if (!InAllTargets(Game::zoneManager->GetZone()->GetWorldID()) && !(parameters[0] == 4 || parameters[0] == 5) && !InAllTargets(value)) break;
if (parameters[0] != associate) break;