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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace * Destroy logger last
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@@ -170,7 +170,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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// After we've done our thing, tell the client they're ready
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GameMessages::SendPlayerReady(entity, sysAddr);
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
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break;
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}
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@@ -2355,13 +2355,13 @@ void GameMessages::HandleStartBuildingWithItem(RakNet::BitStream* inStream, Enti
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void GameMessages::HandlePropertyEditorBegin(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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PropertyManagementComponent::Instance()->OnStartBuilding();
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dZoneManager::Instance()->GetZoneControlObject()->OnZonePropertyEditBegin();
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Game::zoneManager->GetZoneControlObject()->OnZonePropertyEditBegin();
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}
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void GameMessages::HandlePropertyEditorEnd(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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PropertyManagementComponent::Instance()->OnFinishBuilding();
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dZoneManager::Instance()->GetZoneControlObject()->OnZonePropertyEditEnd();
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Game::zoneManager->GetZoneControlObject()->OnZonePropertyEditEnd();
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}
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void GameMessages::HandlePropertyContentsFromClient(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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@@ -2373,7 +2373,7 @@ void GameMessages::HandlePropertyContentsFromClient(RakNet::BitStream* inStream,
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}
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void GameMessages::HandlePropertyModelEquipped(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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dZoneManager::Instance()->GetZoneControlObject()->OnZonePropertyModelEquipped();
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Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelEquipped();
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}
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void GameMessages::HandlePlacePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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@@ -2599,7 +2599,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
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const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
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const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
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const auto zoneId = worldId.GetMapID();
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const auto cloneId = worldId.GetCloneID();
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@@ -4137,7 +4137,7 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
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return;
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}
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auto* racingControlComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<RacingControlComponent>();
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auto* racingControlComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<RacingControlComponent>();
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if (racingControlComponent == nullptr) {
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return;
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@@ -4185,7 +4185,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
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inStream->Read(lootOwnerID);
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}
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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@@ -4228,7 +4228,7 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
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return;
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}
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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auto* zoneController = Game::zoneManager->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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@@ -4258,7 +4258,7 @@ void GameMessages::HandleUpdatePropertyPerformanceCost(RakNet::BitStream* inStre
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if (performanceCost == 0.0f) return;
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auto zone = dZoneManager::Instance()->GetZone();
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auto zone = Game::zoneManager->GetZone();
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const auto& worldId = zone->GetZoneID();
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const auto cloneId = worldId.GetCloneID();
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const auto zoneId = worldId.GetMapID();
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@@ -4990,7 +4990,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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}
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if (mapId == 0) {
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mapId = dZoneManager::Instance()->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
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mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
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}
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Game::logger->Log("FireEventServerSide", "Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), (int)mapId, (int)cloneId);
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